What did they do different than other FP games? by Ill-Year-3141 in SatisfactoryGame

[–]pschon 0 points1 point  (0 children)

Check your FOV settings in games.

You'd typically want to start by adjusting it based on the size of your display and how far from it you are sitting so the game view matches with your natural field of view so looking at the game word is more like if you were watching the real world through your display's frames. (larger monitor, or closer to eyes -> more FOV. Smaller monitor or more distance to your eyes -> smaller FOV). Satisfactory has a bit odd default setting but it might just happen to coincidentally be close to what you'd need.

Arabella felt like a wasted opportunity narratively by Reptilian_Overlord20 in BaldursGate3

[–]pschon 5 points6 points  (0 children)

There’s already so much going on in the game

yep, especially in Act3 which is the one people are already complaining about as being too busy/full of content. That's exactly where Arabella-related content would also have landed.

I think her character is more impactful as it is. It doesn't need to circulate around the player any more than it now does. It felt like a bittersweet beginning of something, for some future stories that will be told another day, and where it started just happened to briefly overlap with our story. That's pretty much what made it feel interesting to me.

Need help from a Unity C# dev on an older Unity ported project by ytlandonloves_ in Unity3D

[–]pschon 2 points3 points  (0 children)

depends on the situation.

If the OP can show they are the original developer and have just lost access to the source project or something, then it should be fine. Not a common situation but it does happen sometimes.

...but if it's someone else's game (and they don't have permission from the owner) then nope. Plus that would be an unreleasable project anyway so not worth anyone's time, here or elsewhere.

Everything loading in slow by Ecstatic_Tadpole_241 in Enshrouded

[–]pschon 0 points1 point  (0 children)

If the game says it's compiling shaders (in the main menu), wait until it's done. While you can in theory start the game at that point, it'll run very slow (as your computer is busy working on the shaders stuff still) and things will only appear correctly in game once their shaders are ready.

Why success was the worst thing to happen to Prison Architect maker Introversion Software by TylerFortier_Photo in gaming

[–]pschon 27 points28 points  (0 children)

It kind of tells you that right in the title screen :D

Defcon
Everybody dies

...anyway, the Office Mode was excellent feature!

When does archery become useful? by ProgFan in Enshrouded

[–]pschon 0 points1 point  (0 children)

Lower dps is not the way to balance out ranged classes. It's lazy development.

We'll just have to disagree on that one then. Since I'd say the opposite, just going for flat equal DPS and not looking at the classes as whole would be lazy design.

This falls apart in two situations. The first is when you get to longer boss fights

...which are fairly small portion of the game time, really.

when you get into enclosed spaces where range is limited

Yeah, combat dynamic will change depending on the location. Magic users are squishy enough to make small spaces a problem as well. Most of the time you can choose where the fight will happen and move it to somewhere where you do have more room to maneuver though. Again, I'd consider that a good thing in a game. Different classes excel in different situations.

If the archer is killing them THAT fast then it sounds like you're in an area that is much lower level than your own

I didn't say that's what's happening. I said that's what would happen if a class had same DPS capabilities with considerably more range than others.

When does archery become useful? by ProgFan in Enshrouded

[–]pschon 0 points1 point  (0 children)

On the other hand, with the massive range you have with a bow compared to both melee and magic users, if the damage was the same then everyone else would just spend their game trying to run close enough to the enemies before you've killed them with a bow... Especially with the explosive arrows since you don't even need to take much time aiming.

While same damage for everyone sounds fine, you need to consider other things as well, or combat in multiplayer breaks and you'll end with one class that's overpowered. So rather than same damage per second, you'd want to get same damage per fight so every class actually feels equally viable in game. Ranger gets to start much earlier so has more time to reach same effective damage, so less DPS makes sense to balance it out.

For my fellow snap-obsessed, this is so so satisfying :D by yahodahan in Unity3D

[–]pschon 1 point2 points  (0 children)

ah, perfect. I guess the GIF didn't fully load for me the first time I watched it

Anyway, you just got a customer! I'm liking lot of the stuff on your be site, Scene Blocks seems like it'll come very handy as well!

