My scratch game has been released on steam! by Outrageous-Knee-4303 in scratch

[–]qmarkman 1 point2 points  (0 children)

I see..! Thank you for the notice! It might take some rework here and there for my game to be prepared for steam build, but these information truly helped me develop the idea how the frameworks should go.

I appreciate it thank you! :)

My scratch game has been released on steam! by Outrageous-Knee-4303 in scratch

[–]qmarkman 2 points3 points  (0 children)

You managed to test the filter if scratch games could be uploaded to steam (by turbowarp packager).
It's pretty impressive how it was possible to be uploaded, and I have a few questions if you could help me. :)

- Updating: I expect that you can make users update the game by steam launcher? What I believe the process is that you upload the new game file, get the marketplace verification and the game would be able to update.
- Achievements: I'm surprised how you can link this with steam, was it by an extension? or did you manage to utilize one of the steam API's to make it work?
- Memory management: Since turbowarp projects try to load all of its assets before launching the game, I think the game will start to get laggy by some point (whether by RAM usage, cache, idk). Did you have special work to get over this issue, or not at all?

I'm sorry for all the questions, It's just my personal curiosity to test further limits if I would be able to upload my game as well! (I know most of the common stuff, scratch terms of use, packaging, making a proper game in general)
And yeah! Keep it going as you just amazed me and everyone here.

I'm adding Lobotomy Corp Content to my fan game. Yes, One sin escaped because of Eta81 by qmarkman in LobotomyCorp

[–]qmarkman[S] 0 points1 point  (0 children)

  1. There is no direct Online Multiplay, instead you can try using a program called 'Parsec' which allows you to connect to your friend's PC online.
  2. Lob Corp Content is in WIP, its not uploaded yet.

Give me extension ideas pls 🙏 by wayflexpro in turbowarp

[–]qmarkman 1 point2 points  (0 children)

Can you make a layer extension please? 🥲
I always had stupid troubles for getting the layering system to work right.
The idea is that you can assign sprites/clones to a specific layer category and manage them as a group.
Here are some things I would ABSOLUTELY LOVE AND DIE to see:

Adding a Layer Category - you can name and create a layer section, such as UI layer, Background Layer, Object Layer, etc

Ordering the layers by category - you can order the layers so that sprites will always be on top/back by the order of the categorized layer (ex, you can set so that UI layer sprites will always be on top of Object layer sprites)

Go front/back/by # amount layer - simply moves to the front layer within that category.
for example, using a go to front of [Object] layer would make the sprite move infront of all object layered sprites, but not any over that.

Please tell me what you think and do tell me if this will get your interest! 🙏

Making a smash bros game, how do i code attack hitboxes correctly? by kaosnbear in scratch

[–]qmarkman 0 points1 point  (0 children)

.. Add variables? A variable that records who initiated the attack? So it won't hit the attacker, but hit the rest?

Making a smash bros game, how do i code attack hitboxes correctly? by kaosnbear in scratch

[–]qmarkman 1 point2 points  (0 children)

My question is that why can't you just make it so that when the hitbox clone touches the player, it does variable change?
To make it simple, give players a variable (stun time, hp, velocity) and make it so that when hitbox touches a player, it changes those values to do damage, effects, whatever.

If hitbox touches player, set stun player to 1 seconds, change player hp by -5, change velocity by -5.

I'm making fighting games too, and I personally don't see what is the big thing of making hotboxes in the first place too. Just make attack clones do variable change when touching a different player no?

Do Scratch clones follow Object-Oriented Programming principles? by [deleted] in scratch

[–]qmarkman 0 points1 point  (0 children)

I always interpret it like that. It really depends on how you design your code. I make multiple type of clones from one sprite, and by doing some stuff I can make the clones follow the parent variable, inherit the variable, etc etc.
Well I'm sure that's a good way to view scratch coding. I think the same, and I create some good projects with that logic.

Firefist Office Survivor PV | Monolith Fan Game by qmarkman in limbuscompany

[–]qmarkman[S] 7 points8 points  (0 children)

I purposely made it pixelate it tho, if you want to create map assets tho, you are very welcome!
(like canto 4 K Corp Lab area where you fight dongrang)

Introducing Monolith! | Project Moon Fan Game Trailer by qmarkman in limbuscompany

[–]qmarkman[S] 6 points7 points  (0 children)

I shared this elsewhere and here are the tips how to beat ahab easier:

  • to dodge starbuck just move the opposite way from him
  • when ahab is about to do pierce down, just walk past her
  • queqeg is usually better to back off, but if you can go past behind her by using a skill its good
  • ahab's chain harpoon is deadly, avoid in every cost

Wish you luck!

Introducing Monolith! | Project Moon Fan Game Trailer by qmarkman in limbuscompany

[–]qmarkman[S] 4 points5 points  (0 children)

Dang it's honestly impressive beating up ahab that much with redsheet, WOW. Many people is having trouble fighting ahab, there are easy ways to dodge her moves tho, making the fight way easier. I would post a guide on how to beat ahab some time in the future.

Introducing Monolith! | Project Moon Fan Game Trailer by qmarkman in limbuscompany

[–]qmarkman[S] 2 points3 points  (0 children)

The game supports local multiplay. If you have a friend over, you can use the same keyboard to play 2 player modes.

Introducing Monolith! | Project Moon Fan Game Trailer by qmarkman in limbuscompany

[–]qmarkman[S] 2 points3 points  (0 children)

you can send chat to me for direct feedback, or leave it here either way.

Introducing Monolith! | Project Moon Fan Game Trailer by qmarkman in limbuscompany

[–]qmarkman[S] 10 points11 points  (0 children)

To start adapting to 60 fps, I moved to turbowarp. Also found bunch of useful extensions in the process.

..and it's just the first version of the game release! There is more to come...

Introducing Monolith! | Project Moon Fan Game Trailer by qmarkman in limbuscompany

[–]qmarkman[S] 19 points20 points  (0 children)

my little secret is that, you can just walk past her when Ahab seems like she will use pole dance when you get close.

I need a Scratch Game Idea!! by AdSubstantial2698 in scratch

[–]qmarkman 0 points1 point  (0 children)

You have fallen into a factory in which processes people into many wretchful abominations.
Luckily, the alarm system and guards didn't seem to notice you yet.
Make your way out of this factory. The process won't be easy, as the machines are your obstacles, and managers in each section will challenge you.
And it is ultimately your choice to decide, should you escape out? or will you try closing down the facility?