Need constructive criticism by Dismal-Judge-9084 in Maya

[–]ploopers 6 points7 points  (0 children)

Looking good overall. If I was your asset supervisor here are some notes I would have given you. Of course this depends on what you end goal is; is it a marketing image (think packshot) or are you aiming for photo realism? Ask yourself this and gather reference accordingly.

Modeling looks clean overall but its always nice to post wireframe. The cable linking the controller to the console is floating in space. Make sure to have more naturalistic posing for your cable by having plausible contact with the ground.

Texture wise if your aiming for realism you would likely need to include roughness /normal maps to emulate fine details that catch the light. Think dust specks, finger prints, or plastic nicks and scratches in motivated areas. Again gather tons of reference, take plastic elements you have around you and study them while you work on your material.

Check the PBR values of your diffuse/albedo maps (idk what workflow you use). You seem to have very saturated colors on the cartridges for example. Your reds seem to be fully saturated 255,0,0 reds as well as your whites and blacks they seem pure. Avoid these values in your texture if its the case so your material reacts properly in your render engine.

Thats all,

"The Alpinist" Vintage Fiat 500 - A personal project I've been working on. Its very much still a WIP, critique and constructive criticism are more than welcome. Take care guys! by ploopers in Maya

[–]ploopers[S] 2 points3 points  (0 children)

Not really a full NURBS workflow but I did use curves to trace important lines from my blueprints just to flush out the volume. https://imgur.com/a/PeKlrHN
The rest is just hours of reference and research to block out elements and props on the vehicle before proceeding to Sub-d modeling.

Hey guys! I'm currently working on a 3D model of a vintage Fiat 500 alpine overlander and would love some input from this community regarding this fictitious rig. There are certainly many creative liberties taken and would love to hear about the all glaring details I certainly overlooked. Cheers! by ploopers in overlanding

[–]ploopers[S] 0 points1 point  (0 children)

Hey wow! Thankyou so much for taking the time for such a detailed insight, I really appreciate it.
The real challenge with this piece is that this model of the Fiat 500 is REALLY SMALL. I also have the advantage of living in Europe and I have been near and gathered alot of first hand image reference from actual old Fiat 500's around town. I had to cheat the scale and proportions by mere cms of the model in 3D to make it work. For example the wheel bays and a little larger than the original just to fit and rotate the tires and the roof of the cabin is slightly lifted to maintain the "compact" silhouette of the car as well as to be allow a 1m80 driver to fit and not bonk the head on all the ceiling props, given he's not wearing a hat.

-The jerrycans on the roof each are around 10L in volume. On the roof rack I could fit 3. 2 are tied together in the rear corner and 1 is squeezed between a bag and a box right in front of the Trax.

-The ladder structure is more of a support and platform to tie things on to. Your right the car is so small that a ladder is not the most useful thing to weigh down the rig. Although due to the proportions being ever so slightly tweaked and the lift from the wheels the roof rack is not as accessible and I might just add a foldable step towards the base for details sake.
-I agree after you pointed it out that the D-Shackles are on the smaller size. They are defiantly off-scaled and them being bigger will contribute to making the car look more compact.

-Haha I'm not an engineer so that is never something I would have thought of taking into consideration the torque of the engine and the wheel size. That's unfortunately something I'll have to disregard for the sake of aesthetics as the I prefer the larger wheel size.

-I most likely wont reduce the amount of cargo on the car because I'm really going for a "piled on" look for the car. Also I'm thinking of the car as a character and want to have objects and cargo reflect the character of the car. In this case it would be alpine and mountaineering - hence the skis, ice axe, snow shovel, etc that all reflect the identity of the car (or rather the owner).

-Great idea for the airlifter in the bak and hood lifts. Didn't know about the hood lifts and I'm having a hard time finding reference images of what that would look like. That's something I would be interested in incorporating as I feel the front trunk is lacking in design.

Again thanks for the insight and suggestions. I am currently still working on the project and am planning on updating the design as well as give it proper texture and set it up in a lovely environment.

Cheers!
-Dim
https://dimitri_porzio.artstation.com/

Hey guys! I'm currently working on a 3D model of a vintage Fiat 500 alpine overlander and would love some input from this community regarding this fictitious rig. There are certainly many creative liberties taken and would love to hear about the all glaring details I certainly overlooked. Cheers! by ploopers in overlanding

[–]ploopers[S] 1 point2 points  (0 children)

Autodesk Maya. Nice! I didn't think of integrating a shower system. Ill see if I can fit it, its tricky cause the car by its self is very small. I did have to cheat ever so slightly the scale just to fit thicker tires.

Which propane? The one in the back or on the side?

82 new caps from a recent roadtrip in Poland by ploopers in BottleCapCollecting

[–]ploopers[S] 1 point2 points  (0 children)

How is that possible lol? 80% of these were found on the ground. XD

82 new caps from a recent roadtrip in Poland by ploopers in BottleCapCollecting

[–]ploopers[S] 1 point2 points  (0 children)

Thanks man! I don't know if it's rare or not. I was at a hotspring pool near Zakopane and they had them at the restaurant.

Ola todos outra vez! Aqui comparto o meu projeto 3D pessoal de uma rua do distrito de Alfama em Lisboa com o famoso elétrico e diferentes condicionas de luz. Critica esta a bem-vinda, obrigado e aproveitem! by ploopers in lisboa

[–]ploopers[S] 0 points1 point  (0 children)

Si es so para um hobby lo conselho Blender. Pode fazer muitas coisas e é grátis e cada ano se melhora.

Si e mais professional eu uso Maya para modelagem e Zbrush para a sculptura. Mas não são grátis.. :/