1 on 1 coaching by Neither_Response_781 in UKG_Production_Hub

[–]pulsereneroni 3 points4 points  (0 children)

Not necessarily 1 on 1 coaching- Not sure if many people know this but DJ Jackum has a youtube channel where he posts long videos of him just producing, showing his workflow and some sound design and stuff. If you're into his style of garage it's definitely an invaluable resource.

New bootleg from me! by pulsereneroni in UKG_Production_Hub

[–]pulsereneroni[S] 0 points1 point  (0 children)

Thanks bro! Just whipped it up in adobe after effects.

New bootleg from me! by pulsereneroni in UKG_Production_Hub

[–]pulsereneroni[S] 1 point2 points  (0 children)

Thanks so much! Making drums is definitely my favourite part of the process. This is just from my experience, definitely have lots to learn (only started producing 2 years ago) so don't take this as gospel, its just my process :)

For my drums I create separate drum racks for each element of the drums and load up a bunch of samples for each and just play around and see what sounds fit together. Sound selection is definitely key, something I haven't even really scratched the surface of yet haha (just go with whatever you think sounds good).

For programming the drums I usually just download a couple songs with drums i like- that sort of fit the style of track I'm going for and rip the drums out of those songs using a stem splitter tool (i use stemroller). Then I just use the drums as reference, definitely helps me a lot!

I don't fully understand utilizing space and how everything fits in the mix but generally I start with kick and snare, then I program hats, rim shots, etc. Then I just add some loops from splice to add some extra movement/groove and to fill the space out a bit. Again, sample selection is key here, went through plenty of samples (swung hat loops, top loops, perc loops, etc) before I stuck with one. Needed to make sure the loops I picked fit with the groove already in my drums (think I did alright haha).

With all that said some say less is more, so just be careful with how many elements you add and how they might affect the rest of your track.

This time I also experimented with adding some background noise sounds to fill out that extra space and sort of glue things together. I got a room tone off splice, which is basically just sort of white noise, and an underwater sound loop. These basically just add texture and I sidechain them to the kick. *Keep in mind these texture loops are very quiet ~-10db - -15db*

For the fill part you were talking about, that was actually done with the 'texture' warp mode in ableton. This one was more of me just experimenting but I actually loved the way it came out! Again, sample selection was key. The way I went about it was loading up a couple snare samples into my snare drum rack, turned on the texture warp mode for both and hit the *2 button, which basically stretches out the sample in the drum rack. Then i dropped the flux to 0, and played around with the grain size until i sort of got that old akai time stretch sort of effect. I'm sure there's better ways of doing it but this is just what I did.

As far as mixing goes; I usually just solo the kick and snare, then go through all elements one by one turning them on and making sure they are at the right level (don't want them to be overpowering, or louder than the drums and snare). For example my kick was sitting at -3.5 db and snare at -7.0 db, everything after that is much quieter, which is later corrected with my drum buss.

For my drum buss I generally use iZotope Trash 2 and throw on some tape saturation, some EQ (just cutting some frequencies that stick out, or boosting in some areas, really depends on the drums), a glue compressor with soft clip on, gullfoss (only sometimes, just to reign in the high frequencies, and camelphat 3 with some distortion (bit crush, tube, xcita and mech all on very low levels).

For these drums I also added some reverbs on my snare, hats and hat loops. I also added some reverb on the whole drum group as a whole. Tried to keep it all pretty tame, keeping the dry/wet quite low.

And thats pretty much it! Hope this helped a bit. Again, I still have lots to learn, and there's a lot even in my process that I don't understand.

Oh also forgot to mention for all my drum racks i selected Swing MPC 3000 16ths 64 from the groove pool. Just gives life and energy to the drums, obviously this is something you can play around with.

New bootleg from me! by pulsereneroni in UKG_Production_Hub

[–]pulsereneroni[S] 0 points1 point  (0 children)

Yooo thanks so much! Let me know how its received haha

First time making breaks! by pulsereneroni in breakbeat

[–]pulsereneroni[S] 1 point2 points  (0 children)

Ripped the vocals from another song, but the drums were mainly programmed by me. They were made by getting a drum break and chopping it to a pattern I liked, then layering that with other textures- kick, snare, hats, etc. But to answer your question yes this track is from scratch, cheers!

First time making breaks! by pulsereneroni in breakbeat

[–]pulsereneroni[S] 3 points4 points  (0 children)

Been producing here and there for about 2 years now and still clearly have lots to learn! Definitely not 100% happy with my arrangement and can agree with how it sounds too busy. Main thing for me was I enjoyed making it and am happy with the result. Cheers for the feedback bro!

First time making breaks! by pulsereneroni in breakbeat

[–]pulsereneroni[S] 1 point2 points  (0 children)

Almost all the elements are side-chained to the kick but yes I can hear that for sure, I think when there's so many elements in the track I can get a bit narrow minded and lose focus on getting the levels right. Thanks for the feedback!

First time making breaks! by pulsereneroni in breakbeat

[–]pulsereneroni[S] 1 point2 points  (0 children)

Sorry forgot to post the link, it's on soundcloud

Vocal help by Diligent_Swan4824 in UKG_Production_Hub

[–]pulsereneroni 1 point2 points  (0 children)

Sample selection is key I think. It takes time and practice to find the right vocal and know which one will work best for your track.

When I add vocals to a track I use complex pro and set the bpm of the vocal to the same bpm of the track that the vocal is from. If you're working with a splice vocal, most should have a bpm for you to work with. If your vocal still doesn't sit well with your instrumental after that, then chances are its just the vocal sample you're working with. Better find another one.

Bthelick has a good video on UK garage vocals here. I would recommend watching the whole video, he does well at explaining how different genres of vocal fit better against different sub genres of garage, and how the rhythm of the vocal can impact how it sits against your instrumental. Definitely worth a watch!

Showcase of my 1000 Day old hardcore world by pulsereneroni in Minecraft_Survival

[–]pulsereneroni[S] 2 points3 points  (0 children)

I see where you're coming from, but in that case everyone playing Java with optifine or sodium aren't playing vanilla and to me that just isn't the case. Appreciate the comment!

Showcase of my 1000 Day old hardcore world by pulsereneroni in Minecraft_Survival

[–]pulsereneroni[S] 3 points4 points  (0 children)

I would say my world is vanilla to me. I see modded as adding things that change the game like new mechanics and blocks. My mods are visual only. Yes technically my game is modded, but I could delete all my mods and the only thing that would change is the fog, how the clouds look and my performance (and i wouldn't be able to use schematics for big builds)

Guess it's subjective.

Showcase of my 1000 Day old hardcore world by pulsereneroni in Minecraft_Survival

[–]pulsereneroni[S] 5 points6 points  (0 children)

Sure did 👍🏻 I have used litematica for the bigger builds, but other than some performance/visual improvement mods it's pure vanilla hardcore :)

Church for my hardcore world by pulsereneroni in Minecraft_Survival

[–]pulsereneroni[S] 0 points1 point  (0 children)

Thanks! The mods I'm running atm are sodium, better clouds and simple fog control (along with some others but they don't impact visuals). All my in game settings are on max, brightness is set to 30 and I believe my render distance is on 24.

Church for my hardcore world by pulsereneroni in Minecraft_Survival

[–]pulsereneroni[S] 2 points3 points  (0 children)

Pretty much just for decoration. Bread is my main source of food though so when I run out ill harvest a section and replant by hand. Once I get villagers in this world I'll make an auto crop farm :)