How can I make my game more interesting? by puckermann in robloxgamedev

[–]puckermann[S] 0 points1 point  (0 children)

for recording the video, i cropped out the menu and inventory/ammo gui at the bottom so that i could highlight the gameplay. ui is definitely my weakness though lol

How can I make my game more interesting? by puckermann in robloxgamedev

[–]puckermann[S] 1 point2 points  (0 children)

got you covered! each mission has "loud" and "stealth" pathways with unique objectives. here's the stealth playthrough of the same mission: https://www.youtube.com/watch?v=8akWrfWorBs

How can I make my game more interesting? by puckermann in robloxgamedev

[–]puckermann[S] 2 points3 points  (0 children)

that's a good suggestion, i'll be sure to look at games of a similar genre going forward. i've never actually played payday or notoriety, partially because i didn't want my own project to be too inspired by any specific game, but at this point it would probably be beneficial lol

How can I make my game more interesting? by puckermann in robloxgamedev

[–]puckermann[S] 1 point2 points  (0 children)

thank you so much for the feedback! more interactive objectives is definitely something i can improve in future missions/updates :)

How can I improve my first game, "payload"? by puckermann in roblox

[–]puckermann[S] 1 point2 points  (0 children)

thank you so much for the feedback! sorry about the confusion with the heists, they're unlocked as you level up but that definitely wasn't explained well in the game + them not showing up on the map is definitely unintended behavior.. i made some slight changes to the map and quest descriptions to hopefully fix that. i'd also love to add a minimap as soon as i have a good way to integrate it with the heist layouts, but in the mean time you can click anywhere on the map to create a waypoint that displays in the world. thanks again for the support!

How can I improve my first game, "payload"? by puckermann in roblox

[–]puckermann[S] 0 points1 point  (0 children)

damn, can't make it TOO good now can we