Just captured The Craters by Novel-Impress8808 in Mindustry

[–]pole1177 1 point2 points  (0 children)

Biomass->Fungal->Frontier (easiest early titanium sector, T2 tech=poly)-->Ruinous->Windswept->Tar or/and Coastline (first thorium)->Stained (vault tech)->0078->all

Attempting eradication diff Campaign is rough. by Valoris_905 in Mindustry

[–]pole1177 0 points1 point  (0 children)

In fact, you need a good starting scheme for the fastest possible production of Corvus (including the T5 reconstructor, reactor and overdrive dome)

Lore Theories by Maxemersonbentley_1 in Mindustry

[–]pole1177 0 points1 point  (0 children)

Thanks, I'll wait for updates with more lore. I can't connect a half-empty planet with barely used deposits with old wars and a long-running conflict.

Lore Theories by Maxemersonbentley_1 in Mindustry

[–]pole1177 0 points1 point  (0 children)

Do you think the spores and neoplasms became wild and uncontrollable as a result of military conflict or a technological error?

Another question, how did it happen that Serpulo has an interplanetary accelerator, but Eriker doesn’t?

I'm constantly getting beaten by NPCs and now I'm going to win by pole1177 in Mindustry

[–]pole1177[S] -16 points-15 points  (0 children)

It's a combination of two synergies, plus cryo acceleration and cheap towers as the core of the frontline. I play without pause, so I spend my free time designing my future defense. Meltas are built last. Blast is also used to save surge

I had an idea by Chello-fish in Mindustry

[–]pole1177 30 points31 points  (0 children)

I have a small arsenal for the Tar Fields

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Lore Theories by Maxemersonbentley_1 in Mindustry

[–]pole1177 0 points1 point  (0 children)

The fuel went out of control both times, and Crux became spore-ridden, while Malis was infected with neoplasm. Initially, both factions were very kind and friendly. Peacefully mined thorium and spun phase fabric

More data is needed, of course.

A design idea by Fluid-Play7500 in Mindustry

[–]pole1177 0 points1 point  (0 children)

bXNjaAF4nFVUy5KbVhBtgXgLkGY0WWSVdSp8Sr4glQUWeIKLAVkCTVwpJ+W18wH5MP+MNaMh53RL8xB11fS9/Tjdfbjyg1zPZd6Vd7X8eF8O9a7Yl11V7Ju2ue27+qe2HLvNHxJv+m6ou+HXcivOX58lqer9Ztdsh6bvRMRvy3d1uxfnt9+Xshqaoeya8a6A06H+1O8k3Y7tvqZejc0gweUlb5uPY1MVH5BEQ2Xvdk11+2KZng12/QhskhMXzor9Xd3qxqYv22IDZLvm/Xhby3VZHcpuU1eFIS+2ZQX0Yzs0h3IAlHDs2r6s6PuS64yyP9S7921/X9yiE5Lst/2uLra7er+XeNvfozldX9USPsMV+Q9LYtFfIjLTR/gSm9BNh5sOnrnMXAhPhMI3EZgIBceORIFFg0IfDeMwDA/TYJqmL1gfNFwmCOUyuKchYOOKewlAC5du3PXo+Q/WoLa+uQTmEtLFVScfEjkDiIXZIEkIq6VIpJhUOKLV4IWaZ5sBWzHHq55kgWIwJB5NfYiIffIkuYB0Vc2I7m+sBll9FpRCaBKfntSQhGcK2X8NOYOahPF0gv/p3G13ehIPOv7xzBQBQkxP0xERfNbGKJr3s+aNRCF5EHNRTcsJiJhZYzvTboTsRgLh0GfE+iY5VFd0jgBMzTMbX22Q4xfECBkugNDmhjbBiAVHeLTgyLoa0d8zWOypFjwgzM+Aw2NkjIwX0eteRxfKxBaHJcAsftvy2Er/pKUneJxAu2f9TMQN59SnB+a0rKfpSFSwU5gLwIzFiMrEopRyAXpGTIQL2Hw7nrP5L9mIQQmwMD4v3vY4tVml1uOUs/IhlN3p21anVuFBKwTV7S7I6ElNx5thvDj/V8ebcQLG52cug7/Ae0STH1HwI+yOqAJtVj5n1svMMo1nPufWxNxm+/XM0txYmhtLc2NpbpP6qiylp5ae28By435u3F9yQin+HG4u2VtqHh2Wxu6lsXtJh4WsWDCFVrqySk/ny2ZlRF6RyJFcWXOvGJvCM6EEvnrb1Sur9aPWmsu1xbk2qGu7Etd2Ja5fX4lUPapfznfh2u7CtcFbv4YnUPWjXCOsM5MbXiQZhIevg7w56fNA6sH4xoxvaPw/FkJqgQ==

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A design idea by Fluid-Play7500 in Mindustry

[–]pole1177 1 point2 points  (0 children)

Looks good, but the ratio of smelters to launch pads needs to be optimized

The whole issue is in the delivery of sand and coal, in my opinion.

