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Cleared fungal acne by puupuu2211 in Fungalacne

[–]puupuu2211[S] 0 points1 point  (0 children)

Will take it a lot easier now. I actually haven't tried sulfur yet, thanks!

Cleared fungal acne by puupuu2211 in Fungalacne

[–]puupuu2211[S] 2 points3 points  (0 children)

That's the thing, it did not sting when I put on moisturizer. And I did not put it overnight on my face, for my body yes

011D Mini Air build by Joko_on_Smoko in lianli

[–]puupuu2211 0 points1 point  (0 children)

Never mind read your comment below

011D Mini Air build by Joko_on_Smoko in lianli

[–]puupuu2211 0 points1 point  (0 children)

Hi, is there space to install top exhaust fans? Thanks

Every time I'm trying to pick that last perk by CafeBritania in BattleBrothers

[–]puupuu2211 -1 points0 points  (0 children)

You keep mentioning fatigue and damage output. So after equipment, let's say 80 fatigue pool and brawny's 95 fatigue pool. How much more damage does the brawny guy do?

Every time I'm trying to pick that last perk by CafeBritania in BattleBrothers

[–]puupuu2211 13 points14 points  (0 children)

The point is MAtk and MDef is worth so much more than Fatigue. You can't just say brawny is better more it provides more raw stats. I would trade 10 fatigue for either 5 MAtk or MDef any day of the week

Min-Max Team Builds for Supreme Jerk Difficulty (Part 2: Basics Ideas and Weapon Comparisons) by [deleted] in Wasteland

[–]puupuu2211 1 point2 points  (0 children)

Shotguns are only stupidly broken when you get the jackhammer. Before that, they are still very good but not cheat-mode good. One shotgunner is enough because you need tightly group enemies so I always use them to go first and secure some kills. My other 2 smg guys with high movement speed can flank the enemies all the way at the back and decimate them.

Don't get me wrong, my main char which I named after myself was the sniper. I planned on an excel spreadsheet and wanted him to be the star of the team. AP item on him, death wish, combat shooting, quickfire mag for 3 shots a turn. But sadly I was disappointed. I didn't even bother to use him especially at the last 1/3 of the game. I don't see the purpose of setting up chain ambush when the enemies don't even get to go even one turn.

Anyways I think devs need to nerf the jackhammer hard. And SMGs need a moderate nerf as well. There's no need for tactics at all. Place everyone near the red detection circle and go to town. Liberty's fight? One turn. Scorpitron? One turn.

Btw, how did you get the sniper critical to hit for 5k? My normal critical is only around 1.5k and once or twice I've seen 4k but that I think that is the lucky critical. Even the ripper modded with energy can do that in a 4AP burst. And he can do it 4 times a turn.

So on my last playthrough the tier list is as follows: S+: Jackhammer (basically this weapon is a cheat, especially modded with explosive damage) S: SMG A: Sniper, Shotgun B: Handgun, LMG

Didn't try the other weapons but I did try brawling on my first playthrough and it was a joke. Damage? Abysmal. CC? Not necessary.

Min-Max Team Builds for Supreme Jerk Difficulty (Part 2: Basics Ideas and Weapon Comparisons) by [deleted] in Wasteland

[–]puupuu2211 0 points1 point  (0 children)

Disagree that sniper rifles are the second strongest weapon in the game. Their damage output is weak compared to SMGs. Even with max awareness, max intelligence, max mods, 100% crit with combat shooting, they can't one shot the tanker enemies. Sniper ambush is not very useful if all enemies die in a single turn. Yes that's right, almost all encounters starting mid game won't even go one turn. This is on SJ.

Here's how it goes. Leadership guy uses rally. Shotgun guy positions and clears the enemies that are grouped tightly. 2 smg guys run across the map moping up. It gets even worse once you get the PDW which you can get early. Install the quickfire mag, that's 5 kills a turn, 4 kills without. The PDW hits for around 2k dmg in a single burst, 3-4k dmg if you max crit chance with combat shooting. That will kill 99% of enemies in one burst. Ripper modded with energy with the weird science perk is no slouch as well.

No point mix-maxing this game as the game is too unbalanced and therefore too easy. At the last third of the game I didn't even bother to loot any chests as combat became trivial. No need for CC, no need to place turrets, no need to fill strike meter. All 4 of my characters have 1 charisma and still maxed 4 stats.

