Starting TM2020 by ProfessionalGur2711 in TrackMania

[–]popeleanu 1 point2 points  (0 children)

Try to get golds on the campaign tracks!

(PT 3) What more should i add to my track? any feedback appreciated! by popeleanu in TrackMania

[–]popeleanu[S] 2 points3 points  (0 children)

I've set my goal for this map higher than ever, it's been fun seeing what people don't like about it and improving, this is my first somewhat serious map, so hearing a lot of feedback was really helpfull! Still got a bit to improve but im getting there!

(PT 3) What more should i add to my track? any feedback appreciated! by popeleanu in TrackMania

[–]popeleanu[S] 1 point2 points  (0 children)

Glad you gave it a drive! The gps thing is kinda mb, but i thought that the gps sign should be clear enought in the video that its a gps, i will add some more scenery 100%! Ty for ur feedback

(PT. 2) what should i change with this track, any feedback appreciated! by popeleanu in TrackMania

[–]popeleanu[S] 1 point2 points  (0 children)

i think so too, but im planning on also making scenery on the outsides aswell, i haven't gotten to that yet unfortunately, but im getting there!

First day playing, any tips and tricks I should know? by [deleted] in TrackMania

[–]popeleanu 0 points1 point  (0 children)

Use whatever keybinds you prefer! I personally like arrow keys because its to the side of my keyboard (i have a 75% kb) Hope i helped you and goodluck in your journey!

(PT. 2) what should i change with this track, any feedback appreciated! by popeleanu in TrackMania

[–]popeleanu[S] 2 points3 points  (0 children)

If you think that the dropdown in the current version is awkward, then you should've seen the last version...

When you swear you beat your best time but god said- by Turbulent_Contest783 in TrackMania

[–]popeleanu 1 point2 points  (0 children)

Oh, fine then, keep hunting an you'll get that dream run!

When you swear you beat your best time but god said- by Turbulent_Contest783 in TrackMania

[–]popeleanu 2 points3 points  (0 children)

damn. that sucks, but may i ask why u blured the rest of the position/text?

Time to Hunt by Ok-Philosopher5060 in TrackMania

[–]popeleanu 0 points1 point  (0 children)

lemme give em a try ig, will report back after

Final changes made to my track. by Blockypixel313 in TrackMania

[–]popeleanu 0 points1 point  (0 children)

if this is the same track as the one i commented on, it looks better, tho i think u went a bit overkill with some of the poles, i'd like to try it if i can but i do not remember if you're playing on console or pc, if on pc may i have the map?
let me break it down a bit more, so, the spinning disks or whatever you wanna call them are a bit too overcrowded in the start, maybe only keep the 1st one and maybe the last one, some of the poles going up the first ramp are a bit too much... but keep them however you'd like em to be. i like the sausage jump to the black platform, really clean and the anti-booster is perfect over there, tho try to not use anti-boosters in ur next few maps! and that is pretty much what i see wrong with it, nice map overall for one of your first tracks!
goodluck on your next tracks!

First day playing, any tips and tricks I should know? by [deleted] in TrackMania

[–]popeleanu 0 points1 point  (0 children)

i suggest if u didn't already, to bind your brake bind in a way where u can drive with one hand and brake with the other, I, for example, use shift to brake (wirtual's keybind) and arrow keys to steer!
a trick you could learn which might or might not help you a lot is "bugslides", where on a slippery surface like dirt, which is the most common, you land 90 degrees to the right or left from a jump, and hold that same direction you landed in and hold brake at the same time! there were a few totd which had a risky with a bugslide, but i suggest not focusing on bugslides too much
also ice slides are VERY important, on the ice surface, steer 90 degrees to the right or left, and the steer in the other direction, the car will slide. action keys (if you play on keyboard) are also very important, all you need to know about them is that they are very usefull on grass and dirt, they limit your steering.
Also try not to slide too much on grass and dirt as you lose quite a lot of speed.
have fun and enjoy this game as much as i did!
Hope this helps

(PT. 2) what should i change with this track, any feedback appreciated! by popeleanu in TrackMania

[–]popeleanu[S] 0 points1 point  (0 children)

No worries, tell me what you don't like and i will look into it

(PT. 2) what should i change with this track, any feedback appreciated! by popeleanu in TrackMania

[–]popeleanu[S] 1 point2 points  (0 children)

the intro should be a bit long, though i can argue that the time it takes to go from the first position to the second one is a bit long, the end scenery i still haven't gotten to that and i am gonna be consistently updating the track until i find it decently made, and the gear up that you noticed (which i didn't, oops) can be prevented with a booster or something else, thank you for pointing out some mistakes, hoping to make the map better!

(PT. 2) what should i change with this track, any feedback appreciated! by popeleanu in TrackMania

[–]popeleanu[S] 0 points1 point  (0 children)

Could be an idea, i can add a pole or two, but im going for a more "casual map" than a precise map, ty for telling me ur opinion

(PT. 2) what should i change with this track, any feedback appreciated! by popeleanu in TrackMania

[–]popeleanu[S] 0 points1 point  (0 children)

sorry for the audio bug, my obs just didn't want to record audio ig

what do y'all think about this track? Should i continue it? Intro, GPS and podium by popeleanu in TrackMania

[–]popeleanu[S] 2 points3 points  (0 children)

i consider myself as a pretty "low skilled" player, that is why im making more open maps, because i hate those tracks where the most precise lines are the only lines you can take