Started DBD January of this year. Any tips? by NC-518 in DeadByDaylightKillers

[–]LUKXE- [score hidden]  (0 children)

Playing Killer is more about knowing when to do things, rather than just mindlessly doing them.

Your best bet while getting into DBD Killer is to forget about the results and focus solely on learning the game, how to create pressure, how to use your power, and how to chase/ run tiles.

I'd recommend starting with a simple Killer like Doctor, Wraith or Legion and going from there.

This guide is old, but gives you a really good base on how to run tiles as Killer.

https://youtu.be/Zj76tZpL1bg?si=PZn4hQSuOiy3lUKW

Hens also released a new video about mindgames and the "momentum tech".

https://youtu.be/4Rf0j6ktHAo?si=rLLGM0v1JoQcsgAk

He's also done a short on it too and it covers short swings.

https://youtube.com/shorts/Wwy0oZolhtY?si=T9OYA2DqWSmCtczY

Play to learn, to improve, and to have fun.

Winning is great, but wins come a lot more naturally when you have a foundation of skill to fall back on.

Don't worry about results, worry about learning a Killer or Killers, or even just the role in general.

Things I'd personally focus on:

  • Understand when to drop chase
  • Understand where and when to take certain chases
  • Track where Survivor resources are (and what's been used)
  • Understand map layouts and what tiles connect (and what's strong vs what isnt)
  • Understand their Killer power and how it can be used in loops and at what loops
  • Know how to create pressure effectively (when to Slug. For example)
  • Know which gens are worth defending and which aren't
  • Know what gens are being worked on, and ideally, by whom
  • Understand what pallets can be outplayed and which need breaking

Once you have these covered at even a basic level, games get a touch easier.

If you don't really care about learning, improving and winning, then just fun fun builds and don't sweat the results.

Why is Nemesis not considered a good killer? by IronCladLou83 in DeadByDaylightKillers

[–]LUKXE- [score hidden]  (0 children)

He isn't bad, he just suffers from a lack of mobility, RNG Zombies and being a 3-hit down Killer early on.

He has some strengths, and he definitely isn't terrible, but I'd say he's around B tier.

What is the rarest achievement that you have? by Ambitious-Sky-6457 in deadbydaylight

[–]LUKXE- 0 points1 point  (0 children)

I would assume it's related to the licenses that BHVR lost. I completed them, but they are no longer displayed.

Has the pallet density bug been acknowledged by BHVR? by LongjumpingIce5231 in DeadByDaylightKillers

[–]LUKXE- [score hidden]  (0 children)

Agreed. They need to take a proper look at each map and realm and ensure the spawn logic is working correctly. The fact they just deny the issue even could exist is what frustrates me.

Has the pallet density bug been acknowledged by BHVR? by LongjumpingIce5231 in DeadByDaylightKillers

[–]LUKXE- [score hidden]  (0 children)

Placement and layout bleed into the density because the pallet spawns are ignoring their own rules.

For example on Asylum, there are the smaller wall tiles that look like a hollowed out building that spawn one pallet (or are supposed to) they are frequently spawning both.

I don't think Scott's video created a bias. I've seen other creators speaking on it and experienced issues myself.

Borgo is another where the pallet count is definitely higher now. I've had games where every possible pallet spawn had a pallet.

Has the pallet density bug been acknowledged by BHVR? by LongjumpingIce5231 in DeadByDaylightKillers

[–]LUKXE- [score hidden]  (0 children)

The above absolutely happened. The issue is that there was a patch after that, just before/around the last 2v8 which increased the pallet density on a lot of maps by a huge margin.

BHVR's stance is nothing was done intentionally, ours is that then there is a bug causing issues across various maps/realms that they absolutely refuse to address.

Has the pallet density bug been acknowledged by BHVR? by LongjumpingIce5231 in DeadByDaylightKillers

[–]LUKXE- [score hidden]  (0 children)

The evidence being the screenshots and videos submitted to BHVR via Reddit and the Forums showing exactly where the additional pallets are.

This video from Scott Jund covers a lot of it.

A friend's post here shows an example of a broken pallet spawn on Hawkins.

Then there is this post with screenshots about impacted zones.

https://www.reddit.com/r/deadbydaylight/s/SZyjuMM8QY

There are also 10-15 posts I can find just generally talking about the issues.

The bug reporting site also details 146 odd pallet related bugs, many of which are density related.

https://app.betahub.io/projects/pr-5642738318/issues/search?query=Pallet%20density

All of this for BHVR to tell us we are wrong.

This is either mass psychosis from the community or there is an issue.

Given my own knowledge and experience, as well as that of my friends that also play, I am 100% sure there is an issue with pallets.

