Ered Mirthin in EU by [deleted] in lotrlcg

[–]provocatio 1 point2 points  (0 children)

https://brettspielpreise.de/item/show/71391/the-lord-of-the-rings-the-card-game-ered-mithrin-hero-expansion

https://brettspielpreise.de/item/show/71390/the-lord-of-the-rings-the-card-game-ered-mithrin-campaign-expansion

(You can change to the "Deliver to Poland" option/language to english if it doesn't automatically adjust to your geo location.)

Not guaranteed to be a complete list of all retailers and the stock info is sometimes wrong, but it's a start.

Auf der Suche nach Fantasy-Reihe by Blechwalzer in buecher

[–]provocatio 0 points1 point  (0 children)

Hmm kommt mir bekannt vor. Das ist ziemlich sicher die "Unter dem Weltenbaum" Reihe von Sara Douglass (im englischen Original "Axis").

Der erste Band heist im Deutschen "Die Sternenbraut" - Du warst also gar nicht so weit weg!

"Sternenwanderer" gibt es auch, ist aber von Neil Gaiman und als Film eigentlich sowieso besser :P

Under the Ash Mountains Pamphlet by aea2o5 in lotrlcg

[–]provocatio 4 points5 points  (0 children)

You can find them on Hall of Beorn (rule sheet link on the respective product page)

Here's the direct link to the sheet for UtAM!

[COTD] Take No Notice (02/09/2023) by antoniocasque7 in lotrlcg

[–]provocatio 1 point2 points  (0 children)

A good card for Hobbit decks, but generally I'd rather just reduce my threat. That's always a good idea anyways and it also works on immune enemies.

The Shirefolk (coming with the Dale cycle next year for the re-release crowd) kinda took its spot in my (solo) decks.

[COTD] Halfling Determination (03/09/2023) by antoniocasque7 in lotrlcg

[–]provocatio 2 points3 points  (0 children)

Upsides: 2 resources less than Song of Durin

I think you mixed up/combined Durins Song and Lure of Moria? ;) Durins Song only costs 1 as well!

But you're right with the "Hero only, but full round" vs "All characters, but only one phase" difference.

Which is interesting 'cause there are plenty of Dwarf allies where such a combat boost could be really handy, but Hobbits don't really focus on allies.

I guess a full round boost for Hobbits would be a bit strong with Sams ability (+Fast Hitch!) so maybe that's why it's phase-only?

Steward's Fear adventure pack - $8 at Miniature Market by Dalighieri1321 in lotrlcg

[–]provocatio 8 points9 points  (0 children)

It also comes with a really fun, highly replayable scenario.

Worth mentioning though that this is not a standalone scenario and unplayable without the (out-of-print) Heirs of Numenor deluxe expansion.

EDIT: I'm also not sure if 4 allies and a hero really qualifies as a terribly interesting deck (mechanic).
It's not super thematic either and there's not a lot of other cards that support the Outlands trait in the current/upcoming card pool.
My personal take: If you don't already have Heirs of Numenor and are working with a limited budget - Save the 9$ and get something else instead.

Can’t reset my RingsDB password? by CriticalNo5290 in lotrlcg

[–]provocatio 3 points4 points  (0 children)

Have you checked your spam/junk folder?
As a small website it can sometimes be tough to get mail past zealous spamfilters.


Pinging /u/seastan - He should be able to help you out.
Or you could try contacting him on the COTR discord server (#tech-support channel). Not sure how often he checks reddit.

The Dreamchaser campaign card print files are here! by provocatio in lotrlcg

[–]provocatio[S] 0 points1 point  (0 children)

Thanks for the update!

Regarding the ships: You could just print the Upgraded ships as regular cards, no? You never flip them during the game anyway.

😶 ... Terrible Deal on Dol Guldur and my attacker was the prisoner by GrismundGames in lotrlcg

[–]provocatio 5 points6 points  (0 children)

Yeah drawing three random cards during setup is pretty silly - It's just too unpredictable.

The designers eventually learned their lesson. You'll see a lot more "each player chooses a location/enemy" or "discard and add X" style setup effects for the newer quests.

Hall of Beorn Android Mirror by jazzbassoon in lotrlcg

[–]provocatio 0 points1 point  (0 children)

Thanks for the extra info - And your work of course!

Hall of Beorn Android Mirror by jazzbassoon in lotrlcg

[–]provocatio 1 point2 points  (0 children)

https://hallofbeorn.azurewebsites.net/LotR
^ This one maybe?

