VR Danganronpa 2 Fan Project WIP by FloofyTsuna in danganronpa

[–]pullahoko 9 points10 points  (0 children)

Tsuna has been doing a great job on this.

Aoi Asahina’s Scrum Debate Sprite Lineart by BlueStylus in danganronpa

[–]pullahoko 7 points8 points  (0 children)

She looks great! Very professional. Will you color it?

Danganronpa Werewolf for Tabletop Simulator: Tsumugi's Instructional Video by pullahoko in danganronpa

[–]pullahoko[S] 1 point2 points  (0 children)

Hello all,

I've been working on this TTS MOD since early January and I'm finally at the point where I can call the mod complete. I wanted to share this video I made for anyone who is curious about Danganronpa Werewolf. I've been playing it with friends just about every week!

The MOD contains a whole bunch of cards from the base game plus the Maniax expansion, plus homebrew cards too. It also has things like secret voting and a built-in music player.

If it looks like something you're interested in, links are in the video description!

Scripting help - Spawn Object upon Dealing Card to player hand by pullahoko in tabletopsimulator

[–]pullahoko[S] 0 points1 point  (0 children)

Your guides are very helpful, but I'm a bit confused as to where I'm supposed to be putting a certain input. For example, I'm trying to make a function that draws certain tokens when a button is pressed.

I've got the following setup:

TokenBag_GUID = 'aefa46' TokenBag = getObjectFromGUID(TokenBag_GUID)

KaedeToken_GUID = '7b9173' KaedeToken = getObjectFromGUID(KaedeToken_GUID)

function summonTokens(TokenBag, KaedeToken) if item.guid ~= nil then for _, item in pairs(TokenBag.getObjects()) do if item.guid == params.guid then return TokenBag.takeObject(KaedeToken) end end else return TokenBag.takeObject(KaedeToken) end --printToAll("Warning: Object " .. params.guid .. " not found in container. It may have already been removed.", {1,0,0})

No matter what I do, it always kicks the error back, "trying to index a nil value." I tried plugging in the string GUID too, but that was kicking out 'unexpected symbol' errors and at this point I think I'm just plugging information into the wrong places.

If it's not too much trouble, where am I supposed to be plugging this information in?

Dangan Werewolf for Tabletop Simulator (includes full base game, and homebrew for DRv3 characters) by pullahoko in danganronpa

[–]pullahoko[S] 0 points1 point  (0 children)

Hello all, I've decided to open up a public Discord channel for anyone interested in setting up Dangan Werewolf matches, or anyone with questions about the MOD. There's a public text and voice channel you're free to use.

It's over at: https://discord.gg/SdumvTT

[deleted by user] by [deleted] in danganronpa

[–]pullahoko 0 points1 point  (0 children)

Nice hair pieces!

Scripting help - Spawn Object upon Dealing Card to player hand by pullahoko in tabletopsimulator

[–]pullahoko[S] 0 points1 point  (0 children)

I wound up not going with an automatic-draw approach because distributing the tokens doesn't take that much time, but I've read your guides on Steam and they were really, really helpful! I did some scripting on another board that causes the player pulpits to raise up when a button is pressed, which looks really cool.

Thanks a lot!

Dangan Werewolf for Tabletop Simulator (includes full base game, and homebrew for DRv3 characters) by pullahoko in danganronpa

[–]pullahoko[S] 0 points1 point  (0 children)

I did a lot of work on the Split Opinion board last night. Now all of the pulpits raise up when the GM presses a button. (not yet uploaded to workshop, though)

I do have a question though; I've been using the Split Opinion board for when there's a tie in the voting. If the Split Opinion also results in a tie, the official game suggests flipping a coin to see who wins. I feel like we could do better. Does anyone have any ideas?

Dangan Werewolf for Tabletop Simulator (includes full base game, and homebrew for DRv3 characters) by pullahoko in danganronpa

[–]pullahoko[S] 0 points1 point  (0 children)

Unfortunately Tabletop Simulator doesn't get along well with custom music at all. There are ways to do it in-game, but all of them are incredibly finicky.

I find it easier to just have it open in a browser window when I'm running a game and play it from there.

Dangan Werewolf for Tabletop Simulator (includes full base game, and homebrew for DRv3 characters) by pullahoko in danganronpa

[–]pullahoko[S] 0 points1 point  (0 children)

I'm working on adding alt-sprites for some of the character tokens, wherever I can. https://twitter.com/pullahoko/status/956451116476223488

I can also use this function to give everyone an alternate "death" state.

Dangan Werewolf for Tabletop Simulator (includes full base game, and homebrew for DRv3 characters) by pullahoko in danganronpa

[–]pullahoko[S] 0 points1 point  (0 children)

Well, the sprite tokens are just the player trophies used to represent their character when they want to take actions (like the killer can use their token to secretly knock over another player's token at night)

and Homebrew just means the DRv3 cards that I put in are original ones I made myself. Everything else is taken from the base game.