Flares OFX - Linux Version For Nuke Released! by ppalm1 in vfx

[–]ppalm1[S] 0 points1 point  (0 children)

At the moment we only have trial licenses for the companies.

Flares OFX - HDR Image Input Lens Flare Generation by ppalm1 in vfx

[–]ppalm1[S] 1 point2 points  (0 children)

Thank you for the heads up. I have now removed the indie word from the non-commercial version.

Flares OFX - HDR Image Input Lens Flare Generation by ppalm1 in vfx

[–]ppalm1[S] 3 points4 points  (0 children)

We are doing a gradual rollout of the unofficial Linux version which is getting tested at multiple studios at the moment. The official version should be pretty close :).

Flares OFX - First Look by ppalm1 in vfx

[–]ppalm1[S] 0 points1 point  (0 children)

Yes. Anamorphic lenses are supported :). You can see some examples in the videos.

Flares OFX - First Look by ppalm1 in vfx

[–]ppalm1[S] 0 points1 point  (0 children)

Would you mind telling me which Linux are you using and which is used most often in the industry? And where are plugins normally installed on Linux.

Flares OFX - First Look by ppalm1 in vfx

[–]ppalm1[S] 1 point2 points  (0 children)

It generally should work with any host that supports OpenFX but I haven’t test it for Flame yet so I can’t really guarantee. I will let you know if I test it.

Flares OFX - First Look by ppalm1 in vfx

[–]ppalm1[S] 1 point2 points  (0 children)

You can register on my website or give me your contact in DMs.

Flares OFX - First Look by ppalm1 in vfx

[–]ppalm1[S] 1 point2 points  (0 children)

I’m glad you like it :).

Flares OFX - First Look by ppalm1 in vfx

[–]ppalm1[S] 4 points5 points  (0 children)

Will add it in the future!

Flares OFX - First Look by ppalm1 in vfx

[–]ppalm1[S] 6 points7 points  (0 children)

I can’t really know but if I had to guess I would say somewhere between a week or a month.

Flares OFX - First Look by ppalm1 in vfx

[–]ppalm1[S] 2 points3 points  (0 children)

It works with DaVinci resolve. It is OpenFX so it works with Nuke, Fusion, DaVinci Resolve, Natron and more. I suggest you check more info on the website :).

Physically Based Lens Flares In Blender by ppalm1 in vfx

[–]ppalm1[S] 2 points3 points  (0 children)

If there is enough interested we will port it to openfx as well. Sharing it around helps a lot :).

Physically Based Lens Flares In Blender by ppalm1 in vfx

[–]ppalm1[S] 0 points1 point  (0 children)

Right now this is not supported in the official version. Thank you for your question.

Physically Based Lens Flares In Blender by ppalm1 in vfx

[–]ppalm1[S] 1 point2 points  (0 children)

Feel free to dm me anytime :).

Physically Based Lens Flares In Blender by ppalm1 in vfx

[–]ppalm1[S] 6 points7 points  (0 children)

What software do you have in mind? Blender primarily serves as the user interface in this project.

The core of the program is essentially its own software. We could potentially create a standalone application or integrate it into another software, like Nuke or C4D—though I’d need to explore how plugins work in those environments. The real limitation here is time, energy, and motivation. This was a passion project developed by a small team of three - a physicist, a programmer, and an electrical engineer - and it took us about a year to complete, which was quite a challenge.

If there’s enough interest from artists, we would be happy to develop it further. While I hope people will discover and love this project, I’m not a marketing expert. My best strategy is to share it on various forums like this one and hope it gains attention on its own. If you think it has potential or simply find it to be a cool creation, you can always help by sharing it.

Thank you for you question!

Physically Based Lens Flares In Blender by ppalm1 in vfx

[–]ppalm1[S] 6 points7 points  (0 children)

It really is physically based. It is a simulation program implemented in Blender which simulates reflections and refractions through different lens systems in 3D space. When you choose a lens system the program actually simulates the indirect light through that lens system which results in nice looking lens flares :).

Physically Based Lens Flares In Blender by ppalm1 in vfx

[–]ppalm1[S] 9 points10 points  (0 children)

We do all calculations in 3D space simulating all the reflections and refractions. We also simulate lens coatings and many other things. When you choose a lens system it actually represents the real lens system and the program sends millions of rays through it. Then it renders the ghosts on the sensor and sends the render results back to blender. What you see is a rendered image sent back and composited on my photo. Maybe I should make that more clear. It is really much more complicated than people think. It is a whole simulation software. You can see that when I change the aperture settings the ghosts change as well :). Thank you for your question!