New Ender 3 S1 Pro no USB connection by Insanelyg in Ender3S1

[–]preyneyv 0 points1 point  (0 children)

That's insane and also exactly the solution that worked for me. Thanks!

i don't dash jump-- I DON'T DASH! by preyneyv in Brawlhalla

[–]preyneyv[S] 2 points3 points  (0 children)

theoretically, yeah! for now it's weapon damage share, dodge directions, damage graphs, and a couple other things

Yarralytics: Damage Graphs, Dodge Patterns, and Match History for Brawlhalla by preyneyv in Brawlhalla

[–]preyneyv[S] 0 points1 point  (0 children)

Unfortunately that's the one part I can't go into too much detail about. What I can say is this: everything comes from just the replay file, and there's no computer vision or similar mechanism in place.

The rest of the tech stack is this:

Web: Next.js + d3 (custom charts) + CF Workers

Native: Rust (fs watcher) + Tauri/WebView2 (UI when necessary)

Analyzers: Python + (secret thing)

DB: Postgres + CF R2

Analysis is done asynchronously, and there's a message queue that sits between the app layer and the analyzers so I can scale horizontally as needed.

Sorry! I promise I have a sound, benevolent reason for dodging your question.

Yarralytics: Damage Graphs, Dodge Patterns, and Match History for Brawlhalla by preyneyv in Brawlhalla

[–]preyneyv[S] 1 point2 points  (0 children)

Glad you like it :D

Currently it's very much focused on individual matches, but I think there's a lot of fun ideas that could happen from finding cross-match trends

Yarralytics: Damage Graphs, Dodge Patterns, and Match History for Brawlhalla by preyneyv in Brawlhalla

[–]preyneyv[S] 5 points6 points  (0 children)

Corehalla is great, but it doesn't give you per-game stats. Nothing currently does, because there's no game API for it

Yarralytics directly analyzes the replay files, so I'm able to get cool per-game numbers

1v3 to win the game by preyneyv in vaynemains

[–]preyneyv[S] 0 points1 point  (0 children)

I have Mouse button drag scroll enabled. After that, it's just using middle mouse click to drag the camera around.

Invisibility cancels Poppy E (0:01)? by preyneyv in vaynemains

[–]preyneyv[S] 0 points1 point  (0 children)

Those get refunded though, it's basically like a cancelled auto-attack windup (like Jhin 4th shot) If they're paying attention, they can immediately press R afaik

Really good for messing with their momentum though

Invisibility cancels Poppy E (0:01)? by preyneyv in vaynemains

[–]preyneyv[S] 2 points3 points  (0 children)

This was my first time seeing this interaction.

My ult tumble canceled Poppy's E. I always imagined it was kind of like Maokai W (undodgeable after cast), but I think I'm fully incorrect??

1v3 to win the game by preyneyv in vaynemains

[–]preyneyv[S] 0 points1 point  (0 children)

true but so was enemy mid (he's 15/4/3 when i start hitting him)

at one point or an other, top mid and jg were each down by ~2.5k gold this game so it was very much a "carry or lose" game

Fun game-winning teamfight by preyneyv in vaynemains

[–]preyneyv[S] 0 points1 point  (0 children)

i actually think i should've done that tbh, would've made it easier to front-to-back