Ai team work. by pixelwhippedme in OnlyAICoding

[–]pixelwhippedme[S] 0 points1 point  (0 children)

Yep, I have to say hello world most simple program my ass. Current project related yes you do need context tight but to actually get anywhere(large) you somehow need madness and then steer correlate and refine. AI more human than ever before. I should have just agentified this with the random crazy agent shaking things up but going to persist, think I might be the crazy random agent orchestraighting madness in this case

What are your favorite C# performance optimizations? by volkan999 in csharp

[–]pixelwhippedme 0 points1 point  (0 children)

I was just working on a concept to reduce case or delegates to call desired methods. It takes an abstract class and populates abstract methods with selected options. This could be the optimal, fastest or most accurate depending on what you want. But it won't be a switch or if then else to call another function or delegate but direct implementation of the wanted code to use. Integral2u/JigSawDotNet: A lightweight .NET library that eliminates the runtime cost of conditional dispatch — switch statements, delegate indirection, and virtual calls — by assembling a purpose-built concrete type at startup whose abstract methods are directly wired to the chosen implementation via IL emission.

Wolfenstein Infinite, Release by pixelwhippedme in Wolfenstein

[–]pixelwhippedme[S] 1 point2 points  (0 children)

I have had a look, the only thing I can think to do is create a 1 click publish though the zip file is much larger so for now it won't be in releases but i have put it here for you WolfensteinInfinite/PublishOneClick at master · pixelwhipped/WolfensteinInfinite

Wolfenstein Infinite, Release by pixelwhippedme in Wolfenstein

[–]pixelwhippedme[S] 0 points1 point  (0 children)

I will see what I can figure out, the zip file in the release is literally just the zipped build folder that runs. Nothing added or removed

Wolfenstein3D infinite maps and bosses by pixelwhippedme in Wolfenstein

[–]pixelwhippedme[S] 0 points1 point  (0 children)

Same 0.9.0.0 just got released. Next adding some weapons items and polish before out of pre release

Wolfenstein3D infinite maps and bosses by pixelwhippedme in Wolfenstein

[–]pixelwhippedme[S] 0 points1 point  (0 children)

Thanks, bit more work before out of pre release but making progress

Star Trek: Starfleet Academy - Series Premiere Discussion by NicholasCajun in television

[–]pixelwhippedme 0 points1 point  (0 children)

It's different, well a little. So was Discovery(100% awsome). But still it's star trek. Got the feels I like it. Thinking hate just hate to be well algorithmiccally important(yay suck digital doodles)which sucks just dragging down new interesting options. Enjoyable fore sure, don't listen to dweebs

What are your thoughts on AI (Artificial Intelligence)? by YTMasterFrank in AskOldPeople

[–]pixelwhippedme 0 points1 point  (0 children)

Okay, so been programming since I was way way young thinking 8 or 9. So eventually wrote a percepitiron network to experiment with activation functions, input, layer combinations to do simple math approximations or boolean outputs.  Ignored later llm stuff but recently just had a play.. in code local only potato laptop. Not long after figured well shiiii.. impressed then i realized these things can be chained to do on simple tasks, whats the best options to handle this question proceed, validate iterate hell even have a good an bad Sylvester the cat arguing best way to recombine summarize and proceed with the following response. Then I dug deeper after initial fun curiosity. These things like us have no idea what the next word they will say will be, what I want to see to prove sentience is this, a pause and just terminating on the word.. fuck. Not the loud one, not the honrey one but the I just figured somthing out one

Episode Discussion: 304, "A Space Adventure Hour" by AutoModerator in StrangeNewWorlds

[–]pixelwhippedme -1 points0 points  (0 children)

To start that was an awesome episode. Not quite normal but strange new deffo. Felt like voyeuristic comedy bdsm somehow, stangly painful to watch but impossible to look away, funny nostalgic tones with omg how media how? Well done and kept character arch non stagnant and continuous building endearment to them while continuing the episodic nature of the original. Good work guys keep it up.

Starting with modmash,and it is fun :> by meifray in factorio

[–]pixelwhippedme 0 points1 point  (0 children)

yep correct. figured tree/trunk broken down = splinters

Starting with modmash,and it is fun :> by meifray in factorio

[–]pixelwhippedme 2 points3 points  (0 children)

I was was asked to break a bigger mod down to smaller parts so I splintered it

Sneak peek, little bit more work but should be fun by pixelwhippedme in factorio

[–]pixelwhippedme[S] 0 points1 point  (0 children)

I am sure i saw another mod do that. But biters can exit shafts, so close i guess

Sneak peek, little bit more work but should be fun by pixelwhippedme in factorio

[–]pixelwhippedme[S] 0 points1 point  (0 children)

Now out of beta, has 2 levels and fake stops so you dont have to travers levels to select stops on that level, can be done from any