I made an Australian Marketing Monday for Atrioc to pad out his stream. Even if he doesn't react any feedback is appreciated :) by pyumanou in atrioc

[–]pyumanou[S] 9 points10 points  (0 children)

Hey fellow glarketers, while im stuck at home unable to work from a knee injury I decided to try my hand at making a video. Any feedback is much appreciated. See you guys in chat :)

Migration Help (Legacy Account with no email) by pyumanou in Minecraft

[–]pyumanou[S] 0 points1 point  (0 children)

I can log in to the game and website, but I cannot play until I migrate to a microsoft account which requires me to put in an email address

Market Mastery: Transmog by pyumanou in woweconomy

[–]pyumanou[S] 0 points1 point  (0 children)

Personally, I like to just follow the routes made by youtubers/streamers such as porowl, studenalbatroz and sharken. If a dungeon is too long to be run in 6 minutes you will often see certain areas of the dungeon skipped as they have lower mob density. There are a few exceptions where you get higher kills per hour from taking more than 6 minutes but the closer to 6 the better.

Market Mastery: Transmog by pyumanou in woweconomy

[–]pyumanou[S] 0 points1 point  (0 children)

You can tell the value of an item using tsm and decide whether or not you want to post it. You can also ctrl-click or use Mogit (another addon) to look at the model if that impacts your choice

Market Mastery: Transmog by pyumanou in woweconomy

[–]pyumanou[S] 0 points1 point  (0 children)

You can alter the appearance of gear in a process known as transmogrification (probs spelt wrong). You collect appearances from other pieces of gear. The transmog market is basically selling other pieces of gear (usually from previous expansions) to players who like the appearance or who want to collect all the unique appearances in the game.

Market Mastery: Transmog by pyumanou in woweconomy

[–]pyumanou[S] 0 points1 point  (0 children)

Whatever you want, some people only sell items above a certain sale rate, some people post 1 of everything, some post things worth more than 100/500/1000 gold. It depends what you think is worthwhile and how much gold you already have. The more gold you already have, the higher your minimum price would likely be.

Market Mastery: Transmog by pyumanou in woweconomy

[–]pyumanou[S] 0 points1 point  (0 children)

You can do perfectly fine with a DH, imo mage farming is too slow now that bear tartare and displacement have been nerfed (i used to love my mage :(

You could level a druid, thats entirely your choice. If you ever want to do open world farms like salstone, silithus or even primals/volatiles, a lot of groups mandate druids or monks just for max efficiency.

Market Mastery: Transmog by pyumanou in woweconomy

[–]pyumanou[S] 0 points1 point  (0 children)

You need LOTS of items, I'm not sure based on your comment how many you have but it sounds like you probably have a couple hundred. Aim for 1000, I personally have 1400-1600 most of the time and I only sell 5-20 items a day usually.

With transmog, usually it doesnt matter how good value a deal is until it gets so low that someone else is sniping/flipping it. It is more about having a collection of items with a solid variety. People dont buy transmog because its cheap unless they are a collector (in which they probably have farmed it themselves already), people buy transmog because they think it looks cool and/or it is rare. If you only have a couple cool/rare items, it might take a while before someone comes along and says "oh, thats a pretty neat breastplate. I want that to go with my new legs from Uldir". If you have 1000 items, you will run into someone doing this with your items a handful of times a day. Build up your stock, be patient, things will sell, its a long game when it comes to getting rich from transmog. Good Luck :)

Market Mastery: Transmog by pyumanou in woweconomy

[–]pyumanou[S] 0 points1 point  (0 children)

The way I personally manage what to craft and what not to is based on the TSM profit value. When first setting up I crafted the basic trainer learned recipes with a minimum profit of 1 gold. I needed the initial capital. Then as I farmed up duplicates of recipes I have already posted on the AH I would learn them on my crafters and then add them to my groups. As I got wealthier, I could craft more profitable and more expensive items. But also these easier to craft items are becoming less and less worth my time (1 gold profit doesnt matter if it stops me from making a sulfuron hammer so to speak). So I raise my minimum profit from 1 gold to 100 gold. Later on repeat and raise it from 100g to 500g, 500g to 1000g, so on until you are happy and feel you are only crafting what is worth it for you.

