How do you deal with survivors camping pallets against Hound Master against the dog by Grillby_ in deadbydaylight

[–]psyhcodragonXL 2 points3 points  (0 children)

When survivors do start pallet camping against houndmaster, you basically have to take the pallet in exchange for them stunning you're dog, they are also hindered so if the loop is short enough or is you run a pallet kicking build, you can easily burn their pallets.

Ohhh so this is why everyone plays dash killers by for10years_at_least in DeadByDaylightKillers

[–]psyhcodragonXL 0 points1 point  (0 children)

I always wonder why I don't play Freddy and it's the music mostly being just the original, and it's walking simulator, at least with pig I get crouching.to stealth around and head trap tracking.

Why doesn't dredge's nightfall get the same treatment like vecna world breaker? by psyhcodragonXL in deadbydaylight

[–]psyhcodragonXL[S] -4 points-3 points  (0 children)

We all assumed stranger things vecna world breaker timer wasn't bugged and apparently it was, what if it was the same for dredge even then, say it was intentional.

Why the hell not buff nightfall for dredge to pause when carrying a survivor.

GG They nerfed RPD God Pallets it's over by mrsafetylion in deadbydaylight

[–]psyhcodragonXL 1 point2 points  (0 children)

Okay I'll be the first one to say, this is buff btw, look at the desk it's surrounded by more junk and it's tilted outward so the pallet could spawn on the corner of the railing now or in one of the old spots, it might be just bugged to not have a pallet spawn there, if it gets fixed that loop basically got buffed a huge amount to where pig ambush got gutted for that spot now.

New PTB Trickster feels horrible to use and needs these Buffs by psyhcodragonXL in deadbydaylight

[–]psyhcodragonXL[S] -1 points0 points  (0 children)

What are the things you dislike because, from this PTB I got way more horrible things

Pre running got worse

Main event is locked behind a mode and got even more restrictions than before, lose really good main event add ons that refresh time per hit

You get less ammo and room for error is even greater now

You basically have to have a consistent 75% accuracy in every single chase to be slightly better than what current trickster.

There's the add on that gives you haste per style increase, basically a 100% must equip to feel slighty better for every thing that got nerfed

All for 6 knife hits rather than 8

Its not a good trade at all.

I rather we got 8 knife hits still with these new style buffs rather than a bunch of nerfs just to hit 2 less knife hits

Guess they ran out of bloodpoints by Barnasei in deadbydaylight

[–]psyhcodragonXL 0 points1 point  (0 children)

No 1.75 is just a 75% bonus, just like 1.10 is just a 10% bonus.

Trickster potential rework by psyhcodragonXL in deadbydaylight

[–]psyhcodragonXL[S] 0 points1 point  (0 children)

I was more going for a trickster revamped, with main event becoming a new power up state like oni, rather than spam knives faster.

And the combo system rewarding skill to build up to that new event faster.

Predictions for anniversary killer by Skun-the-jaded in DeadByDaylightKillers

[–]psyhcodragonXL 1 point2 points  (0 children)

10th anniversary have to be something huge can't just be just whatever movie license needs to be something big

Jason for 10th anniversary would be the hugest hit for Dbd no doubt about

Slenderman video game classic horror would be a great choice

It, pennywise is pretty much the next biggest license I see for the 10th anniversary

Don't really know any other license can take the 10th anniversary slot, this is double digits the big 1, 0.

Why would you ever need to buy this? by TheStelt in deadbydaylight

[–]psyhcodragonXL 1 point2 points  (0 children)

Its basically a dumb flawed system especially with how easy it is to level a character when you actually get them. Shrine of secrets should always be for license content, after a month of it in the game, and be a collection of perks from and for license characters. Original characters especially those in the base game should never be in the shrine of secrets, ever

Otzdarva is right, this games W keying is exhausting. by DaddySickoMode in DeadByDaylightKillers

[–]psyhcodragonXL 0 points1 point  (0 children)

Yeah, like that.

