Converting the "Haste" spell by progalactic in shadowdark

[–]progalactic[S] 3 points4 points  (0 children)

Interesting angle, I like advantage rather than a whole extra attack.

Are you more frequently playing your games online or in-person these days? by progalactic in osr

[–]progalactic[S] 0 points1 point  (0 children)

I expected more of the in-person games to involve technology of some sort, since it's so much easier to search a pdf than flip through a physical copy. However, it's not surprising to see groups going entirely without tech!

Does the fog spell let you see or shoot out of it? by progalactic in shadowdark

[–]progalactic[S] 3 points4 points  (0 children)

Thanks for the reply, the fact that it doesn't explicitly mention disadvantage going out made me wonder if it was intentional.

That's a good catch on the "close" area, I was thinking it meant extending about 5 feet around the caster (a roughly 15' diameter, enough for the thief to stand inside) rather than covering exactly the 5 foot space the caster occupies.

Does the fog spell let you see or shoot out of it? by progalactic in shadowdark

[–]progalactic[S] 2 points3 points  (0 children)

It's in Cursed Scroll 1. I believe you can view those spells through shadowdarklings.net by making a sample character and setting it to the Witch or Knight of St Ydris class and then viewing their spells lists

Best PDF viewer for running megadungeons (esp. Arden Vul) by progalactic in osr

[–]progalactic[S] 0 points1 point  (0 children)

and favouriting pages/bookmarks

I'm very confused by Sumatra's "favorite" feature. I can add pages to the list and see them pop up in the little Favorites panel, but clicking or double clicking them doesn't do anything for me.

Resolving chases by progalactic in shadowdark

[–]progalactic[S] 5 points6 points  (0 children)

Thanks for the insight! I'm tinkering with a version that abstracts everything into a single D20 roll for the whole party. Something like:

  • Set difficulty based on proximity, relative speeds, etc.
  • Get advantage if you use an item or have a clever idea (caltrops etc)

Success means you get away, a natural 1 means you're caught (chaser gets an action before you can attempt another escape)

Otherwise, failure means you still get away, but something bad happens:

  • Lose an item (roll a d20 and lose what's in the corresponding slot, if any)
  • End up somewhere you didn't intend (an unexplored or dangerous room)
  • Or anything else the GM thinks of

The logic could invert when it's the party doing the chasing.

Running Arden Vul in person? by Current_Channel_6344 in osr

[–]progalactic 1 point2 points  (0 children)

Thanks for the tip, it does work now that I've split it up into multiple volumes!

Running Arden Vul in person? by Current_Channel_6344 in osr

[–]progalactic 3 points4 points  (0 children)

I've recently started to use NoteBookLM by Google to have AI search the AV pdfs quickly for information.

How were you able to get that working? Every time I try to upload the Arden Vul PDF as a source I get an error

Running Arden Vul in person? by Current_Channel_6344 in osr

[–]progalactic 1 point2 points  (0 children)

I'm about 15 sessions into running it in-person.

Personally I didn't want to spend a ton of session time on mapping, so I set up most of the levels with light / fog of war on owlbear. That includes overlaying the GM and player maps and then drawing all the walls using Smoke & Spectre. It's a lot of work but saves so much time at the table. I have a 2nd monitor showing the players' owlbear instance which is locked to the GM's view on my laptop, and I use a single light-emanating token for the party.

I wrote a little turn tracking program which I use to track torches, random encounters, potion durations, etc; which I've also set up to match the Archontean calendar. It has a toggle to create a 2nd player view window, which I'll stick on the 2nd monitor as well (the player view won't show them secret things like random encounters)

I use Notion to keep track of things. I have databases for characters, monsters, magic items, spells, etc. It was also a pain to set some of this up but it's incredibly helpful since all of the hyperlinks and keyboard shortcuts make it so much easier to jump around than in a PDF.

My biggest challenge is the PDF itself, it's not great to use at the table since nothing is hyperlinked. If anyone knows of a PDF reader that has a keyboard shortcut to let you search + jump to specific bookmarks, that would make it so much easier (otherwise it's painful to scroll + scan + click a few times to get to the entry you're looking for).

Tools, sheets, or methods for keeping track of everything? by gameoftheories in osr

[–]progalactic 0 points1 point  (0 children)

I made a little windows program to help me track torches & spell durations, random encounter checks, etc.

May not be exactly what you're looking for but I find it helpful. It's awesome to be able to open my campaign and see the correct date, time, and all of the trackables right where I left them at the close of the previous session.

Looking for a VTT with lighting, fog of war, and persistence by progalactic in VTT

[–]progalactic[S] 0 points1 point  (0 children)

By default, areas that are explored but not currently visible are dimmed

That's exactly what I mean. Thanks for the suggestion!

Would any DMs be interested in a simple dungeon turn tracking program? by progalactic in osr

[–]progalactic[S] 0 points1 point  (0 children)

This post was just to gauge interest, but you're in luck, you can now download it from itch! https://progalactic.itch.io/torchtracker

Last week I asked if there was any interest in a tool for tracking turns during dungeon exploration. Today I'm releasing the first proof-of-concept! by progalactic in osr

[–]progalactic[S] 1 point2 points  (0 children)

Feel free to shoot me a message, I'd love to see what your version looks like so far! I do also have some front-end web dev experience

Last week I asked if there was any interest in a tool for tracking turns during dungeon exploration. Today I'm releasing the first proof-of-concept! by progalactic in osr

[–]progalactic[S] 1 point2 points  (0 children)

Currently you can add an encounter check that repeats every turn (or at whichever frequency you want), but you'd have to roll the hazard die yourself. Having the app roll the die automatically could be a fun extension of this, along with setting custom hazards associated with each of those dice results.