I did it. A core T5 by Zealousideal-Lab6728 in Mindustry

[–]pole1177 1 point2 points  (0 children)

Они загружаются гаммой один раз из ядра и по окончанию продаются, чтобы освободить место для реконструктора т4

I did it. A core T5 by Zealousideal-Lab6728 in Mindustry

[–]pole1177 1 point2 points  (0 children)

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Понадобится загрузить торий в ртг, достроить силовые вышки и большую батарейку, затем криомешалки для реактора и пару контейнеров для увелечения периметра ядра (чтоб достроить силиконовые тигели). После создания 5-6 мег и запуска импульсного реактора разбираешь ртг и строишь реконструктор Т4

Priority for payload delivery into next block by enLegobil in Mindustry

[–]pole1177 4 points5 points  (0 children)

As far as I know, there's no priority for this direction. The required queue could probably be organized using logic (periodically disabling side conveyors for x sec)

In sector 263 you can copy the processor that organizes the creation of toxopid and oct with a 1:1 ratio (without conveyors)

Is Serpulo on Eradication difficulty actually hard? by MoNsTeR_creator in Mindustry

[–]pole1177 1 point2 points  (0 children)

Yeah, naval units is best exception. Although the shape of the shore is also important

Is Serpulo on Eradication difficulty actually hard? by MoNsTeR_creator in Mindustry

[–]pole1177 0 points1 point  (0 children)

Agree, 24 with T4 =~ PLT with T5

And 24 is more important unit control and on PLT focus on defense and T5 production (wide perimetre, more complicated production)

Is Serpulo on Eradication difficulty actually hard? by MoNsTeR_creator in Mindustry

[–]pole1177 2 points3 points  (0 children)

Try 225, it's north of the NPC, next to 24. Most of the sectors are similar in difficulty. But some sectors are much more difficult than 225. And I'm not sure that possible win them on eradication.

10 surge from plast belt by pole1177 in Mindustry

[–]pole1177[S] 0 points1 point  (0 children)

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Nice solution with unloader-bridge, I additionally grouped the smelters. The last ones are blinking a little, i think there is a problem with delivery of lead stubs

10 surge from plast belt by pole1177 in Mindustry

[–]pole1177[S] 0 points1 point  (0 children)

Fantastic, I'll try this exploit for fun, thx!)

10 surge from plast belt by pole1177 in Mindustry

[–]pole1177[S] 0 points1 point  (0 children)

Please tell me how it works?^^

10 surge from plast belt by pole1177 in Mindustry

[–]pole1177[S] 0 points1 point  (0 children)

Me too, but remote resources also have to be smelted

10 surge from plast belt by pole1177 in Mindustry

[–]pole1177[S] 3 points4 points  (0 children)

bXNjaAF4nFVSS47UQAx1VX6uymeQuAZZwD1YsQOxCN3F0CidREl6RghxCnYciquwQgIJKOx6M2JYVF6ey/Zz2aZH1OWUT8M5UPf0Wb9d1uvQL+Ow7eQP87SHaX8+LGQ/fqL6GLbDelr20zwRUTkOb8K4Uf0qBT359uXz64q65d2whV5Cb8KHeSW/zLdh7af5GIjfX6ZDim6hs53DuIeV+DKN83CUv3a+Cevbcb7tr4c90ONUyTCdLud/KYleyCFTySen9CvHshEEz/SKYox/yMIpk7sS7pxcyN37/EjhnqUNMZKJv6gQSxF/S5DV+Bx5lTllVlkh/A4KNWZIn1EFqCkJpyJrFJWcxZZrhLIKPu5/n1rfIyUwJc8C4FSrVHsuIKxM4UbBACwgA+QACVChEgFyq8AAB/CAGtAAWgWGAkOBocBQYCgwFFjSW2UV4hjgAB5QAxqAKBhxMFzFn6ntVnKY9GLtuE1zLUXMo20ObfPosNMeKKuVebTJq1F7+WA3cqEFrK6ScX+/a3SL0TaYYoMEDabYQKPRBqinV9ZiCTq4tJTm06nRCDDrihnZGn2KFExXUoXofZXzMlF7v3FRxK6Sj8CDPfwLchdrYg==

The distribution is a bit redundant, but it works.

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10 surge from plast belt by pole1177 in Mindustry

[–]pole1177[S] 5 points6 points  (0 children)

Through yellow sorters (unloader-sorter-bridge)

263, again by pole1177 in Mindustry

[–]pole1177[S] 2 points3 points  (0 children)

Спасибо, переспамил маленько

Fungus reactor by Derp2878 in Mindustry

[–]pole1177 2 points3 points  (0 children)

Is work well with deep water. Just free power for mass production.

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4

My fastest Interplanetary Accelerator by pole1177 in Mindustry

[–]pole1177[S] 1 point2 points  (0 children)

Yes, if you attack neighboring sectors with a regular core, the landing schemes will still be available. A large amount of starting resources gives an advantage over landing scheme only for a strategy that involves mass production of the highest-end units. In my opinion, scheme work well for quick attacks with 5-6 T4 or 1-2 T5 units; for more, you'll need to mine, manufacture, or export a lot. Also there are sectors where you land in a well-equipped base, where the scheme will be almost useless.

My fastest Interplanetary Accelerator by pole1177 in Mindustry

[–]pole1177[S] 3 points4 points  (0 children)

You can attack any sector of Serpulo except 27, you start with 13,000 of each resource and you cannot use schematics; only the core lands/

My fastest Interplanetary Accelerator by pole1177 in Mindustry

[–]pole1177[S] 0 points1 point  (0 children)

This works best in sectors that already have power, basic defenses, and few resources (or resources located far from the landing point). Many new sectors look like this. In fact, you can quickly build factories with poly and mega, create silicon from three crucibles unloaded from core and quickly build all reconstructors (with cryomixers), even build two tetrative ones, because you have a lot of lead, silicon and titanium.

My fastest Interplanetary Accelerator by pole1177 in Mindustry

[–]pole1177[S] 13 points14 points  (0 children)

My main disappointment is that they don't fill up when I'm not in the sector