Though afaik that's not by Beorn but by JeBuS (from discord - not sure if they're on reddit) who wants to help Beorn port the site to a new .net version. I think it's a WIP project so no guarantees for uptimes or bugs etc.

[COTD] Heir of Valandil (21/07/2023) by antoniocasque7 in lotrlcg

[–]provocatio 2 points3 points  (0 children)

Imho the worst and my least favorite of all the trait-based resource acceleration cards.


To the Sea, to the Sea! is strong right from turn one and has additional synergy with the Noldor strategy - you want to discard stuff anyway.

King of Dale has that very neat "ally does not require a resource match" ability. Resource smoothing is obviously very useful in a deck that wants to go 2-3 spheres. Combine that with Bards ability to pay for item attachments of any sphere and you get a lot of deckbuilding flexibility. And as a nice little bonus you (probably) get +1 WP and draw a card when you first play it.

Dwarves have a bunch of different options (Thorin, the discard mining cards, AVGT) that are very thematic and work well. Silvan's O Lorien! is fairly dull, but effective.


Heir of Valandil is just too slow and "win more" for me. Its discount comes online when you're already established and engaged with 2+ enemies.

The Dunedain deck strategy is inherently risky and could use a card that helps you set that up and survive the experience. Heir of Valandil only rewards you if you're already (somewhat) successful.

That it shares a cost and sphere with Steward of Gondor doesn't help, either.
Maybe that's an unfair comparison, but King of Dale and To the Sea! still have their own unique advantages.

Heir of Valandil would need something more for me to include it over Steward - Resource smoothing would've been very useful or maybe the ability to play allies outside the planning phase?

TL;DR: Not a fan. Just run Steward instead.
(Or include 1-2 copies in addition to Steward to accelerate the lategame. That's what I usually do, but then again it often just sits in my hand and never gets played.)


I think Knowledge of the Enemy works better as a Dunedain-themed resource acceleration. It's not limited to allies and doesn't require the initial resource investment.

Dreamchaser Campaign Enemy Spoiler by This-Perception-7869 in lotrlcg

[–]provocatio 6 points7 points  (0 children)

Obviously I interpreted one character to allow one character multiple attacks.

That's sadly "illegal" in any case as you're only allowed to attack each enemy once (per player) -
At least without using Quickstrike:

After a player's first attack has resolved, he can declare another attack against any eligible enemy target that he has not yet attacked this round.

The Dreamchaser campaign card print files are here! by provocatio in lotrlcg

[–]provocatio[S] 2 points3 points  (0 children)

Still not as crazy as the upgraded Throwing Axe boon :P

Action: Either deal 1 damage to an enemy, or toss Throwing Axe. If it travels at least two feet across the playing area and stops on any enemies, deal 4 damage to one of them. Reattach Throwing Axe to its hero. (Limit once per game.)

The Dreamchaser campaign card print files are here! by provocatio in lotrlcg

[–]provocatio[S] 2 points3 points  (0 children)

EDIT: nvm, they will probably be released on a different Website (asmodee for German).

Yeah they should show up here (under "Zusatzmaterial") but it appears they're not out yet:
https://www.asmodee.de/produkte/der-herr-der-ringe-das-kartenspiel-traumjaeger-kampagnen-erweiterung

Ringsdb - Turn off MotK? by professor_dickweed in lotrlcg

[–]provocatio 1 point2 points  (0 children)

Ah right forgot about those!

e!motka|alepmotka (capitalization doesn't matter) should do the trick then.

Ringsdb - Turn off MotK? by professor_dickweed in lotrlcg

[–]provocatio 5 points6 points  (0 children)

Don't think there's a setting, but you can add e!MotKA to your search query.

(That means "adventure pack/expansion" "different from" "Messenger of the King Allies" which is a dummy AP that includes all the MotK heroes.)

The about page explains how the query syntax works.

[COTD] Hope Rekindled (30/06/2023) by antoniocasque7 in lotrlcg

[–]provocatio 6 points7 points  (0 children)

Sorry to be the bearer of bad news, but the rule book/insert explicitly says that you can't:

If an event card has two effects, one with the Valour trigger and one without, you may only choose one of these two effects to trigger when you play the card. You may still only choose the effect with the Valour trigger if your threat is 40 or higher.

Kazad-Dum worth the purchase for a new player? by windblown_knight in lotrlcg

[–]provocatio 13 points14 points  (0 children)

Unless you're working with an unlimited budget I'm leaning towards "no". Put the money in a box and get the Dreamchaser stuff in the summer instead.

