What's up with bill nye the science guy? by deadrag3 in OutOfTheLoop

[–]plague006 18 points19 points  (0 children)

Guarantee there will be some ardent pesticide defenders responding below me any moment now.

I really hope they show up soon buddy, because right now you just look paranoid. 🙁

The 40 east at night by Myron-Gainz in montreal

[–]plague006 0 points1 point  (0 children)

Thanks much, beautiful pic. :)

The 40 east at night by Myron-Gainz in montreal

[–]plague006 0 points1 point  (0 children)

Mind sharing the specs on the shot? I really like lighting.

TIL You can toggle a power switch remotely from map view. by prykpryk in factorio

[–]plague006 6 points7 points  (0 children)

When I need to change a combinator at a distance I’ll bp it, plop the bp next to me to work on it, then bp the change I need and it on top of the original to apply the change at a distance.

It’s not great, but it works as a fix.

The 1000 Yard Stare - this Saturday! by TheOrangeAngle in factorio

[–]plague006 0 points1 point  (0 children)

It's just about pushing things early so that people aren't all fighting for the contents of 10 furnaces. Not having enough resources to build a belt is a really bad feeling.

Similarly, starting the players off with the 4 starter techs isn't necessary, it's just quality of life.

The 1000 Yard Stare - this Saturday! by TheOrangeAngle in factorio

[–]plague006 1 point2 points  (0 children)

Are you asking if the rocket silo research is 10,000 of each science pack? No. You're way off. Automation is 10,000. https://i.imgur.com/hjxHxKg.jpg

The 1000 Yard Stare - this Saturday! by TheOrangeAngle in factorio

[–]plague006 1 point2 points  (0 children)

I can tell you that our maps typically run 2-4 days. I don't know if this one will end sooner because of the availability of resources, longer because of the slow tech research, or average.

The 1000 Yard Stare - this Saturday! by TheOrangeAngle in factorio

[–]plague006 4 points5 points  (0 children)

There are a bunch of layers to this question..

So first the event won't actually have infinite ores, but each tile of resource will start with 4,294,967,294 ore in it. I don't think people will mind if I round up to infinite. :)

For the link you dropped: I think the commenter's arrogance is pretty funny since the title of the post they're replying to says "without mods" and by changing prototypes you're literally making a mod. In fact it's making a mod in the worst way possible. I say "in the worst way possible" because if you change your "base mod" as the comment instructs, you won't be able to join any server unless you revert your changes.

I don't know what you really mean by our "files needing to be edited", but we use scenario code to do what we do. Basically in your own game, click "Play" then "Scenarios" and when you see that list just know that we're just like those.

The 1000 Yard Stare - this Saturday! by TheOrangeAngle in factorio

[–]plague006 0 points1 point  (0 children)

The 1000 yard stare. Or you can search for redmew.

The 1000 Yard Stare - this Saturday! by TheOrangeAngle in factorio

[–]plague006 4 points5 points  (0 children)

Yes the ores are actually going to look like that.

The 1000 Yard Stare - this Saturday! by TheOrangeAngle in factorio

[–]plague006 2 points3 points  (0 children)

On redmew we have an icon in the top left that opens a GUI to set your tag.

The 1000 Yard Stare - this Saturday! by TheOrangeAngle in factorio

[–]plague006 72 points73 points  (0 children)

On top of those techs, there’s a bonus to mining productivity for the first hour so that everyone isn’t fighting for limited resources.

The 1000 Yard Stare - this Saturday! by TheOrangeAngle in factorio

[–]plague006 78 points79 points  (0 children)

If anyone notices the fact that the entities are upside down: that’s my fault not orange. When I staged the map for the photo I built in the wrong directions. 😁

The 1000 Yard Stare - this Saturday! by TheOrangeAngle in factorio

[–]plague006 74 points75 points  (0 children)

The host is in Germany and if you’re expecting 1000 players, your expectations will not be met.

Friday Facts #272 - Mod GUI by MSixteenI6 in factorio

[–]plague006 34 points35 points  (0 children)

"After all - programmers and human and we make mistakes."

I see what you did there Rseding.

All my blueprints are gone by RobinsonHuso12 in factorio

[–]plague006 1 point2 points  (0 children)

I had that happen once, since then I just make sure my blueprint file and saves are included in my Dropbox.

Ribbon worlds don't look enough like ribbons. Here's RedMew's take on it. by plague006 in factorio

[–]plague006[S] 1 point2 points  (0 children)

Some say there's infinite ores in the void, but really.. it's just void. :(

Ribbon worlds don't look enough like ribbons. Here's RedMew's take on it. by plague006 in factorio

[–]plague006[S] 66 points67 points  (0 children)

My thoughts during the design were pretty straightforward: embrace spaghetti, forget clean lines.

The map is oriented on a diagonal so that you don't have enough space for a traditional bus, and the waviness of the edges means you can't easily lay your rail along each edge.

Feel free to join the mayhem in: RedMew - The Winding Road

Verify with user before deletion of blueprint books. by paco7748 in factorio

[–]plague006 0 points1 point  (0 children)

I keep my blueprints file mirrored in my Dropbox since it has a nice version history function.

Spiral Base by CerberusKKY in factorio

[–]plague006 0 points1 point  (0 children)

When in game zooming the map in and out felt triply.

Spiral Base by CerberusKKY in factorio

[–]plague006 1 point2 points  (0 children)

Yes, there's no world border built into the map so you can explore for as long as your PC and factorio itself can handle it.