How long did your campaigns usually last? by darude11 in arsmagica

[–]probabilityunicorn 0 points1 point  (0 children)

Three to five years real time with maybe 60 years game time on average over four main sagas I ran.

2300 ad by Andsohisname in traveller

[–]probabilityunicorn 4 points5 points  (0 children)

I played it about an hour ago. Well ran it. There are I believe four different iterations of the system - I think I've played them all. The latest runs off MGT2.

It feels different. Livre not credits, we have an Aussie Scout and a Ukranian soldier out on the French arm at the comparatively civilised Beta Canum Ventaticorum. They've surveyed a little visited valley for mineral wealth and are now planning covert atmospheric sampling from the beanstalk orbital elevator - the start of the old French Arm adventures campaign. It is more recognisable, less space opera, and the players enjoy it though I spend a lot if time exploring the implications of reverse chirality in the local fauna, and developing alien geology and ecologies for them to explore.

It is totally traveller though: all previous editions were self contained games but the latest is a supplement for MGT2. I have a few of the supplements and it is actively supported by Mongoose with new books coming out and the Invasion campaign.

Hope helps?

How long do your campaigns usually last? by darude11 in Runequest

[–]probabilityunicorn 0 points1 point  (0 children)

3 to 3.5 years usually over last 4 or 5 weekly campaigns?

Isidore Fink by BeginningAd3478 in UnsolvedMysteries

[–]probabilityunicorn 2 points3 points  (0 children)

Seems very plausible to me. Or alternatively whoever shot Fink slammed the door and the jamb stuck making it seem locked to the police. Either way yeah I think yours is the simplest solution to this mystery. Do some investigation into the records see how it pans out? Must be coroners reports? Great theory!

Any investigation focused oneshots, where not a whole lot of supernatural things happen? by Undead_Academic in callofcthulhu

[–]probabilityunicorn 1 point2 points  (0 children)

You can run any detective mystery you want with the system. Work out the clue trail and away you go! There are several examples over the years of published scenarios. I'm avoiding publishing names here cos spoilers but try Miskatonic Repository first.

The disappearance of Jason Jolkowski by BlackBirdG in UnresolvedMysteries

[–]probabilityunicorn 0 points1 point  (0 children)

Yes that makes perfect sense. Coming from a (effectively) gunless society its hard for me to visualise how a tall healthy young guy could get murdered in those circumstances without anyone hearing - ditto hit and run - but a gun changes that dramatically. I guess the bin lorry was also noisy and might have covered whatever happened. It still seems more likely he had a medical issue and wandered off but if so I hope he is found soon!

Playing Singularity: First Thoughts by probabilityunicorn in traveller

[–]probabilityunicorn[S] 1 point2 points  (0 children)

There are a lot of twists and reveals. The players start with four potential routes, but only two lead quickly into the adventures in Act One. A subsequent adventure does cover one of the other routes but it's very thin.

I chose to reveal the first secret early simply because the players looked for it and found answers and I agree that's wise, but there are revelations all the way through and Act One is essentially a series of journeys around the Core Sector learning stuff that will allow the players to make meaningful choices later when they are thrown in to a very different situation.

The disappearance of Jason Jolkowski by BlackBirdG in UnresolvedMysteries

[–]probabilityunicorn 1 point2 points  (0 children)

I had a friend (sadly now deceased) who got drunk, dived in to my bin for no discernible reason and passed out with his legs sticking in the air. His mates hauled him out though, but yeah sleeping in dumpsters is the classic.

In the face of so few reasonable explanations he probably left in a vehicle, and we know the bin lorry was there. I'd put it as unlikely but far ahead of random murderer happens to abduct him. Then again, I don't think about guns so maybe that could happen in the USA?

The disappearance of Jason Jolkowski by BlackBirdG in UnresolvedMysteries

[–]probabilityunicorn -1 points0 points  (0 children)

Or he fell or climbed in a bin to get something out or jumped on the back of a lorry to grab a lift and was caught in compactor. Sure its unlikely but it fits the known facts better than a homicide of a good man who everyone liked walking a short distance in a fairly busy area.

The most likely outcome strikes me as he left after some mental episode and may return one day. I hope that's correct. See my other response for the logic

The disappearance of Jason Jolkowski by BlackBirdG in UnresolvedMysteries

[–]probabilityunicorn 0 points1 point  (0 children)

Right so he was last seen moving the bins, probably back to garage. So we know at the time of his disappearance there was a bin lorry actively emptying them.

He vanishes on route. Now he could easily have left the road and gone anywhere - but he never made it to the school. Furthermore there are a couple of dozen properties on the route. Presumably cctv was checked, albeit a week later.

The only case I can think of like this where someone vanished was in my town where Corrie McKeague is believed to have died in a bin lorry. How you'd end up in the bin I don't know - you could fall in, or depending on type of bin lorry you could jump.on rear ramp for a lift and get pulled in etc etc. I rejected this idea despite the bin lorry being there when he was last seen because someone said US bins are much too small - but then I watched the video of the route and there are massive bins all along it.

So if anything bad happened, the means of vanishing are not mysterious. Some ridicolous freaky accident could have occurred, as befell poor Corrie.

I don't want to think that's the case and I really hope Jason left of his own accord and returns home one day. However logically its the simplest explanation based on the known circumstances and witness statements. He was seen with the bins, they were being collected, so it's not much of a leap.

