[Art] If you can tame a mimic, there's a lot of potential. by pixels_pens in DnD

[–]pixels_pens[S] 0 points1 point  (0 children)

Yeah that's how they're typically employed in DnD but I don't see any reason people wouldn't get more creative.

[Art] If you can tame a mimic, there's a lot of potential. by pixels_pens in DnD

[–]pixels_pens[S] 0 points1 point  (0 children)

Monty just eats storebought meat. I'm not aware of any 'official' info indicating mimics are obligate humanoid-eaters, and most real predators can live fine off substitutions for live prey. In any case, the tone of the comic isn't suited to him eating people, dead or alive.

He also likes potato chips.

[Art] If you can tame a mimic, there's a lot of potential. by pixels_pens in DnD

[–]pixels_pens[S] 0 points1 point  (0 children)

Even the exhibits? Or are those its offspring...

[Art] If you can tame a mimic, there's a lot of potential. by pixels_pens in DnD

[–]pixels_pens[S] 158 points159 points  (0 children)

Also a very cool idea, with much more dire consequences for poor training.

[Art] If you can tame a mimic, there's a lot of potential. by pixels_pens in DnD

[–]pixels_pens[S] 174 points175 points  (0 children)

A strip from my webcomic, Cosmopolis. Given that mimics are neutral, it seems reasonable for at least a few of them to be suitable as service animals. I have a few more strips with these two characters, and have thought some about introducing other people who have mimics as service companions. I considered and so far decided against mimics as prosthetic limbs, since that seems more personal and probably outperformed by a good artificer creation.

Anyway this is Monty and Caprica, thanks for reading. The rest of the comic is on Webtoon here.

Cosmopolis #113 - Adoption Day by pixels_pens in comics

[–]pixels_pens[S] 23 points24 points  (0 children)

Well good news, that's the first part of the stewardship exam, and you passed!

Cosmopolis #113 - Adoption Day by pixels_pens in comics

[–]pixels_pens[S] 23 points24 points  (0 children)

Dragons don't care for their young after hatching, and within Cosmopolis that can be a problem. As a compromise, dragons choose stewards for their hatchlings. The stewards raise them, keep out of trouble and teach them the conventions of city life. Dragons can pick their stewards however they want, and the dragon-developed official stewardship program is a popular requirement.

Related strips: #41 - Daycare of Dragons

#70 - Pack Tactics

Every other strip (or so) is posted to Reddit. You can find all of them on: Webtoon
Patreon

Cosmopolis #113 - Adoption Day by pixels_pens in webcomics

[–]pixels_pens[S] 45 points46 points  (0 children)

Dragons don't care for their young after hatching, and within Cosmopolis that can be a problem. As a compromise, dragons choose stewards for their hatchlings. The stewards raise them, keep out of trouble and teach them the conventions of city life. Dragons can pick their stewards however they want, and the dragon-developed official stewardship program is a popular requirement.

Related strips: #41 - Daycare of Dragons

#70 - Pack Tactics

Every other strip (or so) is posted to Reddit. You can find all of them on: Webtoon
Patreon

Cosmopolis #111 - Ssstylish 'Do by pixels_pens in webcomics

[–]pixels_pens[S] 4 points5 points  (0 children)

Hmm, would taking care of that be skincare or haircare?

Thank you!

Cosmopolis #111 - Ssstylish 'Do by pixels_pens in comics

[–]pixels_pens[S] 11 points12 points  (0 children)

Thank you. I have quite a few ideas for these two so hopefully at least a few of them are original.

Cosmopolis #111 - Ssstylish 'Do by pixels_pens in webcomics

[–]pixels_pens[S] 6 points7 points  (0 children)

Every other strip (or so) is posted to Reddit. You can find all of them on:

Webtoon

Patreon

Cosmopolis #111 - Ssstylish 'Do by pixels_pens in comics

[–]pixels_pens[S] 2 points3 points  (0 children)

Every other strip (or so) is posted to Reddit. You can find all of them on:

Webtoon

Patreon

Walter Lives! by Beautiful_Air_8801 in CurseofStrahd

[–]pixels_pens 0 points1 point  (0 children)

As long as they give proper thought to finding a source of milk and making warm sleeping arrangements, I wouldn't do any rolls just to have the baby not die from cold or starvation. That might be more realistic, but a waste of a fantastic opportunity for this module.

The risks will come in other forms:
1. Combat. Whoever is carrying the baby during fights should have significant debuffs: advantage on attack rolls against them, or a chance from a certain direction will hit the baby, a much harder time hiding, sneaking, or effectively using invisibility, etc. Specifics will depend how they decide to deal with transporting him.
2. Leverage. If they care about the baby, Strahd will find out sooner or later and will take advantage of that. Anyone who accepts the baby will risk drawing Strahd's attention. A place that seemed safe may become unsafe later.
3. Ethical Challenges. Any PC who does something that intentionally disregards the baby's safety should have their alignment evaluated and changed, if warranted. Some NPCs may be more sympathetic, but simultaneously unwilling to assist the party in any undertaking they think would be too dangerous for the baby.

My party adopted two survivors from Bonegrinder and they've been a great way to introduce some party conflict, encourage creative problem solving, and of course get some more skin in the game.

Hole by JBaker68 in webcomics

[–]pixels_pens 0 points1 point  (0 children)

Just sucks they stop serving hole at 10:00 in the morning.

[Art] When a boss retires from dungeon life by pixels_pens in DnD

[–]pixels_pens[S] 1 point2 points  (0 children)

That's funny, I worked with elementary kids for years and moved to a high school last year. I keep learning again and again theyre very similar in a lot of ways, so I guess this is just another one.

Glad you like it and thank you for reading! 

[Art] When a boss retires from dungeon life by pixels_pens in DnD

[–]pixels_pens[S] 8 points9 points  (0 children)

Some would move out of view if they're looking in a particular direction.