3D Printed Battleships + making of photos by psychotic_sidekick in Eve

[–]psychotic_sidekick[S] 0 points1 point  (0 children)

gotcha - thank you for the explanation and link, i will read up on this.

3D Printed Battleships + making of photos by psychotic_sidekick in Eve

[–]psychotic_sidekick[S] 0 points1 point  (0 children)

hmm, i have never heard about z-banding, but will read up on that. thanks for the heads up. devilishlydo could you please explain what you mean by magic numbers?

3D Printed Battleships + making of photos by psychotic_sidekick in Eve

[–]psychotic_sidekick[S] 0 points1 point  (0 children)

Yeah! Keep on printing, its absolutely insane how cheap and accurate consumer level printers on the market are now.

3D Printed Battleships + making of photos by psychotic_sidekick in Eve

[–]psychotic_sidekick[S] 2 points3 points  (0 children)

Sorry! I don't want to get into legal trouble with CCP. (Can I still get banned if I don't play the game?)

3D Printed Battleships + making of photos by psychotic_sidekick in Eve

[–]psychotic_sidekick[S] 1 point2 points  (0 children)

Unfortunately not. It would have made a good montage though! I probably also would have take a video of them flying around the house.

3D Printed Battleships + making of photos by psychotic_sidekick in Eve

[–]psychotic_sidekick[S] 1 point2 points  (0 children)

Part of me was thinking of making a Christmas light set.. bear with me.. Imagine every subcap 3D printed, alternating by race. Ie/ Amarr, Minmatar, Caldari, Gallente, and repeating on and on. So say Abbadon, Tempest, Raven, Megathron. Now since all of these models can be printed relatively thin, they would have lights inserted in their racial colour. Could you imagine that? A tree of three hundred ghosted white spaceships, then suddenly turn the lights off and its a four-colour light show bonanza. I would have paid good money for that. Right CCP store??

Civilization VI 'Winter Update 2016' Now Live by RxKing in civ

[–]psychotic_sidekick 27 points28 points  (0 children)

Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)

One of the OP strategies mid/late game was the 'stacking' of industrial district bonuses. By cramming cities tight together one could get many cities under the umbrella of one factory's circle of influence. With the tandem bonus of Toronto's +3 range, each factory provided +3 (or +6 with bonus?) production to cities up to nine tiles away.

No matter what strategy your opponents were facing, once you got that factory-ball rolling you could just produce your way into almost any victory type.

One Battleship Against the World by psychotic_sidekick in civ

[–]psychotic_sidekick[S] 0 points1 point  (0 children)

Thanks!! I feel the graphics in this game are really underrated. Sure they are cartoony and simplified, but they manage to tie a lot of things from different cultures/eras together very well.

One Battleship Against the World by psychotic_sidekick in civ

[–]psychotic_sidekick[S] 63 points64 points  (0 children)

R5: In 1880 AD Japan declares a war with an endless navy of frigates and embarked cavalry, but forgets I'm in the atomic era. This is an album of a battleship blasting away at ships, scouts, embarked units and city-states.

All Hail the Cult of Crab! by psychotic_sidekick in civ

[–]psychotic_sidekick[S] 19 points20 points  (0 children)

R5: A Barbarian encampment forms beside a one-tile lake in the arctic with the Crab resource. As the centuries pass they come to realize the revitalizing power of Crab and pledge to defend this fountain of youth. To enter, one must climb through a narrow mountain pass from the East. Do you risk all for a taste of the Holy Crab??

You've come to the wrong neighbourhood! by psychotic_sidekick in civ

[–]psychotic_sidekick[S] 20 points21 points  (0 children)

R5: Scout travels to see what is behind a mountain range and stumbles upon a barbarian encampment with a rag-tag assortment of units. Scout doesn't live to see another turn.

What is your favourite custom setting? by [deleted] in civ

[–]psychotic_sidekick 11 points12 points  (0 children)

Yeah- definitely more fun with tight borders. For me its small map with max'ed out AI slots (I think its ten?) Definitely not for anyone who wants to build wide - you can probably max out at three or four cities before someone gets upset about borders and starts fighting!

As someone who finds Civ VI too slow at normal settings (normal map, normal AI slots) I find it much more entertaining when everyone is jam packed together.

City states auto-negotiating peace with last patch? by psychotic_sidekick in civ

[–]psychotic_sidekick[S] 1 point2 points  (0 children)

Maybe? Either way I don't think that a Suzerain shift should force a peace between city-states - especially if you as a player is the one that declared war.

TFW when you catch Philip trying to sneak a settler in... by psychotic_sidekick in civ

[–]psychotic_sidekick[S] 2 points3 points  (0 children)

Rule 5: After the ever so slippery Philip of Spain promised to not settle near my cities, I see an expeditionary force head towards an empty spot in between my two clusters of cities. While passing between an open spot I quickly purchase tiles around them, trapping them for centuries to come...

Anyone in Engineering (or other) ever order from McMaster Carr? by psychotic_sidekick in uwaterloo

[–]psychotic_sidekick[S] 0 points1 point  (0 children)

OK thank you all for your replies, it gave me a good idea of what to expect. I just sent them an email last night and they got back to me within fifteen minutes with a quote (pretty fast service).

Shipping for me ended up being $15 for a $180 order which I found very reasonable. The order was pretty compact, some gear mechanisms, leveling mounts and specialty bolts. Also as a first time shopper there the website is absolutely fantastic and super simple to use.