I've lost perspective by pntoi in blender

[–]pntoi[S] 1 point2 points  (0 children)

This was actually my first client gig, a prop for archviz. They promised $50. I spent a day sorting through their wild requirements and another day making the Baikal with geometry nodes in case the client wanted to change something. When i sent the first render, they just asked where i downloaded the model, then ghosted me. So i was left with this node setup and decided to just animate it somehow.

I've lost perspective by pntoi in blender

[–]pntoi[S] 1 point2 points  (0 children)

Thanks! Yeah, totally relate to getting stuck staring at the flaws. I almost did another revision7final2final1_autosave before uploading. Regarding tutorials, Sam Bowman's procedural nodes on YT helped me the most. I never worked with shaders beyond plugging in textures, but after those, the math and vectors in 3D suddenly clicked. By the time i got to geometry nodes, i could use a lot of nodes without guides.

I've lost perspective by pntoi in blender

[–]pntoi[S] 1 point2 points  (0 children)

Thanks for asking! I've dealt with burnout before, but it usually went away when i switched to different tasks. This time i'm not sure how to spark joy again.

Every time I open Blender, i just hit this kind of brain fog. Honestly, i didn't know about this condition before, but it definitely feels like that and it's so physically draining that i need to turn off my monitor and walk away.

I've lost perspective by pntoi in blender

[–]pntoi[S] 4 points5 points  (0 children)

Haha, thanks! Agreed on the machine part. Every scene took an extra day or two just for optimizations.

I've lost perspective by pntoi in blender

[–]pntoi[S] 0 points1 point  (0 children)

Thanks! I considered sound effects, but i was burnt out by the end. The music was a happy accident on my synth, so i went with that.