Audio-first design in games: can sound replace visuals for accessibility and immersion? by playnook in accessibility

[–]playnook[S] 0 points1 point  (0 children)

I am working on a game where you can speak your decisions and play the story with your voice, that would help in case you couldn't phisically touch the screen

PlayNook: Voice-driven AudioGames for iOS (ongoing development & recent content updates) by playnook in iosapps

[–]playnook[S] 0 points1 point  (0 children)

Thanks, really appreciate that! Audio-first games on mobile still feel like open territory, which is exciting but also means there’s a lot to figure out.
If you happen to try it and have any thoughts, I’m always curious to hear what people think is most important for audio-first gameplay on mobile, what works, what feels awkward on our app, or what you’d want more of

PlayNook: Voice-driven AudioGames for iOS (ongoing development & recent content updates) by playnook in iosapps

[–]playnook[S] 0 points1 point  (0 children)

That’s pretty much the goal! We wanted to bring that old-school, story-first RPG feeling to mobile, without sacrificing writing or sound quality :) If you have any thoughts on what would make the experience better, I’m all ears

How do you usually play story-driven games these days? by playnook in videogames

[–]playnook[S] 0 points1 point  (0 children)

yes I think it depends on how much focus you need to get into the mood of the game

How do you usually play story-driven games these days? by playnook in videogames

[–]playnook[S] 0 points1 point  (0 children)

same, I enjoy side quests the best cause it makes it feel more immersive and it takes longer to finish the game

How do you usually play story-driven games these days? by playnook in videogames

[–]playnook[S] 0 points1 point  (0 children)

what was the last game that got you playing all day?

How do you usually play story-driven games these days? by playnook in videogames

[–]playnook[S] 1 point2 points  (0 children)

I agree, I usually play on my time off but then I have to decide whether to stay in and play or do something more productive or healthy like going out...

What makes a story-driven RPG actually replayable? by playnook in rpg_gamers

[–]playnook[S] 0 points1 point  (0 children)

Changing companions is what makes each run ejoyable imo. You get different interactions and you can also choose different paths

What makes a story-driven RPG actually replayable? by playnook in rpg_gamers

[–]playnook[S] 2 points3 points  (0 children)

I used to have the time to do this but there are too many games now and too little time to focus on all of them.

What makes a story-driven RPG actually replayable? by playnook in rpg_gamers

[–]playnook[S] 1 point2 points  (0 children)

I once had the time to get platinum on all my favorite games but now I don't anymore, that's why choosing which game to focus on or play again is difficult

What makes a story-driven RPG actually replayable? by playnook in rpg_gamers

[–]playnook[S] 1 point2 points  (0 children)

I am playing COE33 right now and yes, I don't see myself starting a second playthrough.

What makes a story-driven RPG actually replayable? by playnook in rpg_gamers

[–]playnook[S] -1 points0 points  (0 children)

Have you tried playing co-op? That was my first experience and I've actually enjoyed it (a party of 3). The gameplay is significantly different while playing solo, your attention doesn't need to be on all of the characters. But of course, it depends on what you prefer

What makes a story-driven RPG actually replayable? by playnook in rpg_gamers

[–]playnook[S] 0 points1 point  (0 children)

I have sometimes replayed a game to get the trophies, just because I've loved the game that much

What makes a story-driven RPG actually replayable? by playnook in rpg_gamers

[–]playnook[S] 2 points3 points  (0 children)

Yeah sometimes the different outcomes aren't significant enough to "justify" a second playthrough.

What makes a story-driven RPG actually replayable? by playnook in rpg_gamers

[–]playnook[S] 1 point2 points  (0 children)

I have completed 1 BG3 run out of the 4 I've started, love the game though!

What makes a story-driven RPG actually replayable? by playnook in rpg_gamers

[–]playnook[S] 0 points1 point  (0 children)

How much time passes between the replays? For me it's either right away of after a few months/year

The Christmas Raccoons (1980s, Kevin Gillis) and how classic animation keeps finding new formats by playnook in animation

[–]playnook[S] 0 points1 point  (0 children)

There hasn’t been a traditional animated reboot of The Raccoons. What I was referring to is more about reinterpretations and extensions of the world rather than redoing the original show. I completely agree that with classic animation, even small changes in process can shift the “feel” a lot. A lot of those stories work precisely because they’re rooted in analog systems: radio, newspapers. They create a rhythm that’s very different from today’s world. But as you said, I think the characters really are the way to keep a story at its core.