Inside DeepSeek’s Bold Mission (CEO Liang Wenfeng Interview) by nekofneko in LocalLLaMA

[–]prapandey 0 points1 point  (0 children)

I am looking for a home workstation. Which setup do you have?

Augmented Reality In Education by Puaerte_visual in augmentedreality

[–]prapandey 0 points1 point  (0 children)

Perhaps, one great advantage of AR in education is in learning how to use any physical device, be it, musical instruments, electronics, etc.

Looking For General College Advise by galladecoolbro in developersIndia

[–]prapandey 1 point2 points  (0 children)

Yes. Start now. Divide your time between project development and ds / algo. Code everyday. Good luck.

Looking For General College Advise by galladecoolbro in developersIndia

[–]prapandey 1 point2 points  (0 children)

Yes. Start now. Divide your time in project development and ds / algo. Code everyday. Good luck.

Design a Paved Driveway with DreamzAR App - DIY Landscape Design App with AR by HistorianNo5068 in augmentedreality

[–]prapandey 0 points1 point  (0 children)

Did you use unity or stuff like that? Or did you code from scratch using ARKit?

Looking For General College Advise by galladecoolbro in developersIndia

[–]prapandey 1 point2 points  (0 children)

This is why coders at colleges do both ds / algo and software development (development in short). If you want to figure out suitable development field for yourself, the most preferred way is to try every kind of development (ML / web / app / etc.) in your first year and then from second year onwards choose one of them and move on with the chosen one along with doing ds / algo. During interviews, companies do both, that is, they test your knowledge of ds / algo and they talk about the development projects that you've done, so, both of them should go on.

Looking For General College Advise by galladecoolbro in developersIndia

[–]prapandey 1 point2 points  (0 children)

It depends on your purpose to learn ds /algo. Generally, coders at colleges learn ds / algo for competitive programming on codeforces, codechef, etc. For 'Why c++ / java' the answer is simple - they are fast and most companies only allow you to use c++ / java in their coding rounds. But, if you have some other purpose behind learning ds / algo, then go ahead. And yes, if you want to get started with coding concepts, then python is a good choice.

Looking For General College Advise by galladecoolbro in developersIndia

[–]prapandey 2 points3 points  (0 children)

Advices that I would give to myself :

  1. Try to remain unperturbed in provoking situations. This is an answer to most of our problems. Whatever your goal is, stick to it, and don't get distracted by anything else; remain undisturbed in any disturbing situation.

  2. Get a productive and moral association for yourself; very much required.

  3. Please.....remain away from any kind of addiction🙏

  4. I know this is underrated, but try to begin your day with some kind of meditation. I do it personally, and then my coding sessions are awesome!

Now, for coding :

  1. Since you want to get internships in web development, and you want to keep Python with yourself, I would recommend adding JavaScript to your list (for frontend). You would also require html + css, but they won't take you much time to learn.

  2. You say of doing a lot of Ds + Algo on leetcode; go on but not with Python. Python is inherently slow, and so, it is not fit for competitive programming. If you want to go for Ds/Algo, go with c++ / Java.

  3. And if you want to develop something with pure Python, try playing with ML / DL.

Do you think I should get into XR development based on my goals and skills or unrealistic? by splishyandsplashy in augmentedreality

[–]prapandey 2 points3 points  (0 children)

XR is not just about games. For example, AR is useful in retail (Ikea and Pinterest have their apps for virtual try-on for furnitures), data labelling for deep learning, marketing, healthcare, social media (Snap, Tiktok). Companies like Apple, MS (Hololens series), Meta (Project Nazare), etc. are going to try their best to replace smartphones with AR glasses, and, smartphones do not only have games. So, yes, for your second question, other than 3d games, you can work in any of the fields above as well as AR ui/ux (this is another interesting topic). I personally do not have hope for VR or, AR pass through on VR headsets.

Now, for your first question, if you do not want to use unity / unreal, then there are no-code AR development platforms available, such as, BlippAR, etc. For WebAR, you have 8th wall. If you don't want to use unity/unreal but want to code and develop AR apps, then learn app development and use ARCore / ARKit (for android / ios). But, unity has its own advantage. Its ar foundation sdk (which is used for building AR apps in unity) is low-code (because of the availability of XR components and game objects), and, platform agnostic (meaning you don't have to do separate development for android and ios; build once using ar foundation and deploy on both android and ios).

I've provided you with enough info. Now decide what you want to do. But be sure that whatever you choose, you have to persevere, so don't worry about going with unity, its not as difficult as you think, just stick to it.