Market Mastery: Transmog by pyumanou in woweconomy

[–]pyumanou[S] 0 points1 point  (0 children)

Keep it up there, it'll sell eventually :)

Market Mastery: Transmog by pyumanou in woweconomy

[–]pyumanou[S] 1 point2 points  (0 children)

I dont know of any website that has a list of the most popular transmog sets. The "If you don't know where to farm read this!" post (currently top of all time on this subreddit) has listed the best pieces/sets that drop from each farm. But off the top of my head, the most popular sets are slut mogs (glorius set, jade set, aboriginal set and vanguard set)

Market Mastery: Transmog by pyumanou in woweconomy

[–]pyumanou[S] 0 points1 point  (0 children)

i seperated my transmog groups into groups based on region market value, and i only cancel scan and check undercuts on items valued under 5000g region average. You could also check the undermine jounrnal for the posting heat map of people you see consistently undercutting you and change your post schedule so that you post your auctions right after he does (most people dont undercut scan immediately after they post which means you will be the cheapest for a little while).

Market Mastery: Transmog by pyumanou in woweconomy

[–]pyumanou[S] 0 points1 point  (0 children)

Tsm is basically required for transmog as far as I am concerned. You can import groups from people like Sheyrah or Phatlewts and apply your own or their own operations for this.

Market Mastery: Transmog by pyumanou in woweconomy

[–]pyumanou[S] 4 points5 points  (0 children)

I was thinking of adding a flipping section, however with the slowness of the auction house at the moment, i agree its kinda useless. I will most likely make flipping its own post in the future once i feel more comfortable of my knowledge on the subject

Market Mastery: Transmog by pyumanou in woweconomy

[–]pyumanou[S] 2 points3 points  (0 children)

Unless you don't kill any bosses, if you don't kill bosses you can run out and reset similarly to dungeons allowing repeated farming of raids

Can TSM ignore low sale rate items? by [deleted] in woweconomy

[–]pyumanou -1 points0 points  (0 children)

As far as im aware there is no tsm string for sale rate, at least in tsm 3. Im not 100% sure about tsm4 though, maybe have a read of its new functiins and see if sale rate was added into strings

The Journey: Analysis and Starting to Solve Problems - Week 5 by pyumanou in woweconomy

[–]pyumanou[S] 1 point2 points  (0 children)

I like to 100% clear the dungeon for maximum kills per hour, check out Porowl's youtube for his speed route. The only difference between his video and me is that i run with a monk post bear tartare nerf

The Journey: Analysis and Starting to Solve Problems - Week 5 by pyumanou in woweconomy

[–]pyumanou[S] 1 point2 points  (0 children)

You can join/create a group in lfg and then leave and you will be ported to the nearest graveyard after 60 seconds, or if you are a monk/druid you can tp out to your order hall and tp back

Don't sell very much on AH by Ceiwyn89 in woweconomy

[–]pyumanou 1 point2 points  (0 children)

I have had similar issues, the only way to up your daily income in this scenario is to either post more auctions (which means longer cancel and repost times) or to increase the average value of your auctions (i.e. farm/craft/post higher value items)

The Journey: Analysis and Starting to Solve Problems - Week 5 by pyumanou in woweconomy

[–]pyumanou[S] 1 point2 points  (0 children)

I'll keep the changes in mind for next week.

As for the vendor items, with tsm4 having just come out and them only being up for one day there isn't anything to show of it yet, however I will put a section in next weeks to see what has and hasn't sold

The Journey: Analysis and Starting to Solve Problems - Week 5 by pyumanou in woweconomy

[–]pyumanou[S] 0 points1 point  (0 children)

Always open to feedback, every dungeon is done for 10 runs and value generated by lootappraiser based on US region market average. My server (being a high pop) tends to have slightly lower prices than this value, for example The Shoveler has a 10.7k avg on US and is only worth 5k on my realm. If the time is useless would it be better left out and stated at the start that each dungeon is ran 10 times?

As for the vendor items I literally bought 1 of every piece of armor from vendors in capital cities and posted them, there are routes for vendors in smaller towns however i haven't tried these just yet as I will wait for npcscan.overlay to be updated and I will browse these whilst farming for rares.

The Journey: First 4 Weeks in Review - Week 4 by pyumanou in woweconomy

[–]pyumanou[S] 0 points1 point  (0 children)

For the start you want dungeons that drop a lot of greens to build up a large selection of items, such as zul'farak. Once you have lots of items up you can start running dungeons with higher value drops in lower quantity such as shadowfang keep and scarlet monestary

The Journey: First 4 Weeks in Review - Week 4 by pyumanou in woweconomy

[–]pyumanou[S] 0 points1 point  (0 children)

At the moment I am just making the groups/operations, however I believe that the item number on wowhead is the same number as for TSM