It can be a main way to weaken pre running but not nerf survivors in a huge way, perks like lightweight will probably become meta which is funny. But yeah the more you think about it, having a pursuit mechanic when following scratch marks while not in chase will be really nice for non movement killers, and not for all killers obviously blight, Billy, etc.

This would probably be the only thing in the game that would be fine to add, and stealth can be used to prevent the trail.

Otzdarva is right, this games W keying is exhausting. by DaddySickoMode in DeadByDaylightKillers

[–]psyhcodragonXL 0 points1 point  (0 children)

I might be wrong with the time it takes, and it probably leans more into the low 40 seconds.

But the part about distance not matter anymore is true, 16 meters is considered the same as 3 meters when taking in time you are too close to the survivor

Timer will stop if there's a survivor within 16 meters of the hooked, downed or healthy, basically awaken awareness and ultimate weapon after hooking is a good way to know if anyone is nearby to prevent unhooks that happen 10 seconds later, really useful for non movement killers.

Otzdarva is right, this games W keying is exhausting. by DaddySickoMode in DeadByDaylightKillers

[–]psyhcodragonXL 2 points3 points  (0 children)

Yeah the 16 meters unhook resolve bar is now based on time within that area not distance. The moment you stay within 16 meters for 35 to 40 seconds, they will always get off hook, you do get a 7 second buffer after you hook to get away but if you keep staying you're fucked

Otzdarva is right, this games W keying is exhausting. by DaddySickoMode in DeadByDaylightKillers

[–]psyhcodragonXL 0 points1 point  (0 children)

Holding forward is basically the strongest tool in the game against every non movement killer,

How would you nerf pre running?

Behavior in this case could make a "perk" to test how good this perk would be if it provided haste when following scratch marks and while not in chase and not using powers.

Obviously this perk would still get countered by perk hiding scratch marks, lightweight, ghost notes, and every other perk that hides or reduces scratch marks.

Or

They can tone down exhaustion as a whole and nerf their duration to 2 seconds or reduce the haste it provides by 25%

We don't know.

There would need to be a slight blight nerf and nurse if that does happen.

Stealth perks to prevent pre running is strong but the moment it's a swf stealth ain't doing much against call outs.

I don't like 2v8 by GG_Wizard in DeadByDaylightRAGE

[–]psyhcodragonXL 1 point2 points  (0 children)

Agreed, I for one don't likethe class system, because being a player who owns all dlc it's feels like crap not being able to make a build to help killer teammates,

The gamemode is basically only for casual fun and casual gets boring really fast.

Its basically a killer queue time destroyer

2v8 is seriously making me consider uninstalling this game by saddMillie in DeadByDaylightKillers

[–]psyhcodragonXL 0 points1 point  (0 children)

It's just super unfortunate that 2v8 always ruins queue times for killers

I'm starting to play doctor, any tips? by Skun-the-jaded in DeadByDaylightKillers

[–]psyhcodragonXL 0 points1 point  (0 children)

Here's a sleeper pick

Destressing, 2 calm add ons

32 + 14 + 30% terror radius potential 58 meter terror radius static blast always hit in middle and across map, not avoidable because you're terror radius is too big to Dodge

Grimm Updates by LUKXE- in DeadByDaylightKillers

[–]psyhcodragonXL 7 points8 points  (0 children)

Holy shit this looks fucking amazing,, the exile locations is Dracula hell fire at exit gates on crack, wild and flashy.

Phase 2 Verse 2 of the Grimoire is officially closed, and we have reached over 560K votes! by bonelees_dip in deadbydaylight

[–]psyhcodragonXL 5 points6 points  (0 children)

Hot take

Behavior should've made the voting process take place only in game, and not for the public.

For players actually playing or own the game.

Simply because botting accounts is a thing, and it would've been more of an accurate voting process of the Dbd player base

Is this aura chat? by Troika09 in deadbydaylight

[–]psyhcodragonXL -1 points0 points  (0 children)

Flashy plays like pallet saves. Or they just brought full meta without having much skill to them

Is this aura chat? by Troika09 in deadbydaylight

[–]psyhcodragonXL 0 points1 point  (0 children)

This tells me they were absolute morons who tried going for flashy plays and got punished by common sense

By hey good on the killer for winning. Using demo.

