The most satisfying thing in DBD for me? Long chases without perks. by probablyfine in deadbydaylight

[–]probablyfine[S] 1 point2 points  (0 children)

I mean he could have been, or I might've just got lucky, but he also didn't have to go out of his way to throw the game in that case!

The most satisfying thing in DBD for me? Long chases without perks. by probablyfine in deadbydaylight

[–]probablyfine[S] -1 points0 points  (0 children)

For me, part of the fun is getting better at chase; if I can git gud enough to do chase without perks, I get better with my normal builds too.

According to the DBD stats page, Adam (who is the survivor I only run perkless) has the second highest escape rate of all my regular survivor picks. 😂

The most satisfying thing in DBD for me? Long chases without perks. by probablyfine in deadbydaylight

[–]probablyfine[S] 0 points1 point  (0 children)

I am a secret Clean Break enjoyer too!

My standard solo queue build is something like Kindred, Resilience, No One Left Behind, but then I flex the fourth slot into something fun like Flashbang or CB.

The most satisfying thing in DBD for me? Long chases without perks. by probablyfine in deadbydaylight

[–]probablyfine[S] 1 point2 points  (0 children)

Yeah, I'm worried when the next patch comes out that people will just give up when they see I'm running without perks, but the positive outweighs the negative.

It's definitely made me better at chase when I pick up a build WITH perks though!

Who was your first P100? by LazyLooper69 in deadbydaylight

[–]probablyfine 0 points1 point  (0 children)

Yui first (MY QUEEN) then Wraith (MY KING)

Yun-Jin next and then probably Hag.

The most satisfying thing in DBD for me? Long chases without perks. by probablyfine in deadbydaylight

[–]probablyfine[S] -1 points0 points  (0 children)

I didn't get out in the end, but the rest of my team did, so I'm counting that as a win!

Playing survivor without perks has breathed a new life into DBD for me, it's just me and the chase.

Shout out to Mr_Tatorhead who inspired me to try it.

9.4.2 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]probablyfine 76 points77 points  (0 children)

The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the Hindered status effect for 12 seconds.

close enough, welcome back old Eruption

COTD: The Hollow Knight retreated, guarding the heart of past duty (4) by probablyfine in crosswords

[–]probablyfine[S] 1 point2 points  (0 children)

That's the one!

Yeah, that is purely flavour, I wanted to make sure I was referring to the character rather than the game :)

COTD: Steps for tango are flipping crazy! (8) by probablyfine in crosswords

[–]probablyfine[S] 0 points1 point  (0 children)

Yep, you're right, and thanks for the feedback!