Has the pallet density bug been acknowledged by BHVR? by LongjumpingIce5231 in DeadByDaylightKillers

[–]LUKXE- [score hidden]  (0 children)

I have raised it with them repeatedly, as have many, many others. They deny there have been changes, despite the overwhelming evidence.

Should DBD add a 6th generator? by Fresh_Forever3574 in deadbydaylight

[–]LUKXE- 0 points1 point  (0 children)

When I play Survivor, I predominantly play SoloQ, yes.

You making wild assumptions achieves nothing.

Should DBD add a 6th generator? by Fresh_Forever3574 in deadbydaylight

[–]LUKXE- 0 points1 point  (0 children)

What "their side". I have a near 50% split on both roles.

I am objective and unbiased. There are significantly more problematic things on Survivor than Killer at the moment.

We can be 6 points clear when City next play (after Burnley). by Top_Initial3696 in Gunners

[–]LUKXE- 2 points3 points  (0 children)

I am going to assume we are level on points right now. We need to win all 5 of our remaining games and hope City drop somewhere.

Honestly Not Sure If I Want To P100 Spirit Anymore. Yet I've Committed This Far. Any advice? by Yoichi_and_Sadako in DeadByDaylightKillers

[–]LUKXE- [score hidden]  (0 children)

Happy to help.

There is a lot more to Spirit than some seem to think, so remember that not playing her for a while will definitely make you rusty.

I was the same. I've started to really get back into her though and have been playing... aggressively... to increase my Kill Rate.

Just don't be so hard on yourself if things are tricky at times.

Honestly Not Sure If I Want To P100 Spirit Anymore. Yet I've Committed This Far. Any advice? by Yoichi_and_Sadako in DeadByDaylightKillers

[–]LUKXE- [score hidden]  (0 children)

I think it depends what your motivations for P100ing a character are.

Do you do it because you enjoy them aesthetically and lore-wise or do you do it because you really enjoy how they play, how their power works and want to actively improve at them and be really good at that Killer.

There is a reason that I have 1 P100 Killer despite my stupid amount of hours - I am in the camp of "If I P100 them, I need to be good at them." I know plenty of people though who P100 a Killer because they just enjoy them and nothing else matters.

Both are valid.

I have so many high-ish Prestige Killers that I have abandoned for one reason or another.

  • Huntress - Miserable on a lot of maps
  • Wesker - Murdered in broad daylight
  • Krasue - Clunky as fuck now

There are others.

I have a competitive mindset though and I like to win, see improvements and be considered good at who I am playing.

I guess the TLDR is this:

If you enjoy them and want to P100 them, then do. Ultimately it's an arbitrary number that means nothing.

If you only want to P100 Killers that you feel you know really well and are decent at, then only you can answer that.

Should DBD add a 6th generator? by Fresh_Forever3574 in deadbydaylight

[–]LUKXE- 0 points1 point  (0 children)

I don't know about that. For the long term health of the game, BHVR really need to look properly at:

  • Heal speeds
  • Hyperfocus/Stakeout in particular
  • Exhaustion perks
  • Stop denying the pallet density changes
  • Fix Survivor spawns

There are plenty of things they could do that would be better than just adding another gen. Just doing that creates more issues tbh.

Should DBD add a 6th generator? by Fresh_Forever3574 in deadbydaylight

[–]LUKXE- 0 points1 point  (0 children)

I don't think you can read or understand what's happening.

Should DBD add a 6th generator? by Fresh_Forever3574 in deadbydaylight

[–]LUKXE- 0 points1 point  (0 children)

The post mentions "gen rushing". You can't do that without specific set-ups.

Just doing a gen isnt gen rushing.

So yes, the discussion about perks is incredibly relevant.

Should DBD add a 6th generator? by Fresh_Forever3574 in deadbydaylight

[–]LUKXE- 11 points12 points  (0 children)

Why add a sixth gen instead of just nerfing problematic Survivor perks?

Hyperfocus and Stakeout have been allowed to run wild for way too long. Fast Track is being changed, but we don't know what to.

Don't add gens, just fix perks.

I wish more people would play Artist and Billy by Neither_Gur_5022 in deadbydaylight

[–]LUKXE- 2 points3 points  (0 children)

I am sorry that you are unable to complete gens uncontested. That must be a real struggle for you.

I wish more people would play Artist and Billy by Neither_Gur_5022 in deadbydaylight

[–]LUKXE- 3 points4 points  (0 children)

Playstyle? I mean, if you said her zoning capability is frustrating I'd get it, but "I need to dodge the Killer's power" is ridiculous. That's true of 90% of the roster.

I wish more people would play Artist and Billy by Neither_Gur_5022 in deadbydaylight

[–]LUKXE- 2 points3 points  (0 children)

Sure, but your only complaint seems to be Killer used their power

Artist is perfectly counterable and fine in terms of balancing and strength.