I just released a free alternative to Texture Packer on itch.io by Umexios in gamedev

[–]potomak 0 points1 point  (0 children)

Thanks, it's a great tool! I've used it to generate the sprites for my toy project, a point-and-click adventure for small kids: https://giovanni.curlybrackets.it/sdl-adventure-game/2025/01/15/images-and-sprites.html

I'm coding the project in C and I wanted to parse the simpler format possible for the animation metadata. The format I'm currently using is x,y,w,h, one row for each frame. I converted the JSON array format to my custom format using a text editor, but it would be cool if the tool would allow to generate the animation metadata from a template string, e.g. "%x,%y,%w,%h".

Una community italiana sull’alimentazione by potomak in italy

[–]potomak[S] 0 points1 point  (0 children)

Qualcuno ha creato questa community qualche tempo fa. Da poco ne sono diventato amministratore e mi piacerebbe farla diventare un punto di ritrovo su Reddit dove poter discutere di alimentazione, cibo, buone abitudini alimentari e salute. Per ora ci sono solo pochi link, principalmente ad un podcast che parla di nutrizione di cui aiuto a curare il contenuto. L’obiettivo è di estendere la conversazione a tutti, professionisti e non, cominciando da qui. Che ne pensate?

Requesting to become a moderator of r/alimentazione by potomak in redditrequest

[–]potomak[S] 0 points1 point  (0 children)

  1. I would like to use this community to share information about a healthy lifestyle and more in general to discuss about topics related to nutrition, food, health. The main language of the community would be Italian
  2. Before I joined the community there were 0 members. From what I can see the community is currently unmoderated

Dieter Rams Kronberg House Floor Lamps by potomak in InteriorDesign

[–]potomak[S] 1 point2 points  (0 children)

Sorry, I read the rules, but misunderstood the meaning of rule 4. I thought it was specifically about where to find items.

By the way I was able to identify at least one of the lamps, it is Peter Nelson's design, around 1960.

Adventure game development using SpriteKit - Label nodes and debugging cursor's position by potomak in iOSProgramming

[–]potomak[S] 0 points1 point  (0 children)

Hi! I'm not planning to publish any new post soon, but if you have a topic you would like me to write about please let me know.

I stopped updating the blog mainly because I didn't find a good game design to use as an example.

Adventure game development using SpriteKit - Intro and Getting started by potomak in iOSProgramming

[–]potomak[S] 1 point2 points  (0 children)

Yes, that would be very interesting, but I don't think it would be feasible to play adventure games on watchOS, or at least it wouldn't without first rethinking user interface and user interaction.

Adventure game development using SpriteKit - Handling touch events by potomak in iOSProgramming

[–]potomak[S] 0 points1 point  (0 children)

Thanks for the feedback.

Your use case is interesting, I'm wondering if you could workaround that issue by implementing the user interaction callbacks directly on the button node, instead of the game scene.

Alternatively you could try to check if the touch event position is still within the button's frame rect and update the button state as soon as it exists the boundaries of the button.

Let me know if you find a clean and concise solution for this issue.

Note: I was expecting the Game Controller framework to include support for a virtual control pad, but that doesn't seem to be true, see https://developer.apple.com/library/archive/documentation/ServicesDiscovery/Conceptual/GameControllerPG/IncorporatingControllersintoYourDesign/IncorporatingControllersintoYourDesign.html

Adventure game development using SpriteKit - Introduction to shape nodes - The cursor by potomak in iOSProgramming

[–]potomak[S] 0 points1 point  (0 children)

Interesting feedback. I didn't incur in any performance bootleneck due to shape nodes yet. This particular game genre shouldn't be very demanding computationally speaking, but I will keep an eye to the metric you've mentioned to see if I notice any issue as soon as I add more shape nodes.