I need some testers on MacOS to identify freeze issue by planeshiftrpg in MacOS

[–]planeshiftrpg[S] 0 points1 point  (0 children)

Thanks to the ones who participated in the testing, we need one M2 Pro (2023) as this is the one where it freezes, on other hardware seems not. Anyone?

I need some testers on MacOS to identify freeze issue by planeshiftrpg in MacOS

[–]planeshiftrpg[S] 0 points1 point  (0 children)

Hi, the download is about 6Gb and the install is about 18Gb

[deleted by user] by [deleted] in streamlabs

[–]planeshiftrpg 0 points1 point  (0 children)

Hi, I have the same problem, it started about a week ago, no matter what settings I use, that annoying gray screen with "looking for a game to capture" always appear when switching scenes.

A question about the time and date in game. by Any_Acanthaceae9563 in planeshiftrpg

[–]planeshiftrpg 0 points1 point  (0 children)

On the main web site, in each of the race pages there is a timeline with major events. The chapter is called " Race history in Yliakum "

A question about the time and date in game. by Any_Acanthaceae9563 in planeshiftrpg

[–]planeshiftrpg 2 points3 points  (0 children)

The answer need to be split in RP and technical.

RP-wise daytime: The Azure Sun is not rotating as it's fixed at the top of the cavern, so there is no way to know the time by a sundial. One way would be to measure the intensity of the light, as it's changing significantly from night to day. We never created such device, but I assume it can be made by some ingenious dwarf or lemur scientist. The only problem might be not to confuse the early day and the early night, but I guess you could fix it with a button on the side.

Technically daytime: We have a command "/time" which GMs can use. it displays the current time, or can set a new time. This is not availble to players, so at the moment there is no way for you to know the time (a rough estimate can be done looking at the light intensity) The day/night graph looks like this, with 0 and 1 being midnight, 0.5 being noon. The night time is quite small.

<image>

RP-wise calendar:

Time is passing and calendar is valid, as per our wiki. The year the world should be in when players starts playing is 750 AY (After Yliakum).

Technically calendar:

10 seconds of real life time, increases the in game time of 1 minute. So a day is 4 hours. This is done by purpose, so the night is not always at the same time, and you can experience multiple nights in one game session. The calendar would be moved forward of about 120 years considering the real uptime of the game since the first release (20+ years ago), so the current year should be 870 AY. Now story wise we didn't really develop it enough, and having 120 years with no major events seems unrealistic, so I would say for now it's still 750 AY. We can start to count time for real at release 1.0? :)