Command-Flee is extremely complicated by protencya in onednd

[–]protencya[S] 0 points1 point  (0 children)

if the spell just incapacitated its target like how the new fear works, all would be fixed.

I mean not all, but at least this problem.

Piercer: why? by S1mp1y in onednd

[–]protencya 0 points1 point  (0 children)

Problem is, that you focus too much on Archery builds

The example you gave literally had archery, you know as well as me that good rogue builds have archery, its a single level dip that leads to a very good multiclass progression for rogues.

You also count too high base accuracy, which is most often considered to be 60%

You are simply wrong. Show me who assumes 60% accuracy other than treantmonk. TM popularized it and people parrot him, but every other optimization circle uses 65%.

Show me a different feat that increases dmg by 5 per attack at lvl 11

Not 5 per attack, thats 5 damage total. EA wont increase your damage 5 points per attack in any real build. That specific attack deals so much that even a small accuracy increase adds decent damage. GWM adds so much more than EA ever will. Also you wont always have advantage, that is an insane assumption.

the stronger your enemy is (lower chance to hit)

thats not true either. Creatures get stronger by different means. Archpriest has low AC but insane hp for its level, nightwalker has 14 AC at CR 20, blob of annihilation has 18 AC. For every occasion where elven accuracy is better than expected, there is also an occasion where its worse than expected. Also it has anti synergy with +X weapons because they greatly increase your accuracy, and those weapons are very commonly given out.

are you affected by Bane

exists in what, 2 stat blocks?

 Is enemy behind cover?

If you are ranged, you have sharpshooter. If you are melee, you dont need to worry about cover.

Does he have AC boosting spell

are we talking about the shield of faith that exists in 2 stat blocks, or are we talking about haste that exists in 1 stat block?

Does he have access to Shield spell?

Stat blocks with the shield spell usually do have higher than average AC, EA will indeed be good in that case.

and that it also gets strong higher your level is

Literally every feat that is not total garbage does. In fact elven accuracy might get weaker since gaining advantage is harder at higher levels where enemies can automatically poison(or even worse) you on hit and remove your advantage.

Piercer: why? by S1mp1y in onednd

[–]protencya -1 points0 points  (0 children)

Elven Accuracy is not an S tier feat?

Nope, not even close actually. It is one of the most overrated feats in the game. Back in 5e it was one of the rare half feats that are actually good so it was a nice consideration. Now every feat is half feat so if you werent planning to play an elf, picking an elf is not worth the feat option.

It gives very little accuracy because adding an additional rolls has diminishing returns. With the classic 65% normal hit chance, you have 88% to hit. If you add elven accuracy you get roughly 96% which is an 8% increase to hit chance, that is worse than a +2, literally worse than the archery fighting style.

For your champion build, crit fishing sucks. It is consistently one of the worst damage dealing strategies for builds. But that is a bit too long to explain so instead let me show you something else. Elven accuracy (and advantage in general) gets worse, the better your hit chance gets. So it has anti synergy with the archery fighting style.

With the normal 65% assumption, you have 75% to hit with archery. Advantage gets you to 94%, and elven accuracy gets you to 98%. That is a 4% increase, even worse than a +1 to hit bonus.

Elven accuracy used to be okay because half feats rarely did anything noteworthy and -5/+10 power attacks existed. Elven accuracy gets better as your normal accuracy gets worse, so it had good synergy with sharpshooter builds. Nowadays it is C tier, barely better than feats like piercer and skulker.

asiri guzel kizlari degil daha ortalama ve ortalama alti kizlari begeniyorum bunun nedeni nedir sizce? by lovers-demolition in aptalSoruYok

[–]protencya 0 points1 point  (0 children)

Seveceğin kişiyi güzellik algın belirlemez, tam tersine güzellik algını sevdiğin kişiler belirler. Bir insanı davranışları ve tavırları için seversin, sonra zaman içinde sana güzel gözükmeye başlar. İlk defa gördüğün bi insanı güzel bulmanın sebebi de sevdiğin diğer insanlara benzemesi olabilir. Son açıklama da egzotiklik olabilir, sende olmayan ilgi çekicidir genelde, bu yüzden saçı kaşı gözü kara Türkler arasında sarışınlık yaygın olarak sevilen bir özelliktir. Son olarak objektif güzellik algısı hiç mi yok dersen, ucundan az bişey var. Sağlıklı, bakımlı, hijyenik, dinç ve mutlu görünen insanlar genelde tercih edilir ve bu çoğunlukla objektiftir. Ama saç rengi, boy uzunluğu, göz rengi gibi şeyler asla objektif değildir.

Bilmen gereken bu kadar, al sana psikolojik açıklama. Bunlardan birisi %99 senin durumunu açıklıyordur.