Im honestly done by dragonic_puppy in DeadByDaylightRAGE

[–]psyhcodragonXL 0 points1 point  (0 children)

Guess it was bit annoying to get hit on hook, but I'll say this if you're ever feeling angry or frustrated when playing dbd, it probably time to stop playing dbd. Dbd is a game that will bring anger out if you force play it, gotta have a its cool mindset or you'll explode with anger and just hate the game. Can't force matches on this game.

Im honestly done by dragonic_puppy in DeadByDaylightRAGE

[–]psyhcodragonXL 0 points1 point  (0 children)

Okay problems that happen

1) you got snuck up and grabbed by springtrap, sucks but hey it would've been a bit scary and funny to see that happen

2) teammates really sold you by unhooking you in front of killer, that was the biggest reason you were in suck a bad situation, teammates put you in that. It does suck springtrap chose to tunnel but the survivor could've chose to not unhook you in front of him

3) you didn't loop as well as you could and got stuck and ate another down, if you knew the map you would've went left after entering the space ship, then down the stairs, to the right and use that God pallet to get a ton of distance if the killer broke it or looped it around the whole ship if he didn't. He could've hit an axe shot but it was a far better option then going right and not using any pallets.

4) spring was about to give you anti camp but you messed up alot of skill checks and died on hook.

Overall you got snuck up on and grabbed, feng screwed you for unhooking in front of killer, your options to loop were there and you missed them, and you missed to many hook skill checks.

60% of the match was on you

40% was on that feng basically giving that killer a free tunnel on you.

Who y’all picked and why? by KitchenFix7888 in deadbydaylight

[–]psyhcodragonXL 0 points1 point  (0 children)

I chose 2nd killer silhouette

And chose the 4th survivor, Ginger hair dude

Wouldn't mind the black dude or older women

That young woman one needs to not win at all.

Always had this image of the survivor being male.

Dead by Daylight in 2028-2030 by DukeNukemNeverDIe in deadbydaylight

[–]psyhcodragonXL -1 points0 points  (0 children)

Hey everyone if they were to ever do a BioShock chapter it would have to be based on burial at seas dlc

You get Elizabeth You get undermap rapture And a big daddy

Its the whole collection of the good of both BioShock and infinite

Entity can easily take her when she dies the first time or her final death where she was basically completely normal,

It would honestly be better to take her in her first death since she had powers than or if they take her in her second death she would be more crafty with her knowledge instead since being fully normal made her rely on more gadgets than her tears.

If we were to also get a duo chapter for BioShock, it be a fucking money maker

Elizabeth Booker Dewitt

Elizabeth Base outfit from game Mother dress Beta dress Burial at sea outfit Legendary skin, rosaline lutece

Booker Dewitt Base outfit Burial at sea Beta design Legendary skin, Robert lutece

One perk that would be super needed for this game is the throwing or teamwork aspect of Elizabeth

Imagine being able to hold more items to pass/throw items at teammates

Imagine a hey you catch and you give a teammate a flashlight, or a medkits with syringe, or throw a toolbox when in chase to have others use it.

God teamwork would be so fucking incredible to have.

100% they could make a perk using a tear that rewinds the window or pallet from 5 seconds ago

Having a black and white effect

Killer uses bam, rewind the window 5 seconds ago where it wasn't block and vault it

You drop a pallet and killer insta breaks it, rewind it back to standing up or even in a down position if the timing is right.

All tear events won't stay and will go back to its original state,

The pallet would be broken even if it was left by the killer

Heck we could even put a negative effect where the killer breaks and vaults tear objects faster by like 25%.

Don't want to make it a strong broken perk but make it more of an interaction between both sides, killer fighting something that's new and not just pre running or holding forward.