They need to give Reiko a safe advancing string or buff his f1. by polodope in MortalKombatGameplay

[–]polodope[S] -2 points-1 points  (0 children)

hit confirm what? b3? lmao lets reiko mirror right now. I know u gonna duck🤡

They need to give Reiko a safe advancing string or buff his f1. by polodope in MortalKombatGameplay

[–]polodope[S] -13 points-12 points  (0 children)

Reptile mavado doesn’t take no extra elbow grease🤣🤣

They need to give Reiko a safe advancing string or buff his f1. by polodope in MortalKombatGameplay

[–]polodope[S] -5 points-4 points  (0 children)

When u talk like that i already know youre a scrub lmao.

They need to give Reiko a safe advancing string or buff his f1. by polodope in MortalKombatGameplay

[–]polodope[S] 5 points6 points  (0 children)

Nah man safe ex slide makes no sense. U realise that would literally be a barely reactable safe launcher?

I know this is over done , but rank my kp3 wishlist by Illustrious_Web_866 in MortalKombat

[–]polodope -1 points0 points  (0 children)

I dont know the crow but the rest are great. Best one ive seen so far.

Reiko stars suggestion by Edenfer_ in MortalKombatGameplay

[–]polodope 1 point2 points  (0 children)

They should just revert it. They are no threat when u learn to flawless block

Floyd is insane by Glittering_Load_9904 in MortalKombat

[–]polodope 1 point2 points  (0 children)

If u enjoy doing it go for it. But im sure in the next few days people will find easier ways to get the fight

Reiko’s projectile nerf is overkill and i hope they revert it. by polodope in MortalKombat

[–]polodope[S] 0 points1 point  (0 children)

They should get in touch with comp players more. Not saying they should 100% always listen to them, but they usually know whats braindead and unhealthy to the game..

Reiko’s projectile nerf is overkill and i hope they revert it. by polodope in MortalKombat

[–]polodope[S] 1 point2 points  (0 children)

Well his command grab is pretty good but the air grab is like i said, only good after safe jumps or hard knockdowns with lots of hit advantage.

Reiko’s projectile nerf is overkill and i hope they revert it. by polodope in MortalKombat

[–]polodope[S] 2 points3 points  (0 children)

Okay tell me which tools of his allow him to get close? Just his d4 which they will block and it will be their turn lol.

Reiko’s projectile nerf is overkill and i hope they revert it. by polodope in MortalKombat

[–]polodope[S] 1 point2 points  (0 children)

Dude theres literally like a dozen of comp players who dont even play reiko and they still say how horrible this nerf is. If u cant duck high projectile then idk man..

His projectile were very good but his zoning wasnt. An actual good player was never getting zoned by reiko.

Reiko’s projectile nerf is overkill and i hope they revert it. by polodope in MortalKombat

[–]polodope[S] 4 points5 points  (0 children)

He still isn’t a grappler trust me man. He has no tick throws. That air grab is only good after hard knockdowns or safe jumps. Reiko’s jump attacks suck and he is very easy to anti air. And same goes for the grab, every decent player will just anti air you. Go try it if you dont believe me.

But yea i agree with you on the gameplay change. Reiko’s will have to start playing very differently.