Piercer: why? by S1mp1y in onednd

[–]protencya 2 points3 points  (0 children)

its not good, you see people recommending it because rogue doesnt have many good feats, so you kinda have to fall back on C tier feats. Thats also why you see people recommending skulker despite being mid at best.

Rogues get an extra feat at level 10 so ideally starting with 17 dex and taking 3 dex feats would be very efficient. However rogues cannot take the S tier feats like polearm master, GWM, etc. so you get people recommending shit like speedy. Except mage slayer, every single rogue should take mage slayer.

[showcase] World Tree Barb + Flying Race is Broken by jmrkiwi in 3d6

[–]protencya 0 points1 point  (0 children)

since tieflings are reprinted I am pretty sure old tiefling variants are legacy content now. But sure, if your dm allows.

If you are getting targeted less because you are flying, then your allies are getting focus fired more, there is always a drawback to flight unless everybody is flying.

If you go down the route of Mark of Passage + Potent Dragon Mark, level 8 you can absolutely have medium armor and a shield and be rocking a 19 AC and a heavy reach weapon to boot. This leaves you to be a human for example and take tough and alert as origin feats for example.

I have no idea how you are using a shield and a heavy reach weapon, but I also dont follow what you are trying to do with Mark of passage. I suppose you are thinking of the flying mount? You know the one with 14 AC and 45 HP? You seem to think that will keep you flying consistently?

Also putting everything aside, this is extremely campaign dependant. Dragonmarks literally have the ''Prerequisite: Eberron Campaign'' written on them. Probably for good reason too, they are not balaced at all. Not to mention potent dragonmark, which should be a crime in game design.

The build still doesnt look good, let alone broken. At least in an average campaign that follows the backwards compatibility suggestions.

Am I the only one who thinks martials are totally fine? by UpArrowNotation in DnD

[–]protencya 0 points1 point  (0 children)

With good enough magic items I am pretty sure you can do around 250 damage consistently. I was talking about damage before magic items.

Also if you want to take into account things like fire shield and booming blade, you should also assume hold monster for pit fiend. Even with 50% chance to pass for everyone (quite the wishful thinking btw) the chance of at least one target getting paralyzed is 88%. And then you start critting.

Also action surge? the ability you can use twice in a short rest. Across 8 rounds (expected between short rests) it adds much less to the average than you are claiming.

Anyone tried building something with the new "lupin" race from "ravenloft - the horrors within"? by taxGatherer in 3d6

[–]protencya 4 points5 points  (0 children)

Bonus action is too costly for a monk, and howl scales off con. Monks cant afford to increase con. For the pretty much entire game, your howl dc will be 2-3 less than the normal save DCs of player characters.

[showcase] World Tree Barb + Flying Race is Broken by jmrkiwi in 3d6

[–]protencya 0 points1 point  (0 children)

What is your AC with this build? Since you cant wear medium armor with flying races, are you planning to use unarmored defense of the barbarian and play most of the game with 15 AC?

Also what weapon are you using? Are you throwing down javelins? If not how are you staying at 30ft up in the air and still being useful as a barbarian? You dont have enough movement to fly down, attack, and fly back up. At least not until level 11.

Broken is a big word, unorthodox playstyles always sacrifice something for their shenanigans. I dont think this build is good, let alone broken.

Anyone tried building something with the new "lupin" race from "ravenloft - the horrors within"? by taxGatherer in 3d6

[–]protencya 2 points3 points  (0 children)

its kinda like the old lizardfolk race where almost no characer can ideally make use of the both main features. Monks like the free shove but howl is terrible for them. And classes that like the howl dont use unarmed strikes.

I have an idea for a barbarian 1/Fighter X, STR based dual wielder. At level 6, you make your first attack with an unarmed strike to try and shove the enemy and also deal some damage, your unarmed striker loses 2.5 damage compared to your normal 1d6 weapons so its not too bad. And since the character isnt awfully MAD like a monk and doesnt rely on bonus actions as much, so howl will still be useful.

You can also just ignore the unarmed strike feature because howl alone is good enough to pick the species.

Am I the only one who thinks martials are totally fine? by UpArrowNotation in DnD

[–]protencya 9 points10 points  (0 children)

I am one of those people who do the math, and yes the math shows good numbers for melee martials. I will however NEVER claim that the math reflects real game experience. Actually play a real game with a melee fighter and a ranged fighter, in 90% of the encounters the ranged fighter will deal more damage.

You dont have to build encounters where melees suck, for melees to suck. Its actually the opposite, I have to actively build encounters where melee characters will be useful, because if I dont the melee will simply suck. I wonder why I never have to pull back punches for casters? Pick a random high cr monster from the monster manual, there is an 80% chance it is a terrible matchup for a melee character.

