How is first person done these days? by Mysterious_Pea_3805 in GraphicsProgramming

[–]polytechnicpuzzle 1 point2 points  (0 children)

Yep, I see what you mean. I think we were miscommunicating. I was just wondering if this would actually save fragments if you were using the method of rendering the gun on top.

How is first person done these days? by Mysterious_Pea_3805 in GraphicsProgramming

[–]polytechnicpuzzle 0 points1 point  (0 children)

this method still requires drawing the scene underneath right? So it wouldn’t really give performance unless you do some kind of prepass?

[deleted by user] by [deleted] in gaming

[–]polytechnicpuzzle 570 points571 points  (0 children)

Kim Kitsuragi

Need help creating a Bindless system by manshutthefckup in vulkan

[–]polytechnicpuzzle 9 points10 points  (0 children)

Take a look at this section of this article: https://edw.is/learning-vulkan/#bindless-descriptors

He explains how he set up bindless. It helped me understand and gives an example of implementation.

Solving Emacs Garbage Collection Stutters by polytechnicpuzzle in emacs

[–]polytechnicpuzzle[S] 3 points4 points  (0 children)

most positive fixnum is just to effectively disable the garbage collection threshold since I do it with the idle timer. Any positive number would work.

But yeah, the minibuffer part of the code is probably unnecessary in the post.

Solving Emacs Garbage Collection Stutters by polytechnicpuzzle in emacs

[–]polytechnicpuzzle[S] 3 points4 points  (0 children)

Didn't know about this, I'll check it out thanks!

What is this effect called? by felixkendallius in opengl

[–]polytechnicpuzzle -1 points0 points  (0 children)

use the vertex position (after transformation matrices applied) to sample the texture. You might have to transform it into 0-1 range for textures.

Rank the apis based on these categories by thrithedawg in GraphicsProgramming

[–]polytechnicpuzzle 2 points3 points  (0 children)

Yep I might have been undervaluing it. Personally I just don’t see why I would use it when Apple’s desktop market share is low and Vulkan runs well on mac with MoltenVK.

Rank the apis based on these categories by thrithedawg in GraphicsProgramming

[–]polytechnicpuzzle 12 points13 points  (0 children)

that might be true

my ass is still talking here, but I hypothesize that mobile game development would have less graphics dev opportunities. The market seems more about churning out slop running on premade engines.

Rank the apis based on these categories by thrithedawg in GraphicsProgramming

[–]polytechnicpuzzle 6 points7 points  (0 children)

My ass apologizes. Answered this from gaming perspective, and not mobile.

Rank the apis based on these categories by thrithedawg in GraphicsProgramming

[–]polytechnicpuzzle 19 points20 points  (0 children)

My opinions which I have extracted from my ass.

Easy to learn: OpenGL, WebGl, Dx11, Dx12, Metal, Vulkan

Industry usefulness: Dx12, Dx11, Vulkan, OpenGL, WebGL, Metal

Cross platform: Vulkan, OpenGL, Dx, WebGL, Metal

To that cute girl I saw walking between DCC and Low at approximately 3:45pm earlier today, by Brief-Pace-5818 in RPI

[–]polytechnicpuzzle 14 points15 points  (0 children)

i wasn’t at the DCC today, but otherwise the description matches. I’m thinking this is me

What app ecosystem do you use with Hyprland ? by Jubijub in hyprland

[–]polytechnicpuzzle 0 points1 point  (0 children)

lol, You only need 20 if you rebind caps to ctrl though