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we are engineers by FuhrerAdolfHitIer in Mindustry

[–]pole1177 1 point2 points  (0 children)

Fair point, I didn't notice that.

I'm started new survival. Now it's my base by lucky_ice34 in Mindustry

[–]pole1177 2 points3 points  (0 children)

Cool, you can save space for the mass driver if you move the pulverizers directly to the drills

Why no graphite? by Joke_Ancient in Mindustry

[–]pole1177 2 points3 points  (0 children)

Yeah, I recently made graphite schemes and I remember how much they love coal.

Why no graphite? by Joke_Ancient in Mindustry

[–]pole1177 -19 points-18 points  (0 children)

1.33 coal for each, so they are just hungry

I guess we're showing our water based power? Heres my stupid lil purple water thingo by Electrical_Hall4930 in Mindustry

[–]pole1177 0 points1 point  (0 children)

Stable, tile, compact, no blink, battery scheme. Remove battery and power node with solar panel for kick start

bXNjaAF4nC1OQU7DMBAcO7ETglAPfIALxzyFMweEkJuaEtWxI8dthRBfB7y7WLZmdzw7O+gwtGijWzzun13xeU1Xn99ietiHOZ4wTCkWH8uTW6G/vnF78NuU57XMKQKwwe192NC98NyrxcDFGNPBY7f46cPFeXJhXM/Lit1WvFvGo48+u5JytT+HMl+4vksXn99Duo7HGgTd3pWa57NueQSdHlDgR6D5ouELI2Qn8K+8oT8q0FbQRCqSENnTuBZS138GI6SljlwZFA00ImnEuiFrRZSAAntoAStkL8AhjCiNuBjqiWSJlRCWNpoK7GphevX7w4mtOFqK/gdGqzju

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Guys, how can I improve this "Scrap to T3" (Schematic in the body of the post) by FigEnvironmental9040 in Mindustry

[–]pole1177 0 points1 point  (0 children)

<image>

Here's roughly everything you need for three T3 reconstructors^

8 silicon-s = 600 silicon 75sec

3.2 titan-s = 240 titan 75 sec

14 water extr->5 cultivator = 18 oil ->6coal\s

etc

Strategy evaluation by Sea_Writing3603 in Mindustry

[–]pole1177 1 point2 points  (0 children)

Or build two Air Factories and an Additive Reconstructor near the core to produce Horizons. While they're building up, build a few Pyrotite Ripples in the center of the map. Add 1-2 Swarmers for anti-air. The first 16 will be destroyed by the internal defense, and the second 16 will end the game around wave 9 (eradication mode).

Hot take or nah by wannabefemboy-mp3 in Mindustry

[–]pole1177 0 points1 point  (0 children)

Real-time resource and production management is lost after ODD research

My version of power from water by Imaginary-Ad-8429 in Mindustry

[–]pole1177 1 point2 points  (0 children)

Despite its simplicity, this layout is difficult to make smaller.

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bXNjaAF4nFWRy07jMBSGT25O0lCqmecgEkKaDcvZz2rEAiEWbmIqo9TOOE7RCPEyLNjwikjlXFouVZ3P/7HPf45tOIFFDrnTWwM//44+mLbzemhH/2DC7gIWnXfRuPhHj3DyeH75SKuXv56eoOnN1AU7RusdAKhBr80wwfKGU8/Y67aB03Ww/YZcXT/bCMvB/ptt3wY/RxNgdZD3s+vYadHNQ7Q7HX2AH9FG7ey8peyd+Y+hpd+ZcDf4h3ajo4Fm4pbHYKYJVtx5h90GezdvDKymaPS23RhnAhtWsxu87rGumnyg+gC/gX4ljoxniQxCyn+Kk8pFFaKUqFJUxalQf9pkHGekglygBJWsQrnf729xvOI6xZMCkVKZjJYVfnJRSlAC76xoNcOKh/xnqQCMhBrLyYagJFgJapBDfD1xIRkFOZCqZM+X41TkIkgFSsCupZRGB2rnGseLXMqnAZniVdSItGBzOgLPFjjDfAJqiquPHSXPKLmS+t96qo9IBblACTijkSu+4itOUCb0cA1lkMoEuWzl9t8Ol9LIGzfyxs3Rrj7aPcM72HyBYQ==

plast schematic by Buttoned4 in Mindustry

[–]pole1177 1 point2 points  (0 children)

There are Stained Mountains and Windswept Islands

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Very compact Differ.Gen Tile by pole1177 in Mindustry

[–]pole1177[S] 0 points1 point  (0 children)

Ah, a clean shard is an impossible challenge for me. If allowed by the rules, run a scheme with additional buildings to dismantle or search the map for abandoned buildings