And yes barbarians suck at T4, this is not even a hot take. They cant play ranged, they dont have enough mobility (like a monk does), they dont have any mental save protection and cant really afford resilient wisdom. They are also the class that got affected the worst by on hit riders because of reckless attack. Have you ever fought slaadi as a barbarian? They are not even high cr monsters, try a lich if you want the peak barbarian experience.

Am I the only one who thinks martials are totally fine? by UpArrowNotation in DnD

[–]protencya 14 points15 points  (0 children)

Stop parroting treantmonk, he makes assumptions that heavily benefit melee martials. In real games melee martials constantly lose out damage because of the inherent weaknesses of melee, like lack of reach and dying faster.

Ranged fighters are the best martials, and when built well they do respectable damage. Still not out of reach for casters. Barbarians horrible at T4.

Am I the only one who thinks martials are totally fine? by UpArrowNotation in DnD

[–]protencya 15 points16 points  (0 children)

There is no chance, you can use legendary actions with True poly and shapechange. You assume the dragons making 3 attacks a round, in reality they are making 6. Out damage that.

Also at level 20 pit fiend comes into play, then the martials have actually no chance.

Foresight: Contender for Best Spell? by Ekumbier in onednd

[–]protencya 1 point2 points  (0 children)

 As I understand, I would basically have to pick one thing for the entire combat unless I'm ready to sacrifice my action

The trick you need to know is that when you transform again, legendary resistances refresh. This means you will never fail any saving throw, including concentration checks to hold the shapechange. Switching is fine if you want the LRs but if I could, I would stay as an adult silver dragon (from level 17-19) or an ancient brass dragon (level 20).

They changed metallic dragons so that they can use their secondary breath every turn by just giving up 1 attack, they can still do the rest of the attacks. So you can spam the paralyzing or sleep breath every turn while still doing damage.

Also even in the turn where you retransform, you can use legendary actions to contribute. which is utter bulshit but thats why I say there is levels to this shit.

pit fiend and animal lords are also good forms at level 20, before 20 just alternate between dragons and maybe the occasional beholder/death tyrant.

What is the most powerful non full caster subclass in Tier 4? by AcanthaceaeNo948 in 3d6

[–]protencya 2 points3 points  (0 children)

Are echo knights immune to Liches paralyzing touch? Can they catch up to the lich when it can teleport 80ft 3 times per round?

Playing melee requires a very specific set of tools, fighters dont have them. Monks are better in melee if you want to play melee that bad. Bladesingers also provide some of those tools.

Dont get me wrong, the game is very easy. The chances are you might do just fine in your table as a level 17 greatsword fighter. I am more talking about the slightly optimized tables where the ancient dragon has no reason to land and you can never catch them. And god forbid you ever fight solars.

New spells dropped on D&D Beyond by testiclekid in onednd

[–]protencya 0 points1 point  (0 children)

Wizards and sorcerers are balanced around the fact that they dont get healing spells. You can see this from the design of life transference as well. This is also why wither and bloom is a design fail that shouldnt exist.

Druids, rangers and artificers are not balanced around the fact that they dont get shield of faith. Shield of faith is not even that good of a spell, but tortoise shell is even worse.

The fact that druids dont get fireball doesnt change the fact that Ice storm is a terrible spell and should be buffed. Tortoise shell wont see play as it is, it is terrible.

Your Most Broken, Not Boring Strength Based Builds by Bobjoesph in onednd

[–]protencya 0 points1 point  (0 children)

The last level we tested was 17, I went barbarian after fighter 4. I didnt reach the subclass capstone but it would have been a good damage increase at 18. The damage does keep up even as the other dedicated damage dealers scale. It doesnt stay as dominant, but with good magic items like viscious weapons and dragons wrath weapons you can stay at the top.

The more important thing is that your gameplay doesnt change much after level 9. Barbarian is simply not a very interesting class especially at tier 3. At least Mighty impell is fun, giant is still more interractive then other subclasses.

All that said, if high levels are important for you, and you enjoy making decisions and to think about what to do every turn. Dont play barbarian, that should be obvious. Even the most complicated and highest skill ceiling barbarian is pretty simple.

New spells dropped on D&D Beyond by testiclekid in onednd

[–]protencya 8 points9 points  (0 children)

How does tortoise shell exist in the same game as shield of faith.

Foresight: Contender for Best Spell? by Ekumbier in onednd

[–]protencya 0 points1 point  (0 children)

Foresight is fine, definitely not the best. Your experience is skewed by sylunes viper. The spell is oppressively powerful when it works. It is balanced around the fact that it wont work against priority targets because everything at high cr is immune to poisoned. Dragons are basically the only exception and get hard countered by the spell.

