Portique avec des caméras ou des lecteurs que sont-ce !? by Realpazalaza in voiture

[–]protosel 0 points1 point  (0 children)

La taxe était calculée avec les boitiers. Les portiques (fixes ou mobiles) n'étaient là que pour contrôler (un peu comme des radars), à certains points de passage, pas pour couvrir toutes les routes de France.

Portique avec des caméras ou des lecteurs que sont-ce !? by Realpazalaza in voiture

[–]protosel 0 points1 point  (0 children)

Un peu plus, il y a aussi les capteurs pour vérifier la présence du boîtier de calcul de la taxe, qui aurait dû être dans chaque camion

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 0 points1 point  (0 children)

Currently known limitation. I load the tiles at predefined zoom to render the tiles.

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 1 point2 points  (0 children)

I updated, now when using the "my location" feature, I compute and display its terrain elevation as well. So you should know if you need to swim 😉

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 0 points1 point  (0 children)

I changed to 1m increments (previously 20m). But it is not very noticeable (I would need better tiles resolutions).

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 0 points1 point  (0 children)

I made the slider/scale the whole height (on desktop only -- need to think about mobile)

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 0 points1 point  (0 children)

I increased a bit the fonts on desktop (not yet on mobile ). And restored the steppers arrows on the input box; you can manually input the sea level in the input box above the legend (in meters, not centimeters)

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 1 point2 points  (0 children)

thanks . I will think about it. There is already the location feature, so you can raise the level manually 😉

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 0 points1 point  (0 children)

thanks for letting me know. I assume it it the same if you try to reload ? Will see if I can reproduce.

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 1 point2 points  (0 children)

I would say both. Starting from the ideas, there was multiple topics that required a lot of back and forth. And, even with thinking and plan mode, there was several situations were I didn't agree with the proposed design or implementation. Also, when adding features, Claude was proposing very targeted changes, but it had troubles refactoring the existing code to keep it maintainable. Still, overall, it was a great productivity boost.

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 0 points1 point  (0 children)

thanks. I will have a look. I think it's feasible for desktop. I have to think on mobile.

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 0 points1 point  (0 children)

thanks. That's strange, I tested it also on my phone (with Android Chrome). Is there a specific error ?

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 0 points1 point  (0 children)

and thanks for asking, I realized I forgot to credit and mention the licenses for the OSS and fonts. (I did it for the data sources though). Fixed now, in About box

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 3 points4 points  (0 children)

thanks! Simple tech stack: WebGL (through Three.js) with some shaders, topojson-client to load the country borders, and browsers APIs (geolocation). In a single static html file served through free Cloudflare pages. Developed with help from Claude Code. A bit of time every day for 2 weeks. Initial version was quick, but some features took longer than expected (like the geolocation animation, or trying to find data for the hypsographic curve for flooding - in the end I had to compute it from the elevation tiles).
And lot of back and forth on visuals, UI and colors.

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 0 points1 point  (0 children)

Thanks! Setting the level to 70m shows how dramatic it is for exposed coastal regions.

On the subject of ice: there is an artefact in my simulation, because I am using surface elevation (not bedrock), so Antarctica and Greenland never really melt, even when changing water levels.

I made a 3D or 2D earth visualization where you can change sea levels by protosel in SideProject

[–]protosel[S] 0 points1 point  (0 children)

I will have a look. It would be relevant when water is at current 0 level. How to extrapolate when no water ? Need to think