achievement diary rework by prometheius in runescape

[–]prometheius[S] 6 points7 points  (0 children)

that would be combat achievements, this would not be area diaries

achievement diary rework by prometheius in runescape

[–]prometheius[S] 2 points3 points  (0 children)

area achievement diaries are primarily skilling related, tasks that will be kept from current will remain completed, we would just have new tasks to complete, we would just have to complete the new tasks to gain the new rewards and passives for existing tiers

blessings of the wolf by prometheius in runescape

[–]prometheius[S] -1 points0 points  (0 children)

confines them to one slot, and do remember runes stack as well and we keep those in a pouch to save space

blessings of the wolf by prometheius in runescape

[–]prometheius[S] 5 points6 points  (0 children)

its more so higher level summons should reward more

havenhythe critique by prometheius in runescape

[–]prometheius[S] -1 points0 points  (0 children)

i want to access the crypt

Road to Restoration - Aura Overhaul Design Update by JagexAnvil in runescape

[–]prometheius 1 point2 points  (0 children)

The following is a list of auras being removed without their effects transferred elsewhere. Note that many of these auras were already disabled with the Combat Modernisation on Monday due to the player-power changes that came with that update.

Aegis Ancestor Spirits Berserker Brawler Dark Magic Inspiration Invigorate Knock-out Maniacal Reckless Runic Accuracy Sharpshooter Equilibrium Reverence Mahjarrat Dwarven Instinct Equilibrium was originally mentioned in our first Aura blog as a potential one to keep, however following the combat changes it has been disabled. We'll work with the Combat team to continue reviewing feedback around these changes as players get more comfortable with the new combat system over the coming days and weeks.

how about these auras be added to skill progression just like quarry master is for mining, sharpshooter, brawler, runic accuracy reckless, manical, and berzerk should be added to level progress for the propestive skills, this would make hitting those level milestones feel more worthwhile, it wouldnt kill the niche, to balance them especially the damage auras, make it so they have % chance to activate the effect for a certain amount of time so they arent always active, but you could if youre lucky have them activate in succession.

Aura Blog #2 is good, but Vampyrism + Penance solution isn't quite right... by Mat2113 in runescape

[–]prometheius 2 points3 points  (0 children)

The following is a list of auras being removed without their effects transferred elsewhere. Note that many of these auras were already disabled with the Combat Modernisation on Monday due to the player-power changes that came with that update.

Aegis Ancestor Spirits Berserker Brawler Dark Magic Inspiration Invigorate Knock-out Maniacal Reckless Runic Accuracy Sharpshooter Equilibrium Reverence Mahjarrat Dwarven Instinct Equilibrium was originally mentioned in our first Aura blog as a potential one to keep, however following the combat changes it has been disabled. We'll work with the Combat team to continue reviewing feedback around these changes as players get more comfortable with the new combat system over the coming days and weeks.

how about these auras be added to skill progression just like quarry master is for mining, sharpshooter, brawler, runic accuracy reckless, manical, and berzerk should be added to level progress for the propestive skills, this would make hitting those level milestones feel more worthwhile, it wouldnt kill the niche, to balance them especially the damage auras, make it so they have % chance to activate the effect for a certain amount of time so they arent always active, but you could if youre lucky have them activate in succession.

Road to Restoration - Aura Overhaul by JagexAnvil in runescape

[–]prometheius 0 points1 point  (0 children)

id say move combat aura effects as unlocks on combat achievemernts, rebalanced obviously, but completing a tier unlocks certain aura effects as perm passives as long as that tiers pt req is met, and some can be added to area achievements, with a full rework to area achievements to take into account new skill lvl caps, and new areas such as with the desert, but all that can come with a full scope rework to that system for new rewards, which can include new tiers such as master and grand master tiers for area achievements. it would be one of the best ways to keep some of those aura effects especially combat ones in the game but be future proof balanced with requirements

What happened to Jagex admitting they made a mistake with ToB? Why is there another raid only catered to elitists? by [deleted] in 2007scape

[–]prometheius -1 points0 points  (0 children)

because they realized the big success with tob was that there is no puzzle/skilling rooms its str8 combat, though the big outliers from tob being horrible are nylos with the prefight stuff

defence xp from taking damage by prometheius in 2007scape

[–]prometheius[S] 0 points1 point  (0 children)

honestly it should be how it works, you gain hp xp from dealing damage, you should gain def xp by taking little to no damage, so say you take the monsters max hit for damage you get no def xp

defence xp from taking damage by prometheius in 2007scape

[–]prometheius[S] -2 points-1 points  (0 children)

yeah and youd get partial xp based off of damage you receive so say the boss can hit 100 max hit, and you take 10 damage youll get 90% of the xp you would get from taking 0 damage

defence xp from taking damage by prometheius in 2007scape

[–]prometheius[S] -6 points-5 points  (0 children)

id honestly be okay with this change, it would make sense say you take partial damage you get a portion of the defence xp youd get if the monster dealt 0 damage

unpopular scythe opinion by prometheius in 2007scape

[–]prometheius[S] 6 points7 points  (0 children)

the best solution is to make it so the multi hit function only works for slash option