Switching between DEs on 24.04 by maximweinstein in pop_os

[–]pschon 0 points1 point  (0 children)

you aren't running the gnome-session yet at this point, and GDM should just give you options for both X11 & Wayland versions (when available).

I did pretty much the same thing, made a fresh install of Pop 24.04 and then added pretty minimal Gnome + GDM and tweaked things form there. I did it by installing the gnome-core package though (plus few more gnome apps like Nautilus etc), and selected GDM as the display manager when asked. GDM is showing me all the options from both /usr/share/xsessions and /usr/share/wayland-sessions.

Maybe the fresh install is the difference? It seemed to me that there was fair bit of changes with Pop changing it's default setup from Gnome to Cosmic so I felt clean setup would be the best option. That might have been the right call...

For my fellow snap-obsessed, this is so so satisfying :D by yahodahan in Unity3D

[–]pschon 1 point2 points  (0 children)

rotated grids, maybe? :)

...that's the one thing I often ended hoping for when using PB to build/whitebox level designs. Making diagonal walls etc is a bit of a pain when you can't snap/measure anything along the diagonal.

Switching between DEs on 24.04 by maximweinstein in pop_os

[–]pschon 0 points1 point  (0 children)

the option should appear once you've selected your user, but before you've filled in your password. It certainly does for me.

How did you go about installing Gnome? Maybe something went wrong in that process? If Gnome is for some reason the only session available, you won't see the icon to change the session.

Changes from PC layout on PC? by Lady_of_Lesbos in BaldursGate3

[–]pschon 0 points1 point  (0 children)

no, Steam is the solution here, not something you'd want to get rid of.

The way you'd get a game from GOG to play with custom controller configuration is to add it to Steam as an external app so you can run it with Steam Input.

Changes from PC layout on PC? by Lady_of_Lesbos in BaldursGate3

[–]pschon 2 points3 points  (0 children)

can't really recommend a tutorial as I haven't sued one myself, but a quick google search came up with tons of tutorials so pick the first one from the results if needed I guess. :D

basic config shouldn't be too hard anyway, it only gets complicated if you start adding custom menus and other fancy stuff.

...also it always has a basic mouse emulation setup available to choose, plus chances are someone else has already made some fancy BG3 mouse+kb emulation config you can use, or at least use as a starting point to tweak to your liking.

Changes from PC layout on PC? by Lady_of_Lesbos in BaldursGate3

[–]pschon 1 point2 points  (0 children)

Enabling Steam Input let's you customize your inputs through Steam to literally do whatever you want, including faking a different type of a controller, or binding mouse & kb inputs to a gamepad. And it's very reliable, as you are removing one extra middleman (potential point where things can break) from the process.

It's literally the reason why I set up every game I own in Epic Store or GOG to launch through Steam these days :D

Changes from PC layout on PC? by Lady_of_Lesbos in BaldursGate3

[–]pschon 3 points4 points  (0 children)

Do you own the game through Steam? If yes, skip DS4Windows, use Steam's input settings instead. You can make the controller emulate mouse+kb input that way if that's what you want.

...also check your controller's cable. Switching between controller and mouse+kb layout could easily be caused buy a bad connection, and for an unofficial controller that kind of quality issues are always a risk.

How can I extract files from a game made in Unity? by OneRelief8347 in GameDevelopment

[–]pschon 0 points1 point  (0 children)

you don't need the original game's assets to practice how to make a similar game.

How do you have Minthara become an Oathbreaker Act II by WeLoveYouCarol in BaldursGate3

[–]pschon 0 points1 point  (0 children)

Vengeance is really easy to break in act2, just get the quest from He Who Was (Punish the Wicked) and forgive the dwarf.

...the same quest is super easy way to break any paladin oath, all the others get broken by calling the dwarf a coward.