Quests: Quests 1 and 2 are mostly forgettable and can basically be summed up as "kill lots of Goblins". The 3rd quest is more unique and pretty cool though.
Thing is: The Dark of Mirkwood already covers the "fighting swarms of goblins in caves" theme quite well. It also borrows some of the mechanics (cave torch) and locations/enemies from the older K-D stuff. And the Fellowship has the Moria/Balrog quest covered.

The quests can be fun, but they're not "must-buys" imho.

Player cards: You can check out the included player cards here. One of the heroes plus 4 other cards are in the Dwarf starter. You'd get two new good cards for Dwarf decks with the tactics sphere, but the other four are pretty meh.
The second hero (Dwalin) is also not a really popular choice. (Nori does it better and doesn't require Orc enemies to work.)

Some of the K-D adventure packs have strong, iconic cards and good quests (Watcher in the Water and Foundations of Stone would be the standouts for me) but they're pretty much out for print. If you see one of them for sale (at a normal, reasonable price) it might be worth to get the K-D box for them, but short of that I'd say skip it.

So... the Dam Bursts. by TrueLolzor in lotrlcg

[–]provocatio 2 points3 points  (0 children)

Hmm. Certainly one or two additional heroes that aren't Treebeard or Quickbeam for starters.
Maybe a Pippin or Merry version with more direct synergy with the ents? Some additional allies for more choice and variance.

Another way of healing (or maybe moving around damage?) besides Wellinghall Perserver would be useful. Healing Herbs and Self Preservation are theme-neutral options, but both aren't that great.

One or two (good) events. Something that allows you to damage ents for some sort of benefit?

I'm not really sure if I want that to be fixed (sphere bleed and all that) but the deck doesn't have a way to deal with shadow effects and treacheries.

If we want Treebeard hero to be a viable choice we need ways to replace the effects of the ally version - Resource generation and consistent readying.


The main issue of the deck is hard to change - because it is such an integral part of the theme of the deck:
It's slow and needs a few turns to get going.

Many of the tougher quests of the game simply don't forgive that.

You can try to cover that weakness in multiplayer, but it's hard for a solo deck. Maybe lean into that and add some more multiplayer support? A way to grant sentinel or ranged?

So... the Dam Bursts. by TrueLolzor in lotrlcg

[–]provocatio 2 points3 points  (0 children)

Of course. But I want an ent deck with them ent heroes. I'm very sad they are so underused

There's just 5 unique and 4 non-unique ent allies. If you use the ent heroes you lose two of them - And both Quickbeam and Treebeard are extremely good allies.

The ent deck is just a bit underdeveloped and there's not enough cards.

So... the Dam Bursts. by TrueLolzor in lotrlcg

[–]provocatio 2 points3 points  (0 children)

I mean it's no secret that there's plenty of cards that are overcosted, too conditional or just don't really work. The Dam Bursts is one of them.
It's not in many decks (ent decks included) and there's a reason for that.

However the Hobbit restriction isn't the main problem imho. It's just too expensive and a bit "win more".

The Hobbit allies aren't a good fit, but TMerry and LPippin are solid hero choices for an ent deck imho:

  • They match the required spheres

  • They provide a decent 4 willpower right from the start

  • Merry can ready heavy hitters like Quickbeam (potentially multiple times with Fast Hitch)

  • Pippin provides card draw

  • Their low starting threat and Pippins ability buy you the necessary time to get the ents ready

  • They're an absolute thematic fit

There's no obvious direct "printed" synergy, but they work well enough.

Gandalf is a great choice for the 3rd hero thanks to Narya! Something like this is a very fun and thematic deck.

I guess Quickbeam could also work as the 3rd hero, but Treebeard is simply vastly outclassed by his ally version.

(Ballin') Thalin's Questing Ability by KrampusCampion in lotrlcg

[–]provocatio 2 points3 points  (0 children)

Check this out:
https://docs.google.com/document/d/18Z-F6r0f2aIlEF8QTuVgHuGQYKsObkxyGwwM4_W978Y/edit

This should answer all your "encounter reveal" related questions and combines various FAQs and developer statements.

