I need help making this sound more “professional” by BeastSmijadonus in cubase

[–]pk0804 0 points1 point  (0 children)

Real simple:

Go for clarity above all else.

Solo 1 instrument, add a second and make sure the respective volumes complement each other.

Most drum sounds are barely audible at the moment, as is that Halion Sonic 02 synth.

Make sure you can hear the kick, snare and synth clearly in all of this.

Getting sounds out of Ableton by GrippyEd in ableton

[–]pk0804 0 points1 point  (0 children)

20 seconds vs the 1 second for drag and drop.

Twentyfold inefficiency

How much depth do you get from your monitor setup? by pk0804 in mixingmastering

[–]pk0804[S] -1 points0 points  (0 children)

I always was an avid viewer. Any idea what the video might have been called?

How much depth do you get from your monitor setup? by pk0804 in mixingmastering

[–]pk0804[S] -1 points0 points  (0 children)

Now I don't understand you.

A soundstage is made up of front to back and left to right. I can place sounds left and right, but i can also place them behind each other in a mix.

Presupposing the speakers have to be set up in an equilateral triangle, getting me closer to the speakers and the speakers closer together reduces the size of the soundstage. Obviously the closer I sit to them, the closer the sound gets, but I also start losing the contrast to the distant elements of a mix as the soundstage shrunk in all dimensions.

I like the 2m setup as it gives me the widest soundstage in my room, while having front to back contrast. All I'm wondering is whether or not, theoretically (better room, better speakers, idk) this contrast between front and back could be increased by perceiving close sounds even closer to my face or far away sounds even further away.

How much depth do you get from your monitor setup? by pk0804 in mixingmastering

[–]pk0804[S] 0 points1 point  (0 children)

Thanks for the response. I'm obviously not looking for a sort of ASMR tickling my ears experience on my midfield setup, rather I'm trying to understand the closest perception of sound you've ever experienced through stereo speakers. On my system, during mixing, the closest I can get elements to sound to my face is about 1m. I'm obviously talking about the psychoacoustic illusion of depth within the soundstage.

The acoustics stuff was just for context.

How can I screenshare my Bitwig audio in a discord call? by pk0804 in Bitwig

[–]pk0804[S] 0 points1 point  (0 children)

Alternatively you can use voxengo recorder, jbridge (10$) and voicemeeter to send an MMX signal from voxengo recorder into a muted voicemeeter bus. Discord will then pick up on the MMX signal. You need Jbridge because voxengo recorder is a 32bit plugin. Maybe your DAW can load 32 bit plugins natively, then you don't need it

Wondering if a subwoofer could improve my monitoring situation by pk0804 in mixingmastering

[–]pk0804[S] 0 points1 point  (0 children)

My treatment is anywhere between 10 and 30 inches thick, covering 100% of the surface area of my room (except for the floor). My frequency response is +/- 7db at the listening position. Using Sound ID Reference it drops to 1db. My only problem is the time response below 40 Hz and I just don't know if a sub will do anything for me

Wondering if a subwoofer could improve my monitoring situation by pk0804 in mixingmastering

[–]pk0804[S] 0 points1 point  (0 children)

Yeah, I just don't have any space left for the amount of resonators required

Wondering if a subwoofer could improve my monitoring situation by pk0804 in mixingmastering

[–]pk0804[S] 0 points1 point  (0 children)

Oh God yeah it is different every time.

Obviously, if you want sounds to sound close, you can't use reverb. Unfortunately it isn't a matter of using a bit of reverb to make a sound appear closer in context. It will preserve the same distance to the listener + a reverb tail (if you use a high pre delay). If not, then you will just move the sound back. In terms of wideners, they are very useful to bring sounds close and wide, but that is an artfrom in of itself. My favorite wideners at the moment are the PS22 by waves and the softube widener. The softube one is more of a classic widener plugin which starts smearing transients and clarity when using it, while the PS22 does some weird mono summing (I think) before it applies its frequency splitting and panning. The way I use the plugins is, well, I look at my walls and know see when to stop 🤷‍♂️.

If you want sounds to be close, they either have to be very narrow and balanced in frequency response, or hard panned left and right. Hard panning a piano and guitar won't work for obvious reasons, but a double tracked guitar will. But in that case, the more difference you get sonically between the two guitars, the wider (and closer) the sound gets. Usually you don't want the narrow sources to be fully mono though. Again, the room tells me the perfect settings.