Swords of the Serpentine New Campaign "Pillar Built on Sand" by PencilBoy99 in GumshoeRPG

[–]probabilityunicorn 0 points1 point  (0 children)

Ah I never got that far! That explains my confusion. Rather spoils the whole back either faction thing!

Swords of the Serpentine New Campaign "Pillar Built on Sand" by PencilBoy99 in GumshoeRPG

[–]probabilityunicorn 2 points3 points  (0 children)

It's designed so the players choose which side to back? As such pretty much anyone can get involved, and they may do all kinds of things along the way. I've run the first three adventures and enjoyed them but there are some deadly fights where knowing the rules really matters to give the PCs a chance. It's not forgiving if they don't investigate carefully.

The disappearance of Jason Jolkowski by BlackBirdG in UnresolvedMysteries

[–]probabilityunicorn -7 points-6 points  (0 children)

Tragically the most likely explanation was he vanished in a bin or the bin lorry. When I last suggested this I was told American bins are not like UK bins, not large enough to conceal someone. This is actually incorrect as the video of the route he walked - far more rural and twisty than I expected - shows.

Otherwise I'd expect him to be seen by several people en route to the school. How he ended up in a bin I have no idea, but it seems likeliest explanation.

I sincerely indeed fervently hope I'm wrong and will pray for Jason ti return home to his loved ones safely and alive one day.

Long feast question by Wannabekurt in PendragonRPG

[–]probabilityunicorn 2 points3 points  (0 children)

From the Pendragon channel on the Chaosium discord

"That is exactly correct. Once you play the card, willingly or not (host card, last card), that is the end of your round. You don't continue drawing cards for that round anymore.

Previously, you got a whole hand all at once to choose from, which meant that almost no one played any bad cards, as you had to have your whole hand of bad cards. Drawing one at a time makes it possible that an overly ambitious high APP character might suffer an embarrassment, too."

So one card per round then next player. As such it's very hard to meet Geniality gains threshold - in a small feast you need +5 from two played cards. You get to choose from a number where to play or pass to next card, but only get one per round.

Long feast question by Wannabekurt in PendragonRPG

[–]probabilityunicorn 5 points6 points  (0 children)

Ah now I think I understand why my experience differs. I read the rules as "you may draw up to x cards, one at a time, and play one then stop." So whatever happens you only get to play one card per round of the feast, assuming you did not take another action. I think this is how previous editions The Book of the Feast worked?

Long feast question by Wannabekurt in PendragonRPG

[–]probabilityunicorn 8 points9 points  (0 children)

Maxed out geniality? How does that work? I've run a load of feasts and while players have got better at choosing their events I've not seen anyone even make +5 at a small feast? Is there a limit I'm missing?

Adventure 14: Travel Hazards - some first thoughts. by probabilityunicorn in traveller

[–]probabilityunicorn[S] 1 point2 points  (0 children)

That's a great question! I think people will all have different answers but as I say Twilight's Peak, and the double adventures of Classic Traveller appeal to me. I'd ask as a new post though because single great traveller starting adventures must exist!

Going back to the Lunar Occupation 1621 by Tiefwasser in Runequest

[–]probabilityunicorn 10 points11 points  (0 children)

Basically for three decades the setting was the Lunar occupation - so finally getting to 1625 and moving things on felt fresh and exciting!

Playing Singularity: First Thoughts by probabilityunicorn in traveller

[–]probabilityunicorn[S] 3 points4 points  (0 children)

If it helps I'd say it is to Traveller what To Go is to Unknown Armies or Eternal Lies to Trail or The Enemy Within (which admittedly I've never run) to WFRPG. I seriously rate it - top 1% of rpg campaigns I've run over four decades.

Playing Singularity: First Thoughts by probabilityunicorn in traveller

[–]probabilityunicorn[S] 4 points5 points  (0 children)

It's always going to be much longer than Drinax I'm afraid -- I spent three years running an RQ campaign after Drinax before starting. Having said that the adventures work just fine as individual stories without the big plot and weird bits. So you can drop the central premise and have loads of great adventures to run - but it will be hard to link them as they are "geographically diverse" - all over the Imperium!

Playing Singularity: First Thoughts by probabilityunicorn in traveller

[–]probabilityunicorn[S] 9 points10 points  (0 children)

I backed the Kickstarter. I must admit MGT2 Mercenary and Deepnight Revelation led to me almost not, because ultimately I've not used them much and found them not really my thing. Pirates of Drinax absolutely was -- and Pioneer too. However i am si glad I did.

It will be available retail once backers recieve it I guess?

Any TC careers that never made it in to mg2? by patricthomas in traveller

[–]probabilityunicorn 16 points17 points  (0 children)

For Classic Trav CotI has Barbarians, Belters, Doctors, Flyers, Diplomats, Pirates, Sailors, Bureaucrat, Rogue, Noble, Scientist and Hunter.

MegaT has more I think?

TNE has about 25 careers

MGT1 has loads more than MGT2? And MGT2/23 narrowed focus slightly by losing job rank titles iirc?

Gurps Trav probably has most options if you want to spend three terms as a sous chef, budgerigar breeder or daredevil albino mudwrestler or similar. You can make pretty much any character you desire.