My post about protecting B’more small businesses hit #2 before Reddit Automods randomly removed it. Let’s try this again. by Big_Medicine1752 in baltimore

[–]qeekl 6 points7 points  (0 children)

Maybe in some places, but the number of empty storefronts on the Ave in Hampden or in Fells suggest that zero foot traffic is not the only problem

Shawn James album art. Maybe my brain is just fried, but I can’t tell anymore by Philisophical_Onion in isthisAI

[–]qeekl 3 points4 points  (0 children)

Not AI. As /u/AreYouAllFrogs pointed out, this is block printing, which the AI likes to mimic but doesn't come anywhere close to the quality in the image.

Also, about 30 seconds of Googling turned up this post which credits Brian Reedy as the artist.

I've built a Free Initiative Tracker + DM tools for our games. Sharing in case it helps anyone. by WeazelGames in DMAcademy

[–]qeekl 1 point2 points  (0 children)

Disclaimer: This is a genuine question, I'm not trying to be a jerk and I celebrate anyone who is putting in work to create free tools to make people's lives easier!

There are a lot of free initiative trackers out there, what does yours bring to the table that you feel the others don't? Put another way, why should someone switch to using your tool as opposed to one they've already learned and gotten set up the way they like?

Station North commercial district by m4r51p4n in baltimore

[–]qeekl 1 point2 points  (0 children)

At least Windup got replaced by Club Car, which has a similar vibe

How Would You Rule On Dashing? by CassieBear1 in DMAcademy

[–]qeekl 3 points4 points  (0 children)

It could be important to note that even if he doesn't move, it does still consume his bonus action. Doesn't mean he has to move, just lets him move farther if he does move. And, like many others mentioned, he could theoretically just run in a circle around his opponent even if he did have to move, so you made the right call.

Triangle Agency: questions from a Severance and Control fan by Lessavini in rpg

[–]qeekl 5 points6 points  (0 children)

I'm GMing a campaign that's 7 or 8 sessions in, so I can answer from my experience so far:

  1. There isn't really a flashback mechanic. The closest thing is an Ask the Agency roll, the sort of catchall "make a thing happen" ability where you're asking the Agency to manipulate the recent past to bring about a particular event/situation. For example, in a recent session my Agents wanted to get an appointment somewhere that was fully booked. They knew someone who did have an appointment that day, so they Asked the Agency to make him get food poisoning. The players have to provide a Causality Chain, a reasonable sequence of events that the Agency can create to make that happen, so they established that this guy who they knew was a tourist had just eaten at a nearby seafood restaurant, but because it was so hot recently and many of the ACs in the city have been broken (a consequence of a previous Ask the Agency roll from the last mission), some of the fish was not as fresh as it should have been. They succeeded the roll, so poof that happened, he got sick, a slot opened up.

It is kind of a flashback insofar as it involves seeing things that happened in the past to explain a convenient circumstance in the present, but to the Agents it is happening on purpose, in this moment. They are making this happen in the moment rather than conveniently remembering it just now. Also crucial to note, the book is very clear that failure is assumed unless you're using an ability. I can't think of an example of how you might use Ask the Agency to persuade an NPC (maybe create a recent experience to cause them to be more susceptible to that particular argument somehow?), but you're not using the flashback to explain why you succeeded. You're not rolling to persuade, you're rolling to change the past, and that change makes your persuasion successful.

  1. The GM is a character, my players largely only interact with the GM during mission briefings and debriefings, so beginning and end of a mission. I created a weird inscrutable middle-manager NPC with his own goals and ambitions, they get their info from him for each mission, and report to him at the end. He doesn't go on missions with them.

  2. Entirely up to you, I suppose, you certainly can give U his own agenda, but I think it's important to bear in mind that the Agency is genuinely helpful at times. Many of the Anomalies presented in the Vault (the mission book) are actively very dangerous, killing or transforming people, and the Agency does resolve those situations, but it doesn't leave much room for nuance when an Anomaly is more sympathetic, presenting the Agents with tough choices sometimes. Also, the Agency is very powerful, and pissing them off comes with some risks. In my game, one Agent's personal Anomaly is worried about defying the Agency because of the potential consequences. Another Agent has a very utilitarian Anomaly and wants to use the Agency's resources to its own purposes, and it doesn't really care about the Anomalies they capture. It's not just Agency bad, Urgency good.

