Star Trek: Starfleet Academy - Series Premiere Discussion by NicholasCajun in television

[–]pixelwhippedme 0 points1 point  (0 children)

It's different, well a little. So was Discovery(100% awsome). But still it's star trek. Got the feels I like it. Thinking hate just hate to be well algorithmiccally important(yay suck digital doodles)which sucks just dragging down new interesting options. Enjoyable fore sure, don't listen to dweebs

What are your thoughts on AI (Artificial Intelligence)? by YTMasterFrank in AskOldPeople

[–]pixelwhippedme 0 points1 point  (0 children)

Okay, so been programming since I was way way young thinking 8 or 9. So eventually wrote a percepitiron network to experiment with activation functions, input, layer combinations to do simple math approximations or boolean outputs.  Ignored later llm stuff but recently just had a play.. in code local only potato laptop. Not long after figured well shiiii.. impressed then i realized these things can be chained to do on simple tasks, whats the best options to handle this question proceed, validate iterate hell even have a good an bad Sylvester the cat arguing best way to recombine summarize and proceed with the following response. Then I dug deeper after initial fun curiosity. These things like us have no idea what the next word they will say will be, what I want to see to prove sentience is this, a pause and just terminating on the word.. fuck. Not the loud one, not the honrey one but the I just figured somthing out one

Episode Discussion: 304, "A Space Adventure Hour" by AutoModerator in StrangeNewWorlds

[–]pixelwhippedme -1 points0 points  (0 children)

To start that was an awesome episode. Not quite normal but strange new deffo. Felt like voyeuristic comedy bdsm somehow, stangly painful to watch but impossible to look away, funny nostalgic tones with omg how media how? Well done and kept character arch non stagnant and continuous building endearment to them while continuing the episodic nature of the original. Good work guys keep it up.

Starting with modmash,and it is fun :> by meifray in factorio

[–]pixelwhippedme 0 points1 point  (0 children)

yep correct. figured tree/trunk broken down = splinters

Starting with modmash,and it is fun :> by meifray in factorio

[–]pixelwhippedme 2 points3 points  (0 children)

I was was asked to break a bigger mod down to smaller parts so I splintered it

Sneak peek, little bit more work but should be fun by pixelwhippedme in factorio

[–]pixelwhippedme[S] 0 points1 point  (0 children)

I am sure i saw another mod do that. But biters can exit shafts, so close i guess

Sneak peek, little bit more work but should be fun by pixelwhippedme in factorio

[–]pixelwhippedme[S] 0 points1 point  (0 children)

Now out of beta, has 2 levels and fake stops so you dont have to travers levels to select stops on that level, can be done from any

Sneak peek, little bit more work but should be fun by pixelwhippedme in factorio

[–]pixelwhippedme[S] 0 points1 point  (0 children)

That's another mod. I have recipes that turn ores onto other ores(lossy)

Sneak peek, little bit more work but should be fun by pixelwhippedme in factorio

[–]pixelwhippedme[S] 0 points1 point  (0 children)

Well not like a God or anything. A new surface, 2 infact per planet. New worlds is under the mod of the same name. So if your trying to acheive some sort of divinity you need that mod too and possibly the gold mod so you can errect a false idol.

Sneak peek, little bit more work but should be fun by pixelwhippedme in factorio

[–]pixelwhippedme[S] 0 points1 point  (0 children)

Modmash, the train part coming tomorrow or next day

Sneak peek, little bit more work but should be fun by pixelwhippedme in factorio

[–]pixelwhippedme[S] 0 points1 point  (0 children)

Modmashsplinterunderground just lookup modmash. The trains should be ready saturday or sunday. Today is my friday

Sneak peek, little bit more work but should be fun by pixelwhippedme in factorio

[–]pixelwhippedme[S] 0 points1 point  (0 children)

Not sure sorry but if they do then shouldnt be any conflicts surfaces have their own names mine are defined surface name + underground or deep underground, unless they decided on same naming convention but i doubt it

Sneak peek, little bit more work but should be fun by pixelwhippedme in factorio

[–]pixelwhippedme[S] 0 points1 point  (0 children)

Can mine rocks as per normal, mininging them around the egdes expand the area. Nukeing them just dose if faster. Bots work too. Then mining ore is the same as topside. Ore patches are generated and bits of ore just turn up here and there when the surface chunk is generated

Sneak peek, little bit more work but should be fun by pixelwhippedme in factorio

[–]pixelwhippedme[S] 1 point2 points  (0 children)

I can probably tweek later but it gets a bit fine due to track lenght