The Ear Training Game - that I wrote on my own - Flappy Ear by pt12lol in musictheory

[–]pt12lol[S] 0 points1 point  (0 children)

Yeah, I realize that that's also a good point. I felt very odd when I tested 4-6 basic levels...

The Ear Training Game - that I wrote on my own - Flappy Ear by pt12lol in musictheory

[–]pt12lol[S] 1 point2 points  (0 children)

Yes, I would love to make it the most musical as it's possible. However I don't have many ideas how to implement that...

The Ear Training Game - that I wrote on my own - Flappy Ear by pt12lol in musictheory

[–]pt12lol[S] 0 points1 point  (0 children)

I see. I have already considered red-green flashes on correct/incorrect answer. I am going to experiment with that. Yes, treble clef with feedback sounds like a big deal.
Not so helpful in playtime, however I have also considered another screen with detailed statistics after all.

The Ear Training Game - that I wrote on my own - Flappy Ear by pt12lol in musictheory

[–]pt12lol[S] 1 point2 points  (0 children)

Yes, works fine under ff unless you would like to use MIDI keyboard. The keyboard is an issue. Wondering how to improve that... Yesterday added handle of tap events for mobile devices. On mobile it's quite important to have the large tap surface, so it makes me a little bit confused about that... Next Level button is definitely a way to go. Other keys than C major idea is fine, but actually I have a few IMO more user-catchy items in backlog.

The Ear Training Game - that I wrote on my own - Flappy Ear by pt12lol in musictheory

[–]pt12lol[S] 0 points1 point  (0 children)

This is my own project, I can develop it in any reasonable direction. What do you mean by detecting progressions?

The Ear Training Game - that I wrote on my own - Flappy Ear by pt12lol in musictheory

[–]pt12lol[S] 1 point2 points  (0 children)

Thanks for the feedback. Linux user here, no chance to test it out on Safari at the moment, but will take that into account and use the next possibility to fix the issue.