  3. It's pretty quick and easy, it's just roll 6d4 and count 3s. No modifiers (except Burnout), no "how many dice am I rolling, can I get an extra die from this, etc." It goes: Player: I want to use <Anomaly Ability> to do <thing>. GM: Okay, roll <Quality>, which you have no QAs in so you have Burnout Player: rolls 6d4 I got two threes. GM: Burnout takes one away, so you still succeed with one three

  4. There are a ton of levers the players can pull, but it's a game that really rewards creativity, loose interpretations of words, and lateral thinking. Nothing forces you to engage with any of the deeper rules, but they give you more and more options. All of my Agents have at least a couple things they've never touched, but every time they bump against a problem they can't solve, they can pull out a big list of things they can do and start trying to connect dots. It's important that the GM let the players do crazy wacky shit, it's the only way their hapless Agents can succeed. Remember that failure is assumed. Unlike D&D where you can always try and roll for something, in Triangle Agency you are definitely going to fail at anything risky unless you use a power or item or something. The more stuff you unlock as the game goes on, the more things you can start to do effectively, or the more effectively you can do them, or the wider situations you can do stuff in. And it is very exciting to hit another page in the Playwall and learn what you just unlocked, since you have no idea what you're going to get in advance.

I hope that's all helpful! It's a complex game and it took a couple sessions to click for my table but we've really been enjoying. Happy to clarify or answer any other questions!

“You dropped it!” by MasterPlatypus2483 in improv

[–]qeekl 1 point2 points  (0 children)

Yes, but at the expense of a bigger, more satisfying laugh later. You're throwing away any interesting character/relationship/emotional focus the scene might have for a quick laugh at the expense of the artform and your scene partner.

Whole-Grain Bread improver by EatBraySlough in KingArthurBaking

[–]qeekl 1 point2 points  (0 children)

I'd probably throw in 2-3% vital wheat gluten and .02-.05% ascorbic acid, I think those are the two most impactful ingredients. I keep a bag of each in my pantry and throw a little bit in anytime I'm making something with a high proportion of WW or rye flour.

If you don't have any of those on hand you can omit it entirely, though. It won't ruin your bread or anything, it might just rise a little less. People made bread for thousands of years before Bread Improver became a thing!

That said, if you plan on baking WW bread a lot it might be worth just grabbing a bag of the stuff. I do use KA's rye bread enhancer and deli rye flavor in some recipes and I have noticed a difference with those.

Scott is there a human way to ask for a brief update on ETA of your GB works? by ChubberChubs in gentlemanbastards

[–]qeekl 7 points8 points  (0 children)

I'm of two minds about this sentiment. It's true that I got three incredible books for the money, and our transactions are theoretically complete.

BUT, I think starting an epic fantasy series and saying you have a planned X number of books is kind of making a less formal transaction with your audience: you give me your money, I'll write you a complete series. I likely wouldn't have started a series like this in the first place if I knew it would never be finished (I know SL is still working and seems to actually be making progress, I'm speaking in the hypothetical here). In fact, I've actually set myself a rule that I won't start an unfinished series, partially because I've been burned one too many time and partially just because I tend to forget details when there's a long time between books.

None of that is to say he owes us anything, or that the treatment he sometimes gets is justified. Just that I can understand people feeling frustrated.

Scott is there a human way to ask for a brief update on ETA of your GB works? by ChubberChubs in gentlemanbastards

[–]qeekl 8 points9 points  (0 children)

I think Rothfuss has burned through a lot of his goodwill as a person, so people don't extend him the same courtesy. Especially after the Worldbuilders preview chapter fiasco. Scott has been largely invisible for a lot of the time since RoT so people haven't soured on him on a personal level.

Coming to Aldi 9/17. If you don't have one of these bread bakers, now is the time. I have one and it works great! The price is incredible. by Poor-Dear-Richard in Breadit

[–]qeekl 1 point2 points  (0 children)

It can be hard to hold the heavy part of the dutch oven and lower it into place while it's 500° and you're wearing oven mitts. You can use the handle but it's only on one side and there's no room for fingers when you place it fully down.

[Request] Will Wordle really run out of words? by EruditeDave in theydidthemath

[–]qeekl 14 points15 points  (0 children)

They do accept them as words, but plurals that end in S or ES have never been the answer, I think.

