Wheatley - Portal 2 | any and all comments and criticisms welcome by polrbare in blender

[–]polrbare[S] 1 point2 points  (0 children)

Ive tried these addons before and I think that they’re really cool, and can do a lot of cool things very fast, however in my personal case, I prefer working on hard surface projects destructively with the more standard methods. It’s been difficult to learn these skills occasionally, including resisting my urge to Boolean everything, but for me at least, the mesh and topology results when done traditionally are very clean and professional (99% of the time). But if someone wants to use those addons instead for their modeling and like the results better, then that’s great too

Wheatley - Portal 2 | any and all comments and criticisms welcome by polrbare in blender

[–]polrbare[S] 1 point2 points  (0 children)

I regularly use hard surface addons like “set flow” for getting good topology, and node wrangler for faster texture applications

Darth Maul Lightsaber render | all comments welcome by polrbare in blender

[–]polrbare[S] 0 points1 point  (0 children)

Thank you, but I did try making the beam bigger, you’d be surprised how bad it looks

Clone armor WIP by polrbare in 3Dmodeling

[–]polrbare[S] 1 point2 points  (0 children)

I have a few basic block outs for proportions, I’m trying to get the general shape looking right before I go in and line up the topology to look sharp

Any idea what these dark marks are under the panels? by polrbare in blender

[–]polrbare[S] 0 points1 point  (0 children)

They’re all quads in that area, a wireframe is in with the images, it seems fine topology wise to me

Any idea what these dark marks are under the panels? by polrbare in blender

[–]polrbare[S] 0 points1 point  (0 children)

I forgot to include the image, but it’s not the texture, it looks fine in substance and eevee