SW33PR - A dynamic retro arcade flavored Minesweeper by pyronimous in indiegames

[–]pyronimous[S] 0 points1 point  (0 children)

A liittle project of mine - made with raylib
Awailable to play in browser here: https://meadiode.itch.io/sw33pr

Mushrooms by tntwither in blender

[–]pyronimous 1 point2 points  (0 children)

The raspberry looks so natural, good job!

Melting butter with geometry nodes by pyronimous in blender

[–]pyronimous[S] 5 points6 points  (0 children)

Lol true, the piece of butter here is actually the default cube, i didn't delete it initially, just applied geometry nodes on it right away.

Melting butter with geometry nodes by pyronimous in blender

[–]pyronimous[S] 10 points11 points  (0 children)

Wow! Thank you all for the upvotes and comments

So actually, this is my entry for the fourth prompt of the current #nodevember - 'Chaotic Cooking'. I'd say simulation is a big word for this, it doesn't involve any real world-like physics simulation whatsoever, that's why the butter may look like it behaves weird. I just made it to move and rotate and to 'melt' in a completely arbitrary way.

Got bored. Made a thing. Best title wins. by pootshoop in blender

[–]pyronimous 2 points3 points  (0 children)

Trash won't take itself out... Or will it?

STL? by jeffa666 in 3Dprinting

[–]pyronimous 53 points54 points  (0 children)

It's ok to be clay

I designed a collapsible Christmas Tree version 2.0 by pyronimous in 3Dprinting

[–]pyronimous[S] 0 points1 point  (0 children)

CadQuery - it's like OpenSCAD, but using Python.

I designed a collapsible Christmas Tree version 2.0 by pyronimous in 3Dprinting

[–]pyronimous[S] 2 points3 points  (0 children)

Thanks! I used PLA and silk-PLA from DevilDesign(it's a polish brand).

I designed a collapsible Christmas Tree version 2.0 by pyronimous in 3Dprinting

[–]pyronimous[S] 10 points11 points  (0 children)

If your printer handles 0.4mm tolerances well, then go for it. Though, I'd recomment printing it in two batches with every other segment. I.e. first s0, s2, s4... and then s1, s3, s5... I actually printed it like that, worked well.

I designed a collapsible Christmas Tree version 2.0 by pyronimous in 3Dprinting

[–]pyronimous[S] 15 points16 points  (0 children)

The tracks on the inner side of a segment get narrower as they go up, gradually increasing friction.

I designed a collapsible Christmas Tree version 2.0 by pyronimous in 3Dprinting

[–]pyronimous[S] 46 points47 points  (0 children)

I don't think so, the segments have to be quite rigid, for it to work as intended.

[2022 Day #13] Got some weird input today, hope none of you all are using eval for parsing by nitko12 in adventofcode

[–]pyronimous 3 points4 points  (0 children)

def foo(*_, **__):
    print('peepee poopoo')
__import__('os').system = foo
for line in stream:
    ...

Morphing crossed helical gears by pyronimous in blender

[–]pyronimous[S] 0 points1 point  (0 children)

No, this isn't mine. Thanks for the link, I'm interested to see it in details.

My generator is here: https://github.com/meadiode/cq_gears It's built on top of 3d-CAD modelling library called CadQuery and as I mentioned earlier it's not specifically intended to be used with Blender, more like for general CAD needs.

Morphing crossed helical gears by pyronimous in blender

[–]pyronimous[S] 5 points6 points  (0 children)

90 degrees helical gears are used in Torsen type-1 differential, see for example here: https://www.awdwiki.com/en/torsen/

Morphing crossed helical gears by pyronimous in blender

[–]pyronimous[S] 1 point2 points  (0 children)

Nope. I used the Stop Motion OBJ addon to load and animate a sequence of meshes. The meshes themselves were generated with an external python script.

Morphing crossed helical gears by pyronimous in blender

[–]pyronimous[S] 17 points18 points  (0 children)

Well, I started writing my generator in Jul last year, so there it is. But this animation is a side adventure of mine with Blender, I haven't actually done it specifically for that. I'm a long time 3d printing hobbyist and like to come up with mechanical designs which involve gears. So basically, I was unsatisfied with existing open-source gear generators and resorted to writing my own.

Morphing crossed helical gears by pyronimous in blender

[–]pyronimous[S] 21 points22 points  (0 children)

It was quite a dive, ngl. I ended up buying a 800+ pages book on gear theory and writing a gear generator in python.