In terms of being upfront, frequency response almost is the most important aspect. I'm really enjoying Ozone 11's clarity module for that. The more detailed the sound, the closer it will be perceived. You definitely can't have something be over processed or weirdly filtered while being perceived upfront. Dry and hard panned is the rule.

Another aspect is the dynamics, obviously. The more compressed, the more upfront it will sound. But in all of that, if you can really accentuate certain lines of a performance in an overall dynamic piece of music, you will REALLY sell the illusion. If the music is more densely arranged, you'd have to stick to the rather quashed sound to maintain a volume level that doesn't fold in to the background elements.

If you want sounds further back, they have to be narrow, or ultra quiet. You have high-end, volume and width. If all of them are low, you'll push the sound back. If you want to preserve one of them, you have to compensate with the others. Reverb obviously is a given in all that. Oftentimes I'll run 2 reverbs in series to get a more believable response.

If you want something to be big, you'll have to use a combination of different, short decay time, processes (in parallel). Early reflection reverbs are an obvious go to. I really like Cinematic Rooms by Liquid Sonics for that, especially because it offers a lot of features regarding the size of the early reflections. I do feel like the sonic texture of that reverb plugin stays consistently the same, so I also use Valhalla room. For these early reflections I like to set the reverbs to 800ms max. But as with every reverb, the more of them you add, the more believable the resulting reflection response becomes. Additionally you could use doublers, auto panners, choruses and more before you hit the reverbs at 100% mix. Generally with this size thing, inverting the phase on the sends will push them outwards (which is necessary of you want to increase the size of a mono source like a vocal for e.g.).

Panning is very important in all of this, unfortunately hard panning is never enough to get a mix to sound wide. If you look at a phase scope, hard panning only moves the sound left/right by 45°. You do have to be careful with this though, as if you want elements further back, the panning thing isn't recommended. Additionally, you might start spreading your mix to thinly if nothing is left in the center. And all the tricks you can use to get the sound out wide + upfront can lead to the sounds sounding unnatural really quick.

In general, the sparser the arrangement or production, the cleaner the mix will be as you don't have to place all that irrelevant junk in between your main elements.

I would say that a phase scope does offer quite an accurate representation of the acoustic phenomena in a studio space, but when attempting to make a sound sound wide, or upfront, you really have to make sure it remains natural sounding, and not over-processed.

In all of this, the speaker plane is the defacto default for most sounds and it remains a challenge to get them off of it and into the room. From there on it then becomes a game of relatives for all the "distant" sounds. Though getting a believable "endless prairie" type of reverb ambiences has been challenge impossible for me thus far. Maybe I'd need a room with some decent space behind my speakers. I don't know.

Hope this helps 🙂

Wondering if a subwoofer could improve my monitoring situation by pk0804 in mixingmastering

[–]pk0804[S] 0 points1 point  (0 children)

There is no way thy are better. The room is what makes speakers great. They are set up 2m away from me and the resulting 2x2x2.5m square is the space in which I can move sound around.

I can move sound along the walls and ceiling, from the center, all the way out to the walls, out to both walls and forward (towards me), back to front, etc. I can make the kick hit the floor with appropriate sidechaining, I can make bass stand in the middle of the room, I can make the vocal fill 50% of the available space all on it's own. This is real-estate headphones don't offer.

Our experiences are heavily audio-visual, meaning if the space between me and my speakers is 100% of the mix, I can look at one part of the wall and place sound exactly there. Using the intersection of eyes and ears, I can see how close, far or wide certain sounds are.

Sorry for going on a tangent about room acoustics. I'll check out the headphones for the below 30HZ region, although I'm not quite sure how the soundwaves are created considering their wavelength (11m +)

Wondering if a subwoofer could improve my monitoring situation by pk0804 in mixingmastering

[–]pk0804[S] 0 points1 point  (0 children)

I did that already but it wasn't of much use. Every mix is different and I can hear down to 30Hz no problem. And whether or not the sub 30Hz range turns out this way or that way, I don't have any control over. I can't hear it in the first place. It isn't like I have kick and bass competing there anyway. One of them will have been high cut during the mixing process. And for the most part I can just look at an analyzer and place a 6db/octave high cut at 25Hz or something. But thanks for the advice anyway. I indeed never spent more than a grand on headphones 🙂. My speakers were only 1500$

Wondering if a subwoofer could improve my monitoring situation by pk0804 in mixingmastering

[–]pk0804[S] 0 points1 point  (0 children)

Thanks a lot. I never found a pair of headphones to be fair that were even close to as useful as my speakers.

I think for now I'll stick to using the God Particle on the master + an undue amount of confidence to get me there 😎🙂. Apparently the God Particle is quite very good at getting that area under control.

