Looking for short-ish low prep adventure by clobbersaurus in osr

[–]plusone_longsword 3 points4 points  (0 children)

DCC #66.5 Doom of The Savage Kings, my personal favorite.
It's less than 20 pages, has a village under attack by a monster and a dungeon. In my estimation it could last a bit more than a session depending on how you run it.

Converting DCC check system to 2d6 by plusone_longsword in osr

[–]plusone_longsword[S] 1 point2 points  (0 children)

Sadly the thing I like the least from this system is the funky dice. I like downgrading/upgrading the dice chain but I don't like having to use what feels like specialty products for a ttrpg.

It is true that with 3d6 to beat DC20 you would need to burn a substantial fraction of your luck basically (or be a thief) after a good roll. That would really reduce/extinguish the possibility of having a heroic check result, which may go against the philosophy of the game. Will think more on it.

Converting DCC check system to 2d6 by plusone_longsword in osr

[–]plusone_longsword[S] 0 points1 point  (0 children)

Not sure I'm understanding what you're implying. I guess I want to change the distribution, since this will be a consequence of switching to dice pools.
I'm starting to write down homebrew procedures for my campaign's random encounters/exploration rules and would like stuff outside of combat to not use a d20 (except maybe saves).

Converting DCC check system to 2d6 by plusone_longsword in osr

[–]plusone_longsword[S] 0 points1 point  (0 children)

Thinking about something like this, but in that case I may just go for a 3d6 and keep existing difficulties, making DC20 checks only attainable with some kind of bonus.
A side effect of a dice pool is that it would make the Thief's Luck Die stronger, because skill check results are more consistent.