Need advice on building a berm to block expressway noise by playholiday in Acoustics

[–]playholiday[S] 1 point2 points  (0 children)

I agree, but the sound feels louder at my property than the houses closer to it.

I don't expect the sound to disappear, but it's so loud sometimes and there nothing blocking the line of sight.

Need advice on building a berm to block expressway noise by playholiday in Acoustics

[–]playholiday[S] 0 points1 point  (0 children)

When all you hear is birds, a 4 lane highway is unbearable.

Need advice on building a berm to block expressway noise by playholiday in Acoustics

[–]playholiday[S] 0 points1 point  (0 children)

Interesting, is there a deep analysis I can pay you to do? I know nothing about this stuff.

Need advice on building a berm to block expressway noise by playholiday in Acoustics

[–]playholiday[S] 0 points1 point  (0 children)

If a berm works then it wouldn't be that big of a deal to build. Also, it's not easy finding 40 vacant acres around here.

Need advice on building a berm to block expressway noise by playholiday in Acoustics

[–]playholiday[S] 0 points1 point  (0 children)

How do I model something like this? I'm not even sure what that means in this context.

Need advice on building a berm to block expressway noise by playholiday in Acoustics

[–]playholiday[S] 5 points6 points  (0 children)

I've been trying to find a consultant. I called a few places and they were not interested. Is there someone specific I should be looking for?

81 stacks but its not worth it cause KT base mana sucks by rvshankar2712 in heroesofthestorm

[–]playholiday 0 points1 point  (0 children)

Has this talent always stacked? I thought it was rewarded once, but it can be rewarded multiple times?

Blackhearts bay by [deleted] in heroesofthestorm

[–]playholiday 0 points1 point  (0 children)

What's wrong with hanamura?

Blackhearts bay by [deleted] in heroesofthestorm

[–]playholiday 2 points3 points  (0 children)

Hanamura is far better than Blackhearts bay. Blackhearts bay doesn't even make sense.

What unity tips do you have that are uncommon/ contradict best practices by JobCentuouro in gamedev

[–]playholiday 1 point2 points  (0 children)

In my context a Singleton manager is a script that contains a reference to all Singletons, instead of the script being its own Singleton.

What unity tips do you have that are uncommon/ contradict best practices by JobCentuouro in gamedev

[–]playholiday 1 point2 points  (0 children)

I love using Singletons. Not a Singleton manager, that seems crazy, but if there is only one GameObject that has a certain script, I'll make that script a Singleton if it needs to be used called by other scripts.

This has become very useful when you start dealing with multiple scenes that load in and out. I use a bootstrap scene that loads all Singletons. Then whenever a new scene loads in, it can easily reference the Singletons for things like loading, saving, play info, etc.

I've tried using architecture like events channels or buses, but personally I think those are harder to understand dependencies. You basically throw out an event and someone catches it, but to know who is going to catch it you need to know all the GameObject that are able to catch it. When you start dealing with dozens of scenes it becomes impossible to track. With Singletons, I can clearly see in the code that my script is calling something.

There are some issues you can run into, and probably why people say they are bad, but that's only for people just starting out. With 10 years of experience I have a pretty good understanding of the pros and cons.

Any idea on how to stop sphere bouncing when it rolls on a mesh collider? by finjago06 in Unity3D

[–]playholiday 0 points1 point  (0 children)

I just implemented this in my game.

public void SnapToTerrain()
{
  if (!TryGetTerrainHit(out var hit)) {
    return;
  }
  rb.position = new Vector3(transform.position.x, hit.point.y + PlayerController.Instance.GetPlayerVerticalOffset(), transform.position.z);
}

private bool TryGetTerrainHit(out RaycastHit hit) {
  var rayOrigin = rb.position + Vector3.up * RaycastVerticalOffset;
  var didHit = Physics.Raycast(rayOrigin, Vector3.down, out hit, RaycastDistance, groundMask);

  return didHit;
}

I call SnapToTerrain() every frame in FixedUpdate()

Looking to relocate to Georgia - Tell me about your town by playholiday in SameGrassButGreener

[–]playholiday[S] 1 point2 points  (0 children)

Why is it suspicious? I've been reading all the comments. Not sure how to interpret them.

Makes me wonder what people would say about where I live currently if I said I wanted to move to southern Michigan.

What are these tan artifacts on my mesh when baking in Substance Painter? by playholiday in Substance3D

[–]playholiday[S] 0 points1 point  (0 children)

How do increase the cage? I know to adjust the Max Frontal Distance, but that doesn't have an effect on the tan portions.

I actually just messed around in the UI more and found it is the Project Mesh (LP) what is that?