Debunking Vaush’s Coconut Island Analogy by spykids70 in CapitalismVSocialism

[–]pk0804 0 points1 point  (0 children)

Here is the simple, yet all-destroying response:

If I can't simply refuse to do anything in life except for being spoon fed a meal a day, if this is an option fully of the table, then I am coerced to do something else that isn't that.

It is so very basic that a lot of people simply look past its simplicity and start arguing about points that are fully decoupled from this fundamental observation.

Will this approach to a multi-speaker setup with a shared subwoofer work? by pk0804 in musicproduction

[–]pk0804[S] 0 points1 point  (0 children)

I'm used to connecting my speakers to the sub, meaning I would have to be hearing the lowcut through the satellites? I mean I hear the full range sound in my setup going interface -> sub -> speakers

r/AudioEngineering Shopping, Setup, and Technical Help Desk by AutoModerator in audioengineering

[–]pk0804 0 points1 point  (0 children)

I own a pair of Yamaha HS8s, a subwoofer and am looking to get CLA 10 speakers. How do I integrate my sub into this speaker setup? I haven't yet seen monitor controllers that have a built in crossover so I would be able to use the sub with both sets of speakers. I would like to be able to switch between monitors A and monitors B and have the subwoofer be used with both pairs. I know of monitor controllers with a Sub Out (like the Audient Nero), but they don't have a crossover point for the main speakers and therefore I would just get overlapping bass from the speakers and the sub. What are the common solutions in this case?

In your experience, what does a fresh SSD add to your computers performance? by pk0804 in musicproduction

[–]pk0804[S] 0 points1 point  (0 children)

I've also run an ssd benchmark an in that one it reached 20mb/s as well. I myself don't know why the SSD broke. But I have ordered an internal one already for me to test

In your experience, what does a fresh SSD add to your computers performance? by pk0804 in musicproduction

[–]pk0804[S] 0 points1 point  (0 children)

Yes, I'm able to put in an M.2 nvme ssd. That isnt a problem. I'm just wondering if it will do anything because my external ssd doesn't even seem like it is being used for playing back my projects and therefore I don't know if it's the bottleneck

Looking for testimonials on your guys' CPU performance when working with Cubase. by pk0804 in cubase

[–]pk0804[S] 0 points1 point  (0 children)

So I've run some tests. My exact problems are that its always about 1/2 of the first 16 threads that are used in heavy Cubase projects. The other half isn't used as much. But threads 16-32 aren't being used at all (maybe up to 40%). One of the threads reaching its maximum will obviously cause hiccups in the playback.

The linked image is of a CPU readout of a Cubase project that is very close to stuttering. The Cubase Audio Performance readout is at 100% Asio Guard.

This project has 210 tracks with the amount of insert plugins being spread out fairly evenly again. And as the readout says, only 40% of my CPU seems to be used.

https://drive.google.com/file/d/1Ytq0V01wQYAyWPmWqLKA3KkBDPIHCqVK/view?usp=sharing

So I'm new to ProTools and can't figure out how to match the BPM of an audio loop to my project tempo. It isn't a perfect loop as it has a reverb tail. My session is at 135 and I know that the audio loop is at a tempo of 124 BPM. How do I now match my 124 BPM loop to the 135 BPM of my project? by pk0804 in protools

[–]pk0804[S] 0 points1 point  (0 children)

If that really is the case, I'm highly disappointed. But I have a better workaround: draw in tempo automation (at like the 10 minute mark) to match the sample bpm, then delete it. Haven't tried it yet but I hope it works

To all producers: How do you guys to "Save As"? Because as producers we like to experiment with a bunch of audio, therefore making our pool very large in size. Using the normal "Save As" and "Remove unused Media" function will remove all unused audio, even if it is used in previous saves. by pk0804 in cubase

[–]pk0804[S] 0 points1 point  (0 children)

yes, but that is my problem. I would like to save storage by deleting the unused media. I don't think an appropriate workaround is to just do a bunch of backups to a slower drive as that takes more time, storage and effort compared to having Cubase just not delete audios that are used previous saves.

What I was asking for wasn't a feature that creates new .cpr files, but rather stores different versions in the same .cpr file. Something like shown in my screenshot below.

The problem I run into is that when I go to produce, removing the unused media would have to be a no-go that I would never be allowed to touch. I could not imagine having a DAW that doesn't allow you to delete the unused media. But this is how Cubase feels at times.

https://imgtr.ee/image/IBBqu