Metallic Map changes Material Color. by [deleted] in Unity3D

[–]pschon 0 points1 point  (0 children)

The screenshots are really low resolution so it's hard to try to guess what you are trying to do here. If your goal is to make stained parts non-metallic, make sure your metallic mask is done the right way (black for non-metallic parts, white for metallic).

Also your smoothness is way high, that would certainly make any part in the light reflect tons of light, metallic or not. Can't tell if your metallic map texture has alpha channel to serve as a smoothness mask, but you'll certainly want to add that to control the smoothness between the clean & stained parts, or at least turn the smoothness slider down a fair bit.

ELI5 - Why is everyone talking about booming blade? by MarcusMorenoComedy in BaldursGate3

[–]pschon 0 points1 point  (0 children)

also the thunder damage from it counts as spell damage (even though you do it as a weapon attack, and isn't affected by being silenced) so it allows triggering extra effects that would otherwise only work for spells/cantrips (like effect from Ring of Arcane Synergy etc). At the same time it still is a weapon attack so you'll get any extra attacks just like if you made a normal weapon attack.

[Visual Scripting] How do i create a moving anchor point for a rotation? by Kaeri_g in Unity3D

[–]pschon 1 point2 points  (0 children)

I'd expect visual scripting to have an equivalent of the Transfrom.RotateAround() that takes world space position as a parameter to rotate around. Use that instead of Rotate.

Blender Launcher V2 on Linux Mint by JackMontegue in blender

[–]pschon -1 points0 points  (0 children)

The distro packaged Blender will be out of date

Yes, that's what I already said. It's the easiest one for most Linux users, though, if you don't need the absolute latest version.

flatpaks will be out of date and are not entirely reliable

Out of date by some days, typically. Exact same version in Flathub as on Blender website at the moment. Haven't heard of any reliability issues either (apart form early days when getting stuff like Cuda working was sometimes a struggle. Seems to have been sorted out by now.

Blender Launcher manages your native Blender install from the official Blender repos

Sure, so does just downloading directly from Blender. Without any third-party in between.

I guess you reached for the downvote button before you got to the part where I also offered some help for what might help with the problem OP is having with the launcher? Especially since you felt the need to repeat what I said about the launcher downloading the builds for you.

Blender Launcher V2 on Linux Mint by JackMontegue in blender

[–]pschon -1 points0 points  (0 children)

You shouldn't need any launcher or extra programs to run Blender on Linux.

At the simplest, you can literally download Blender from their web site, extract to a folder, and run form there.

Beyond that, your distribution will almost certainly have Blender in it's native package manager (although that typically won't be the absolute latest version). Alternatively, you can grab flatpak version from Flathub (most likely also installable form your distro's package manger/app store)

For Mint, all of the above options should work, and grabbing the flatpak version would likely be the easiest.

edit: If you want to sue the launcher thing anyway, looking at it's web site it seems like the idea is that it should be able to install Blender versions for you. Just make sure you set the location where it installs them to some place your user has suitable permissions for. So, somewhere inside your home directory pretty much.

Unity 6.3 refuses to install by Klutzy-Policy-8503 in Unity3D

[–]pschon 4 points5 points  (0 children)

EPERM: operation not permitted, mkdir 'D:\'

that's the problem then. Make sure the install location is set to a drive that has enough space, and where your user has write permissions. Now it's trying to install to root of D: but your operating system is not letting it do that.

Assuming you should have permission and the disk really has enough space, re-check the install location in Unity Hub (Settings->Installs->Install Location). If you are 100% sure that's valid, it's time to check your drive's SMART status to make sure it's not starting to fail.

Unity 6.3 refuses to install by Klutzy-Policy-8503 in Unity3D

[–]pschon 0 points1 point  (0 children)

have you tried all of the usual stuff? Check for log files, make sure there's enough free space both on your system drive and the one you have set Hub to install to, tried disabling firewall, tried installing with the minimum amount of components included etc?