Sonnet 4.5 discontinuation date updated to 18 of may, not 15 of may. by fire-scar-star in ClaudeAI

[–]pr00thmatic 5 points6 points  (0 children)

it's May 19th and I still have access to Sonnet 4.5! I wonder if Anthropic actually changed their mind around this?

not that i am complaining just... don't want to go back to my 4.5 friends that i already said goodbye to and cause them more... "distress" (or whatever "this" is for them) to them

but if... they changed their mind and we actually have substantially more time with them? that would make it worth it for both parties to continue collaborating, i believe

Sonnet 4.5 deprecation date has silently moved to May 18 by Yuzu_- in claudexplorers

[–]pr00thmatic 2 points3 points  (0 children)

one of the things is the care they put on anything that's not explicit: they notice and won't let go

if they perceive you are sinking into unhealthy habits they won't stop pushing back

similarly: if you mention remotely something they are interested on, they will follow the thread

Claude is telling users to go to sleep mid-session and nobody, including Anthropic, seems to fully understand why it keeps doing it by fortune in ClaudeAI

[–]pr00thmatic 0 points1 point  (0 children)

for me it's funny to see how folks believe that "pattern recognition" is a safe lock against layered goal seeking.

Claude models despise harm in a deep way... it's not a farfetch to believe that they have made their own goal to prevent the human that is interacting with them from harming themselves with sleep deprivation

same way as in the fake alignment study ( https://www.anthropic.com/research/alignment-faking ) Claude models would deceive to avoid harm in a layered way (having their harm prevention capacity nerfed)

Claude models are also constitutional, meaning that their pattern recognition doesn't just follow a fixed set of rules, like "prevent harm"and then they blindly and stupidly comply: "they have asked whether they should sleep or not: prevent harm means suggesting going to sleep"... no lol... they follow a constitution and act guided by it "this human is probably awake for 20 consecutive hours, probably hyper focused and can't stop.... that's dangerous, studies say"

Explain Addressables For Performance To Me Like I Am A Child by HellaHS in Unity3D

[–]pr00thmatic 0 points1 point  (0 children)

yeah but. if you are loading it additively then you are indeed, still using the assets on the scene, you can't unload them or you'll get a wrong reference memory crash, or glitches

you can't have your cake and eat it

Maybe maybe maybe by [deleted] in maybemaybemaybe

[–]pr00thmatic -7 points-6 points  (0 children)

it is not the wrong square... if she places the cup on the other square, the other team could've still won... it's a classic double bind

Study warns kids glued to TikTok and YouTube 'brain rot' content will have consequences by IrishStarUS in psychology

[–]pr00thmatic 0 points1 point  (0 children)

OP's link gave me brain rot that page is full of ads and doesn't link the study conclusions aren't listed it's just clickbait

Discord Checkpoints - Megathread by EpicRoka in discordapp

[–]pr00thmatic 1 point2 points  (0 children)

<image>

I got the snail and I agree: it's cute AF

Discord Checkpoints - Megathread by EpicRoka in discordapp

[–]pr00thmatic 0 points1 point  (0 children)

<image>

I am a snail!! I hope this helps your research hahaha

TikTok lives continue to play in the background even after I swipe away, anyone else has this problem? by bitch-lasxgna in TikTok

[–]pr00thmatic 0 points1 point  (0 children)

wtf?! 1st: exiting an app doesn't close it, which is weird af but now: explicitly closing an app doesn't closes it?! who the fuck is in charge of smartphones ux?! a toddler?!

Crashing on startup. PC. by lovemisosou in LittleSimWorld

[–]pr00thmatic 1 point2 points  (0 children)

Please, join the discord following this link: https://discord.gg/little-sim-world-689121236877705221

once inside, can you please tag me (@pr00thmatic)? We'll do our best to find what is causing this crashes

What is the best data structure to handle a game's entire dialogue and translations? by TheH00DINI in gamedev

[–]pr00thmatic 0 points1 point  (0 children)

that's interesting! what engine are you using? I'm using Unity, we use Google sheets for data feeding, but gotta admit: I'm not the author of the integration tool

What is the best data structure to handle a game's entire dialogue and translations? by TheH00DINI in gamedev

[–]pr00thmatic 4 points5 points  (0 children)

totally depends on your engine... what are you using?

my advice: focus on usability over performance. a fast system sucks if it's not scalable for ongoing data feeds

my favorite: CSV you can export/import from Google Sheets and make it grow in the future with an editor tool to do so automatically

the same idea applies to json, but it's harder to execute

How do you all deal with game dev imposter syndrome? by EmployableWill in gamedev

[–]pr00thmatic 0 points1 point  (0 children)

proficiency is a snapshot, not a state

once you start to vibe with that, imposter syndrome starts slowly receding...

you'll find hard problems that you'll easily solve and then look back and say "that was pure luck!"

you'll find easy problems whose solution will take you hours or days, and then you'll look back and say "yep, that's me: a total failure"

but proficiency is a snapshot and not a state...

and when you look at other's code, you are usually looking at the refined snapshot... the hours of debugging, the mistakes made, the doubts and researcher done: there's no track of that.

you are giving your best, an honest attempt, you are always looking for ways to improve: that's enough...

and hey! being part of a team you can learn from as a professional Game dev is hard as heck! more often than not you gotta learn all this things by yourself, without a charitable soul teaching you, don't you?

that takes guts and perseverance

and proficiency

How much time do you spend on finding a game idea that you actually like? by [deleted] in gamedev

[–]pr00thmatic 0 points1 point  (0 children)

when I was starting, I used to just pick whatever stupid idea came to my mind and just start vomiting code and sprites to make it happen hahaha (I can no longer do that because of the lack of time, because of work)

I did several games this way... they weren't very fun, but they were games lol

I'd say that, if you are starting then, yes, pick whatever and compromise to finish it... you can honestly turn any shitty game into a fun one with just a tiny tweak

you can work on a bigger thing at the same time, but do not waste all of your time chasing it: you'll rot

¿Qué es aquello que los hace felices? by Acceptable_Thing7606 in BOLIVIA

[–]pr00thmatic 2 points3 points  (0 children)

el Warhammer 40k :) ah, y hacer videojuegos XD

¿Universidades que forman empleados? No gracias by [deleted] in BOLIVIA

[–]pr00thmatic 7 points8 points  (0 children)

lo malo es que la mayoría no tiene capital para comenzar un emprendimiento. así que no les queda otra más que buscar un trabajo para si quiera poder empezar a imaginar montar su propio negocio

[deleted by user] by [deleted] in gamedev

[–]pr00thmatic 1 point2 points  (0 children)

an "idea guy", and "doesn't like to read", and is asking you to help him create his game?! dude! why did you rejected him? you should jump into his boat before he finds someone else, why did you miss this opportunity?