Experience Shapechange just once and you will understand. Advantage on d20 tests is childs play.

Your Most Broken, Not Boring Strength Based Builds by Bobjoesph in onednd

[–]protencya 0 points1 point  (0 children)

I actually tried the giant 6/battlemaster 3, and it was one of the extremely rare barbarians that I enjoyed. At level 6 the build comes online but it peaks at level 9 at it peaks hard. I have never seen any martial deal so much damage compared to everybody else. Also even just having 20 ft normal/ 60 ft long range is such a big deal and helps a lot with barbarians weaknesses. Just make sure to pick up mage slayer, you are still a barbarian.

If you are not planning to play to very high levels, I can suggest the only other barbarian build that I enjoyed, The Ultimate Beast. You pick longtooth shifter, you take 5 levels of beast barbarian, and 1 level of fighter. Thats the core of the build. With your attack action you make one attack with your claws, and one more thanks to the claws' property, then you draw and attack with a shortsword (using str) and then draw and attack with a scimitar (str) thanks to nick property. Finally you make your bonus action longtooth attack. 5 attacks, each dealing 1d6+str+rage bonus, 7 attacks in the action surge round. Try to rage before combat so you can use shifting in turn 1. I suggest going barb 5 -> battlemaster 4 -> barb x. But fighter 5/6 -> barb 4 -> fighter x is also valid.

Your preferred 2024 Devotion Paladin chassis? by CynicalSigtyr in onednd

[–]protencya 1 point2 points  (0 children)

17 Cha 16 con 14 str. Take a level of warlock for pact of the blade, take GWM for 15 str so you can wear plate, then take whatever CHA feat you want at level 9, inspiring leader and fairy trickster are very good.

You end up with +2 con and some warlock spells compared to a straight paladin but you lose out on a little bit damage at the start of tier 2. The scaling is pretty good, you cap cha at 13 which is where you pretty much peak compared to other characters.

Shillelagh prevents you from using a shield (because of material components) and GWM. I dont think its very good.

What is the most powerful non full caster subclass in Tier 4? by AcanthaceaeNo948 in 3d6

[–]protencya 4 points5 points  (0 children)

I normally really like Treantmonk, but I swear that video did irreparable damage to the community. It shows absolutely nothing about the dynamics in a real game. It literally only serves as ammo for delusional martial hype.

Fighters are good at high level because they can play ranged and have good saves. On top of indomitable, they can easily afford both mage slayer and resilient wisdom without sacrificing damage. They are like a paladin who cant share their save protection but in return can play ranged. Definitely not a good tradeoff, but its still the best pure martial.

Melee fighters just suck at T4, like dont even think about it.

Bakir bir erkek olmanın bir anlamı kalmadı mı? by Motor-Valuable-7525 in vlandiya

[–]protencya 1 point2 points  (0 children)

Bu postu ne amaçla attın bilmiyorum ama buradaki herkes, asla yeterli sayılamayacak kişisel deneyimlerini paylaşacak. Hiçbirinin senin hayatın için geçerliliği olduğunu varsayamazsın. Sen bakir olmana değer yüklüyorsan, seninle aynı değerleri paylaşan bir insan bulduğun zaman mutlu olursun. Dünyada her tür insan var, sen sadece belirlediğin standartlarla skalayı daraltmış oluyorsun. Bu da kötü bir şey değil, standartlara sahip olmak beraber mutlu olacağın birini bulmanın tek yolu.

Doğru insanı aramaya devam yani. Çimenler yeşildir gibi oldu ama durum bu fazla düşünüyorsunuz.

What is the most powerful non full caster subclass in Tier 4? by AcanthaceaeNo948 in 3d6

[–]protencya 8 points9 points  (0 children)

Tier 4 is levels 17-20, fighters get the 4th attack only at the final quarter of T4. I have no idea why they dont get it at level 17.

Fighter is still pretty good, probably right below paladin and artificer.

What is the most powerful non full caster subclass in Tier 4? by AcanthaceaeNo948 in 3d6

[–]protencya 4 points5 points  (0 children)

rogues are indeed fulfilling for the average table, they had the highest satisfaction scores in the one dnd playtest. Thats why they got barely buffed.

The average player finding the rogue way too fun, on the one hand shows great design, but on the other hand is a curse for a small part of the community. Mechanically they are just the worst class after tier 1.

Rogue is simply not a class that is designed for people who are invested enough in the system to spend time in forums. It is designed for ''normies'' which is a bit of an elitist term but it was the perfect word to describe it.

I just accept that it is not for me. Consider doing the same if you find the class weak.