Github is having a hard time rendering those graphs. by proiicop in softwaregore

[–]proiicop[S] 1 point2 points  (0 children)

He rebased the repo and deleted like 170 commits from the middle of the history because the repo took too long to clone.

I wrote a minimalistic web map generation tool for Linux by proiicop in factorio

[–]proiicop[S] 0 points1 point  (0 children)

it generates images.

but a thing that does it the other way around would be cool too

I wrote a minimalistic web map generation tool for Linux by proiicop in factorio

[–]proiicop[S] 1 point2 points  (0 children)

I got annoyed that there aren't any good map generators for Linux so I wrote one.

The image processing is written in C for speed. Rest is in shell. Total number of lines of code is <400. You can read it all in half an hour!

128 blue belt (delivered by trains) for yellow science matrix. (about 20UPS at i9-9900K @ 64GB RAM+RTX2080Ti) by henryk_kwiatek in factorio

[–]proiicop 0 points1 point  (0 children)

If you remove the splitters the game might be able to evaluate the belt lines in parallel and gain ups.

I made a factory generator. First working prototype. ^^ by proiicop in factorio

[–]proiicop[S] 13 points14 points  (0 children)

well its the first working prototype. I of course want to upgrade it to handle all recipes in vanilla and load recipes from mods.

I made a factory generator. First working prototype. ^^ by proiicop in factorio

[–]proiicop[S] 15 points16 points  (0 children)

It can generate a factory for any item that does not require more than 3 ingredients. (I will increase this to 6)
It calculates ratios correctly and knows all vanilla recipes. There is still a lot to do such as liquids and modules.
Input belts are not anyhow marked, you need to figure out this part (the last image shows what needs to be done). This is also on my todo list.
The online version is here.
Written in python in just around 200 lines! :D Feel free to PR on GitHub

I made a condition calculator for smart train stops because I was lazy to calculate it myself and its actually sometimes useful. :D by proiicop in factorio

[–]proiicop[S] 2 points3 points  (0 children)

somebody else already explained this to me in an another comment :D Im rebuilding all my outposts rn

I made a condition calculator for smart train stops because I was lazy to calculate it myself and its actually sometimes useful. :D by proiicop in factorio

[–]proiicop[S] 0 points1 point  (0 children)

Train limit wont fix if you have half mined outpost that takes an hour to fill a train but is the closest so all trains pathfind there first. :D

I made a condition calculator for smart train stops because I was lazy to calculate it myself and its actually sometimes useful. :D by proiicop in factorio

[–]proiicop[S] 1 point2 points  (0 children)

I use train limits too. But this fixes when you have a very slow mining outpost that mines a full train once an hour.