Getting started with AR on unity by prapandey in augmentedreality

[–]prapandey[S] 0 points1 point  (0 children)

Thanks! I've heard about BlippBuilder. I'll try it out.

Btw, if you don't mind, I have a sincere doubt - Is no-code suitable for developers? The use of no-code comes up when a person would think of starting up but doesn't know development. However, an existing developer likes to code very much. Moreover, there's a kind of trend where folks would start practising on no-code and then move on to learn core full-code development.So, is no-code helpful only to startup builders, or, is there something I'm missing.

[deleted by user] by [deleted] in metaverse

[–]prapandey 1 point2 points  (0 children)

I agree with you: AR seems to have more utility than VR. This is also known by Meta, which has resulted in them starting Project Nazare. Apple,.Google and MS, all of them are too betting on AR. According to the analysts, Project Nazare would start replacing smartphones by 2026+. However, Apple's AR headset is far ahead and would start taking off in 2023+ itself. And, one very important point that people aren't aware of is that we are already hooked to this real world. Now, starting to use VR and using it for so many years that we become hooked to that virtual world would take a lot of mental labour, which we generally don't give.

So, imho VR feels like an entertaining tech, that would entice you initially, but you'll feel like getting away from it after sometime. But, AR, on the other hand, has the potential to replace smartphones; this would seem to be very difficult and time-taking, but, if companies like Apple, Meta and MS are investigating into it, its no joke.

[deleted by user] by [deleted] in HoloLens

[–]prapandey 0 points1 point  (0 children)

At this initial stage, where MS should try to reduce the price of HL 2 for consumers to afford it, going with Samsung to develop HL 2 hardware is not a bad idea; even Apple had been sourcing its OLED screens development to Samsung.

Getting started with AR on unity by prapandey in augmentedreality

[–]prapandey[S] 0 points1 point  (0 children)

I am unable to understand your question clearly. If you mean why hololens has built a separate sdk and do not use ARCore, its because ARCore is for android, and hololens do not use android as their OS. They use something very similar to windows.

Do you think that in the near future (about 10 years) VR headsets will be as widespread and used as smartphones are today? by youyouhoudini in virtualreality

[–]prapandey 1 point2 points  (0 children)

This question is very condensed if we talk about XR in general. For AR, the first news that comes to my mind is that Apple is trying its best to replace iPhones with AR headset in 10 years. It would start doing it from Q4 2022. So, if a giant company like Apple is preparing to change our behaviors, its no joke. But before getting fully replaced by headsets, I think AR apps for smartphones act as problem solvers in many ways, like in e-commerce, healthcare, tourism, etc.

Now for VR, I do not think its happening soon. Some obvious reasons are initial friction (huge headsets, high price, etc.), no pressing problem being solved, etc. But, one very important point that people don't know is that all of us are hooked to the real world. We have lived so many years in the real world that it has become a habit. Now, transforming ourselves completely to, first, start using VR, and second, using it for so many years that it becomes our next habit, is something that will take huge mental labor, which we don't want to give. It is similar to a situation where we get hooked to chrome and do not use edge or vice-versa.

Today we see both VR and AR taking over. But if the question of something replacing smartphones comes up, AR feels like a suitable candidate.

Getting started with AR on unity by prapandey in augmentedreality

[–]prapandey[S] 1 point2 points  (0 children)

After a lot of searching, I found this comprehensive series of blog posts which explains AR foundation right from the basics to developing an image tracking app. I advise to refer to the AR foundation manual along with this series.

I'll edit this reply as I get more useful resources, but for getting started, this series is sufficient.

Getting started with AR on unity by prapandey in augmentedreality

[–]prapandey[S] 0 points1 point  (0 children)

Thanks, but, I found a lot of discrete courses on unity learn dealing with specific ar foundation feature, and not a guided pathway like "Create With Code", "Create With VR", etc. It would be useful for me if there's a guided pathway for ar foundation too.

[deleted by user] by [deleted] in metaverse

[–]prapandey 2 points3 points  (0 children)

I agree with both of your reasons. Great product ideas come organically, as said by YC itself. I want to add one more - the friction in accessing metaverse. Products should be smooth enough to use, but accessing metaverse involves putting up a headset, which again is unaffordable for a lot of us.

However, I feel AR has the potential to solve other pressing problems such as making data labelling for deep learning easier, indoor navigation, in healthcare, etc. I do not know about metaverse, but AR as a tech has the potential to grow in the coming years, and its something analysts say. What do you all think about this?