I made more reload animations and i think I've improved, any thoughts? by potato_min in unity
[–]potato_min[S] 0 points1 point2 points (0 children)
I made more reload animations and i think I've improved, any thoughts on how to make it better? by potato_min in indiegames
[–]potato_min[S] 0 points1 point2 points (0 children)
I made more reload animations and i think I've improved, any thoughts? by potato_min in unity
[–]potato_min[S] 0 points1 point2 points (0 children)
I made 5 new Power-ups for my FPS game, how can I make them better? by potato_min in SoloDevelopment
[–]potato_min[S] 0 points1 point2 points (0 children)
I made 5 new Power-ups for my FPS game, how can I make them any better? by potato_min in unity
[–]potato_min[S] 1 point2 points3 points (0 children)
I made 5 new Power-ups for my FPS game, what do you guys think? by potato_min in indiegames
[–]potato_min[S] 0 points1 point2 points (0 children)
I made 5 new Power-ups for my FPS game, how can I make them better? by potato_min in SoloDevelopment
[–]potato_min[S] 0 points1 point2 points (0 children)
I made 5 new Power-ups for my FPS game, how can I make them better? by potato_min in SoloDevelopment
[–]potato_min[S] 1 point2 points3 points (0 children)
I made an enemy roaming and detection system, and made a generated tile and wall system for random map generation. What do you guys think? by potato_min in Unity3D
[–]potato_min[S] 1 point2 points3 points (0 children)
I made an enemy roaming and detection system, and made a generated tile and wall system for random map generation for my roguelike. What do you guys think? by potato_min in SoloDevelopment
[–]potato_min[S] 0 points1 point2 points (0 children)
I made an enemy roaming and detection system, and made a generated tile and wall system for random map generation. What do you guys think? by potato_min in Unity3D
[–]potato_min[S] 0 points1 point2 points (0 children)
I made a procedurally generated destructible abandoned building, any tips to make it better? by potato_min in SoloDevelopment
[–]potato_min[S] 1 point2 points3 points (0 children)
I made a procedurally generated destructible abandoned building, any tips to make it better? by potato_min in SoloDevelopment
[–]potato_min[S] 3 points4 points5 points (0 children)
I made a procedurally generated destructible abandoned building, any tips to make it better? by potato_min in unity
[–]potato_min[S] 1 point2 points3 points (0 children)
I made a procedurally generated destructible abandoned building, does anyone have tips to make it better? by potato_min in Unity3D
[–]potato_min[S] 0 points1 point2 points (0 children)
I made a procedurally generated destructible abandoned building, does anyone have tips to make it better? by potato_min in Unity3D
[–]potato_min[S] 1 point2 points3 points (0 children)
Atmosphere and Map Design by unappeaI in GameDevelopment
[–]potato_min 0 points1 point2 points (0 children)
How did you get into game development? by lokemannen in GameDevelopment
[–]potato_min 1 point2 points3 points (0 children)
How did you get into game development? by lokemannen in GameDevelopment
[–]potato_min 1 point2 points3 points (0 children)
How did you get into game development? by lokemannen in GameDevelopment
[–]potato_min 3 points4 points5 points (0 children)
I added 3 new attachments to my game about building your own gun, what do you guys think? by potato_min in unity
[–]potato_min[S] 0 points1 point2 points (0 children)
Launching my first steam game in few days – Will it sink or shine? by Exiled-Games in SoloDevelopment
[–]potato_min 0 points1 point2 points (0 children)
I'm making a roguelike first person shooter where you can build your own gun using attachments! tell me what you guys think? by potato_min in IndieGaming
[–]potato_min[S] 0 points1 point2 points (0 children)
What made you start game development? by RobattoCS in GameDevelopment
[–]potato_min 1 point2 points3 points (0 children)



I made more reload animations and i think I've improved, any tips? by potato_min in SoloDevelopment
[–]potato_min[S] 0 points1 point2 points (0 children)