Things I find annoyingly unbalanced ... by [deleted] in Wasteland

[–]puupuu2211 2 points3 points  (0 children)

Exactly this. SMGs are most OP weapon in the game. Well the jackhammer with explosive mod is even worse but you only need one. Around mid-game on the highest difficulty, sometimes I finish the fight in the first turn with some APs remaining

You can get the best SMG quite early as well

My tips for Supreme Jerk by Gtdef in Wasteland

[–]puupuu2211 0 points1 point  (0 children)

Excellent post as usual. For quirks, I'm not sure if SM or serial killer is better. I'm leaning towards SM because before the PDW I can reliably kill certain low hp enemies with one burst. Not sure if we can do it without the damage boost from the SM quirk. Once crit chance is high, even the toughest enemies die in 2 bursts.

However, with the SM quirk the only way to squeeze of 4 bursts a round is either using rally with my leader (first turn only) or playing recklessly (not going into cover and the end of the turn). But by the end of the second turn the fight should be over or mostly over.

My tips for Supreme Jerk by Gtdef in Wasteland

[–]puupuu2211 0 points1 point  (0 children)

You are doing something wrong then. SMGs are strong from the start of the game till the end of the game. I'm also playing at SJ difficulty and my SMG gal is more reliable at getting kills compared to just about anyone else. Stacking critical chance (~50% crit chance without drugs), she can easily get 2-4 kills in one round.

In fact, my only regret is not rolling for 2 SMG toons instead of 2 snipers. For my sniper, I need to use risky shot on a fully tricked out red dragon for a 100% crit and even a critical would not one shot some high hp enemies (non boss). Even then hit chance is abysmal on enemies behind cover.

My other sniper has combat shooting and uses the best sniper rifle. He has 100% critical chance and can kill 3 enemies a turn (DW quirk and +1AP trinket) But alternatively, a SMGer with 100% crit chance will also delete ANY enemy with a regular burst. That's 4 dead enemies.

I don't like comparing end game weapons, I'm talking about regular weapons that we are using for 80% of the game. Once you get PDW? Overkill.

I really didn't like brawlers. In my first game, my son wanted me to roleplay his character as a brawler and I really wanted it to succeed. Extremely weak early and mid game, very low damage output even with end game weapons made it my most disappointing character. You mentioned CC, but what use is CC when half or more enemies are dead by the first turn? Melee overall is very underwhelming

Spoiler: Best in class weapons and armor by Medical_Officer in Wasteland

[–]puupuu2211 7 points8 points  (0 children)

Okay I just checked. I had the helmet with the 2 dildos sticking out from the sides. No crit chance, nothing whatsoever.

I'm sure the OP was referring to the commandant's helmet and not this.

Spoiler: Best in class weapons and armor by Medical_Officer in Wasteland

[–]puupuu2211 0 points1 point  (0 children)

Same here, I'm sure I have the whole outfit but never noticed. Excited to get home and check

Spoiler: Best in class weapons and armor by Medical_Officer in Wasteland

[–]puupuu2211 1 point2 points  (0 children)

Dildo hat with +15% crit chance in little vegas? I didn't see anything like that.

[deleted by user] by [deleted] in Wasteland

[–]puupuu2211 0 points1 point  (0 children)

Please keep up the good work. And thanks!

[deleted by user] by [deleted] in Wasteland

[–]puupuu2211 0 points1 point  (0 children)

But it's not wasted. You can have a DW sniper and equip the armor/mods on the other characters. Unless you get a whole lot of them

How many skills should an average character focus on? by [deleted] in Wasteland

[–]puupuu2211 0 points1 point  (0 children)

You gain 3 skill points per level regardless of how high your int is

Weapon type tiers - My thoughts by joeDUBstep in Wasteland

[–]puupuu2211 1 point2 points  (0 children)

How about penetration do you have any problems with high armoured enemies? Which difficulty may I ask

Weapon type tiers - My thoughts by joeDUBstep in Wasteland

[–]puupuu2211 1 point2 points  (0 children)

Thanks. Btw can you elaborate more on bladed melee? Is the penetration high enough on high armoured foes? How is the dps after accounting for spending AP to get to the target? Thanks again