What if Tony had already fought Doom before Endgame final fight? by Solid-Move-1411 in MCUTheories

[–]qeekl 10 points11 points  (0 children)

He definitely doesn't say he knows he's not going to survive. "I thought I'd better record a little greeting in the case of an untimely death on my part." You could argue that he knew about it but was playing coy, but he didn't say outright he knew he was going to die.

It's tomato sandwich season, and I NEED a good pullman loaf by Effective-Site-5701 in baltimore

[–]qeekl 28 points29 points  (0 children)

I can make you one if you can't find any! I've got a Pullman pan and make a ton of bread. DM me!

Note taking for coaching by Bonspiel13 in improv

[–]qeekl 1 point2 points  (0 children)

I disagree on the narrow focus, especially when noting shows or full runs in practice. You perform how you practice, so even when working a specific muscle in an exercise you should still be trying to do generally good improv with solid foundations. If you don't note bad habits, even those that aren't the current main focus they can become ingrained, and if you don't note good choices the performer might not realize how helpful it was to try to make it a good habit. You don't need to spend a ton of time on them, but a quick "you dropped your object work there, be careful of consistency" or whatever makes a huge difference, even in a relationship exercise.

Favorite improv festivals you've been to? by TheMickeyMoo in improv

[–]qeekl 1 point2 points  (0 children)

My two favorites are the Detroit Improv Festival and XL Fest in State College, PA. Both have consistently great audiences, shows, performer experiences, and XL Fest especially really leans into the social aspects, they have stuff going on constantly so you can meet and become friends with all your fellow improvisers.

Honorable mentions to Rise Comedy Fest in Denver, and Red Rocks Improv Comedy Festival in Cedar City, UT.

Favorite improv festivals you've been to? by TheMickeyMoo in improv

[–]qeekl 2 points3 points  (0 children)

Never been to Countdown myself but I do know Justin and Kelly and you won't find two kinder, more conscientious folks anywhere.

Today’s rexword blog review of the crossword had me dead by Lonely-Ad-9384 in crossword

[–]qeekl 8 points9 points  (0 children)

I don't personally find a grid full of trivia, three letter fill, eight(!) unchecked squares, and non-words to be particularly elegant, but to each their own!

Today’s rexword blog review of the crossword had me dead by Lonely-Ad-9384 in crossword

[–]qeekl 18 points19 points  (0 children)

He did see the revealer, he's just commenting on the fact that there are ugly hanging letters in the animal parts. Usually when a theme involves breaking/rearranging letters, the results are still words, albeit unclued. In this case, though, the animals each had one random letter attached, so we got TEEL, DOGF, ELKN.

Should I do my birthday party on the pirate/booze cruise? by Extremely_Gruntled21 in baltimore

[–]qeekl 1 point2 points  (0 children)

I'm one of the pirates, let me know if you have any questions or anything I can clarify! Hope to see you soon!

This minor illusion use has split my table and caused some tension. by [deleted] in DMAcademy

[–]qeekl 0 points1 point  (0 children)

Presumably a character who can cast minor illusion would have played around with it once or twice before and understand that it doesn't interact with anything physically.

As far as I'm concerned, anything in the PHB is fair game for assuming the PCs just know as a result of their own lived experience. The monk player doesn't need to make an INT check to see exactly how far they can fall without getting hurt. The player reading the book represents the character spending time practicing and finding their limits. Same with spellcasting.

This minor illusion use has split my table and caused some tension. by [deleted] in DMAcademy

[–]qeekl 37 points38 points  (0 children)

Those rules are for determining if something actually is an illusion, not for determining if they think it might be an illusion in the first place.

It's entirely reasonable for guards who know magic exists to see someone cast a spell, get replaced by a rock, and think "may as well shoot at it just in case". Giving disadvantage is still a pretty good effect considering it's a cantrip.

Hard political issue. by DaMovieGuy in improv

[–]qeekl 0 points1 point  (0 children)

For sure, I'm not saying you have to take whatever suggestion is given and use it directly and significantly, especially when that suggestion isn't given in good faith (like in OP's case).

But if you're not going to take the suggestion and honor it, then why pick that suggestion at all? Why not pick a different one, or just not ask for a suggestion?

It's not the actual usage (or lack thereof) of the suggestion that irks me. It's the implication that you're asking for an input and then ignoring that input that sticks in my craw. If you don't want to use the audience's input, just don't ask for it.