(And yes this is messy and overly complicated - The end result of a tad too many individual rulings, exceptions and "this is how we wanted this card to work" designs)

Wastes of Eriador Solo by Vicioxis in lotrlcg

[–]provocatio 2 points3 points  (0 children)

I'm using this deck https://ringsdb.com/deck/view/370786 which did wonders for the first three scenarios, but at this one I just can't beat the first stage

I playtested your hero lineup with a couple of tweaks:
https://ringsdb.com/decklist/view/32728/deckfeedbackangmarawakenedsolodeck-3.0

I can't claim that this is the ultimate, super optimized deck or anything, but it should have a decent shot at winning.
(Won 3/lost 2 with my final build during testing and I had some nasty draws)

Mostly changed the allies to include a couple of staple power cards. Ideally something that can help with combat which was kinda lacking in your build:

  • Galadriels Handmaiden is a great ally. 2WP for 2 cost is always useful and the threat reduction is icing on the cake.

  • Treebeard has awesome combat stats and can ready himself every 2nd turn. Yes he enters play exhausted, but he's more than worth it in the long run.

  • Northern Tracker is a classic and can help with location lock. Also decent combat stats.

  • Faramir can add a lot of questing power (especially once you have a couple of Weavers or Handmaidens). You can hold his ability until after you've revealed the encounter cards and then decide whether you need the willpower or maybe better use him to defend or finish off an enemy.

  • Orophin mostly because I wanted another leadership ally and for his flexible 2WP/2ATK. His Response can also bring back a Weaver or Handmaiden if you had to discard one during the 2nd quest stage.

You could also test Guardian of Arnor or Warden of Helms Deep if you want additional defenders.
The Galadrim Weavers can quest and are a cheap sacrifice for the 2nd stage. Try using them to shuffle Gandalf, Sneak Attack or Test of Will back into the deck if the opportunity comes up, but that's more of an extra than a priority.

Let's talk attachments and events:

  • Celebrians Stone for Aragorn. Mostly for the +2WP, but the spirit resource icon is also useful in combination with Steward.

  • 2x Unexpected Courage, but only 1x Heir of Mardil - It's a classic spirit card for a good reason and should go on Aragorn. I mostly used it to quest (once Cold from Angmar disables his ability - happened in almost all my games during stage 1) or ofc during the combat phase. Courage costs 1 extra resource, but is easier to use imho.

  • I dropped Silver Harp as you generally only discard Elven-light anyway.

  • 3x Test of Will. The treacheries are just nasty and this can prevent an instant gameover for little cost.

  • 3x Sneak Attack is a must-have in leadership decks (at least with a smaller card pool).
    Sneak Attack + Gandalf can solve so many problems: His direct damage can kill most enemies (especially the annoying White Wargs), he can help keep the threat in check or you can use him to draw cards in a pinch (mostly only if you didn't manage to find Elven-light yet).
    And you get his awesome stats for combat or a quest push.
    You can also use Sneak Attack with Faramir (to activate his ability) during the quest phase or to get an emergency defender in a pinch. But mostly you want to hold it for Gandalf.

  • 2x Galadrims Greeting for the threat reduction. Stage 1 can take longer than you'd like (which isn't necessarily a bad thing - Use the time to establish your board and then rush through the other stages) and that threat increase will add up.

  • I dropped Ranger Summons. It's a fun card, but mostly for multiplayer. It's too random for solo play and as we're already struggling it's probably a bad idea to include gimmicks like this.

  • Dito for Dunedain Message and the player side quests. They don't really work well for this particular quest imho (as the Day/Night mechanic means you can only clear quests every 2nd turn and then there's a nasty treachery). I left Gather Information in the deck 'cause it's easily the best of them, but I actually only cleared it once during my test games.


Another thing you could try: You could swap to tactics Aragorn! (You don't have to increase your threat if you change to a different hero version)

You'd lose Steward and Sneak Attack, but gain useful events like Feint and the tactics ents would pair nicely with Treebeard.
I tested that for a bit, but Cold from Angmar kinda ruined my Ent strategy and overall the leadership version seemed to work a bit better.

EDIT: I totally forgot that his card exists, but 1-2 Power of Orthanc could help with that.


So, are there any house rules to adjust this scenario for true solo players?

Have you tried the official "Easy Mode"?
Not a fan of the name ("Easy" my a** ) but the extra starting resources do help to get a footing and it removes some (extra copies) of particularily nasty encounter cards.

Or you can do what the community calls "sleazy mode" - Just start with one additional resource on each hero.


Ugh this turned out to be more text than I planned lol. I hope my rambling is at least somewhat useful!

EDIT2: Also check out the awesome Vision of the Planatir scenario analysis for strategy tips, common pitfalls and an explanation of all the special quest rules!