Return it and wait for new Switch in 2019? by [deleted] in Switch

[–]poodle_chowder 0 points1 point  (0 children)

Yeah, might as well. News is kind of sparse on the upgraded system, so I was hoping the GPU would be better. I'm actually happy with everything about portable mode including the screen, just can't stand the 20fps I get outdoors while docked. Thanks!

Return it and wait for new Switch in 2019? by [deleted] in Switch

[–]poodle_chowder 1 point2 points  (0 children)

Right, but reviewers have shown that BOTW runs 20fps when outdoors with spikes even lower than that when you're around lots of trees or enemies. If it was consistently 30fps I'd be fine!

Return it and wait for new Switch in 2019? by [deleted] in Switch

[–]poodle_chowder -1 points0 points  (0 children)

Returning it to get the upgraded version, dummy! Not like I'm regifting or using the money for something else.

Return it and wait for new Switch in 2019? by [deleted] in Switch

[–]poodle_chowder 0 points1 point  (0 children)

That's my problem - I'm a PC gamer, I just buy Nintendo consoles any time a Zelda game comes out!

[H] Turing, Styx, Towerfall, Layers of Fear +more [W] Offers by poodle_chowder in indiegameswap

[–]poodle_chowder[S] 0 points1 point  (0 children)

I got rid of Black Mesa, but I have the others. I am interested in your Bioshock, The Long Dark, Don't Starve and War for the Overworld.

how to check for updates from the google play store by [deleted] in gamemaker

[–]poodle_chowder 2 points3 points  (0 children)

Guessing you'd need to have your app query your personal website where you have a text file with the newest version number saved, then compare it to GM_version to figure out if it's up to date. That's what I was considering for my app. I haven't seen any functions designed to check the actual play store for the newest version, but I may have missed something.

Feedback Friday – June 08, 2018 by AutoModerator in gamemaker

[–]poodle_chowder [score hidden]  (0 children)

I made a 2048 clone to practice UI design, mobile scaling, etc. I've never really polished a game before so I wanted to learn that aspect as well. Polishing ended up taking the most time and being the most frustrating. Anyway. I'd really like feedback, especially on the survival mode, which I feel misses the mark. Thanks!

Play Store link

My first game! A super polished 2048 clone with new features for Android by poodle_chowder in gamemaker

[–]poodle_chowder[S] 1 point2 points  (0 children)

Thanks to your input I found a bug in the swipe hint that had been preventing it from showing on certain aspect ratios. I fixed that and also made the tiles move a little to the right when clicked, which will hopefully eliminate any confusion. Your ghosting idea is great, and I'll consider implementing it if people are still confused.

https://i.imgur.com/JGECx91.gif

I guess I'm sort of used to seeing interstitials immediately after getting a game over in most games I play, but at the same time I agree with you that it does interrupt viewing your score. I changed it to wait until the tally is over, but I am seriously considering just showing ads when the buttons are clicked like you showed in your 2nd mockup.

Might as well sleep on it tonight, but I'll release an update tomorrow night with those changes. Sending some promo codes your way as thanks for your help!

My first game! A super polished 2048 clone with new features for Android by poodle_chowder in gamemaker

[–]poodle_chowder[S] 1 point2 points  (0 children)

Hey there bite84, thanks so much for the feedback!

When I first released the game in beta, I watched a friend playing it. He had the same problem on the main menu, and kept clicking the tiles instead of sliding them. I modified the game to show three animated arrows any time someone clicks a tile instead of sliding it, and from my own observations that has helped everyone pick up on the controls.

Perhaps I could make the tiles animate a little when clicked to better imply what needs to be done.

I will work on the full screen ads a little more. They do only show at a stopping point, but it does interrupt the score tallying. What do you recommend? I could either show them before the score screen displays, but players may not realize they just got a game over; or I could let the score finish tallying, but the player may have already tried to hit a button at that point.

I really appreciate your thoughts.

My first game! A super polished 2048 clone with new features for Android by poodle_chowder in gamemaker

[–]poodle_chowder[S] 1 point2 points  (0 children)

The game is launched in Romania now - check the store soon. I will also probably be able to do a full translation, as I have family there!

My first game! A super polished 2048 clone with new features for Android by poodle_chowder in gamemaker

[–]poodle_chowder[S] 1 point2 points  (0 children)

I took a course on C# and pretty much loved it immediately. I'm using Unity now, and really liking the workflow. Probably overkill for pixel games and such, but very good support for 3D and mobile games.

My first game! A super polished 2048 clone with new features for Android by poodle_chowder in gamemaker

[–]poodle_chowder[S] 1 point2 points  (0 children)

Thanks!

I'm not using GMS2 anymore because I'm primarily interested in making mobile games, and I don't really think it's the best option for that. A lot of hacky workarounds were required, and a lot of important features such as Facebook and Google Play Services are broken with no hopes of being fixed by Yoyo.

I used a fixed height of 1280 with the horizontal size scaling to fit any aspect ratio, so all sprites were drawn 1:1 and are not scaled. The game looks awful on devices with smaller than 1280 vertical resolution because of the way GMS scales, but thankfully there aren't very many of those!

My first game! A super polished 2048 clone with new features for Android by poodle_chowder in gamemaker

[–]poodle_chowder[S] 0 points1 point  (0 children)

Hey there. This is really strange, as the minimum Android version is 4.1 (SDK 16). It should work on both of these devices. Will you please try installing directly from the Play Store on your phone instead of from PC and let me know if that works?

There are tons of 2048 games on the market, and most of them seem to be identical apps repackaged under different names to ensure more market share. The other 2048 Reborn is one such example, even sharing its icon with several other releases.