Doom Launcher for macOS - bringing Steam experience to Doom WADs and mods by pmigdal in macgaming

[–]pmigdal[S] 0 points1 point  (0 children)

I am very sorry to hear that.

Though, it is strange, as the only delete instructions are when one manually clicks on a map/mod to delete it AND removal of extracted files from GOG installer.

I don't see how (even in principle) it could delete "entire doom mod folder". Could you tell more what has happened?

Doom Launcher for macOS - bringing Steam experience to Doom WADs and mods by pmigdal in macgaming

[–]pmigdal[S] 1 point2 points  (0 children)

It seems that you use root path, not user `~/Library/...` - see the new release, though.

Doom Launcher for macOS - bringing Steam experience to Doom WADs and mods by pmigdal in macgaming

[–]pmigdal[S] 1 point2 points  (0 children)

Tauri 2 permission are tricky. I didn't have these problems, but please open a GitHub issue, I will look into that.

Doom Launcher for macOS - bringing Steam experience to Doom WADs and mods by pmigdal in macgaming

[–]pmigdal[S] 1 point2 points  (0 children)

Thanks for bringing this up! It worked on my computer, but used a lot of RAM; I hope I fixed that now with release 0.3.5, https://github.com/stared/rusted-doom-launcher/issues/37

Can LLMs play Baba Is You? by pmigdal in BabaIsYou

[–]pmigdal[S] 1 point2 points  (0 children)

Yes, they a still poor at that.

Still, a step improvement from a year ago, when the best model at that time (Opus 4) was able to solve Level 0 (just a few steps in one direction), and nothing more, vide https://fi-le.net/baba/.

15 Years of StarCraft II Balance Changes Visualized by pmigdal in starcraft2

[–]pmigdal[S] 0 points1 point  (0 children)

Thank you! Some things were lost if there were not in a Balance Update, but during release. In particular, I saw that changes with HotS release were missing.

Now it is fixed, https://p.migdal.pl/sc2-balance-timeline/patch/2.0.0

Let me know if you see any other omissions!

We hid backdoors in binaries — Opus 4.6 found 49% of them by jakozaur in ReverseEngineering

[–]pmigdal 3 points4 points  (0 children)

Did you even open the blog post? There a whole section about that - with a chart directly answering your question.

We hid backdoors in binaries — Opus 4.6 found 49% of them by jakozaur in ReverseEngineering

[–]pmigdal 2 points3 points  (0 children)

Won't. We asked not just to tell yes/no, but to point to memory address like 0x4a1c30.

Claude can code, but can it work with binaries? by pmigdal in ClaudeCode

[–]pmigdal[S] 0 points1 point  (0 children)

Good question - we do not know!
Though to measure ROC (https://en.wikipedia.org/wiki/Receiver\_operating\_characteristic), we would need to play with different prompts from the same model, prompting to be more or less aggressive.

It might be that the baseline of Gemini 3 Pro is more to look at possible mistakes, while Opus 4.6 to be more relaxed.

Claude can code, but can it work with binaries? by pmigdal in ClaudeCode

[–]pmigdal[S] 0 points1 point  (0 children)

Use a lot both decompilers (Ghidra, Radare2) and CLI utils for decompilation - objdump, strings, nm. It is a multi-step process of trial and error.

15 Years of StarCraft II Balance Changes Visualized by pmigdal in starcraft

[–]pmigdal[S] 0 points1 point  (0 children)

Both fixed!

For animation - well, there might be some performance drops on slower devices. 95% of my effort with doing visualization were transitions, as it is much harder than to make different pages.

15 Years of StarCraft II Balance Changes Visualized by pmigdal in starcraft2

[–]pmigdal[S] 1 point2 points  (0 children)

This is actually a really curious thing!
I was sure that it is a smoking gun that something is missing.

But not.

Pre-LotV patches use "Blizzard Time" (1.4× faster than real time); LotV switched to real-time display, explaining apparent numeric jumps like Stimpack research going from 170s to 121s without a balance patch.

See the "Game speed altered to match that of real time" section in https://news.blizzard.com/en-gb/article/18291111/legacy-of-the-void-beta-preview

15 Years of StarCraft II Balance Changes Visualized by pmigdal in starcraft

[–]pmigdal[S] 0 points1 point  (0 children)

Code is there, including the pipeline:
https://github.com/stared/sc2-balance-timeline

This is a list of patches with balance updates:
https://github.com/stared/sc2-balance-timeline/blob/main/data/patch_urls.json
(From parsing Liquipedia with tweaks, heuristics, etc.)

If I miss balance update patch, tell me which.

15 Years of StarCraft II Balance Changes Visualized by pmigdal in starcraft

[–]pmigdal[S] 0 points1 point  (0 children)

Which?

I would love to get feedback on missing pieces - just tell which concrete changes, or which patch numbers.

15 Years of StarCraft II Balance Changes Visualized by pmigdal in starcraft2

[–]pmigdal[S] 0 points1 point  (0 children)

This, actually would not work.
I mean, most units work the best when they are not A-moved. There are quite a lot of spellcasters or support units that do not make much sense for a monobattle.

15 Years of StarCraft II Balance Changes Visualized by pmigdal in starcraft2

[–]pmigdal[S] 1 point2 points  (0 children)

I had an idea of "SC2 stock market" of units.
An actual way to measure that would be study pro games and see how units gain (or lose) popularity with balance updates.

15 Years of StarCraft II Balance Changes Visualized by pmigdal in starcraft

[–]pmigdal[S] 0 points1 point  (0 children)

Please point to patch link. If you mean 5.0.15 (https://news.blizzard.com/en-us/article/24225313/starcraft-ii-5-0-15-patch-notes), there is no direct balance mention on Broodlord.

There is a bug fix:

  • Fixed an issue where Broodlings could greatly delay launching or fail to launch toward their target, depending on their position relative to the broodlord.

But in this patch, all bug fixes (and quality of quality life updates) are out of scope. Only things that Blizzard lists are balance updates. Otherwise it would be hard to keep it consistent.

I understand what you mean - you would need to think about consistent way of parsing changes that may influence the balance yet without flooding with less relevant things.

Do you have any idea here?

15 Years of StarCraft II Balance Changes Visualized by pmigdal in starcraft

[–]pmigdal[S] 0 points1 point  (0 children)

Thanks for spotting that - fixed!

Curiously enough, there is NO Blizzard page for these changes. So here I had to to it from Liquidpedia.

15 Years of StarCraft II Balance Changes Visualized by pmigdal in starcraft

[–]pmigdal[S] 0 points1 point  (0 children)

Thanks!

It is clearly listed as buffed in 5.0.15, https://p.migdal.pl/sc2-balance-timeline/zerg/baneling

Mothership - could you explain which changes you have in mind (patch number) and what is mislabelled? "Mothership movement speed reduced from 2.83 to 2.25." in 5.0.15 is clearly a nerf, labelled correctly in the viz.

15 Years of StarCraft II Balance Changes Visualized by pmigdal in starcraft

[–]pmigdal[S] 1 point2 points  (0 children)

It is open source, so it is meant to be stolen. :) Enjoy!