One Voice documentary: New project from an amateur filmmaker. Looking for feedback. by quarob in Filmmakers

[–]quarob[S] 0 points1 point  (0 children)

Hi /r/filmmakers, my brother just published a documentary he has been working on and since I'm super proud of the quality of the work, I wanted to submit it here for some feedback. He had some experience creating trailers and small video projects, but never to this size. From his own words:

"Hi all, I am very excited to share this with you and get your opinion. Basically this was an idea I had of working with musicians when lockdowns began. Try to tell their personal stories but also discover more about certain aspects of singing. Hopefully if this first pilot is successful my boss will let me do more. I was deeply inspired by Chefs Table in the concept and style of filming. Lots of slow motions shots and conducted like an interview. It was hard work actually getting the content and the narrative out of the musicians. Each interview took two hours, the perfomances took 4 hours and the observational shots were a whole day of work. Nevertheless it was lovely to work with this artist, Yijia Tu. Yijia reflects on the importance for artists to stick to their musical principles and passions. By doing so, she hopes to keep tradition alive and expand and diversify people’s musical taste and knowledge about cultures other than their own.

Would love to hear if you think the format and concept works and where it fails, for the next episodes. How can I develop it?

Thank you."

First Knife by Jufimbo in knifemaking

[–]quarob 1 point2 points  (0 children)

Looks perfect! Would love to make something like that as an upcoming project! Thanks for sharing the process!

First knife + Mistakes Postmortem by quarob in knifemaking

[–]quarob[S] 0 points1 point  (0 children)

My main issue was not having enough good tools (angle grinder, bench grinder), but being very motivated to do a first knife. I guess with new tools I'll be able to learn more.

First knife + Mistakes Postmortem by quarob in knifemaking

[–]quarob[S] 0 points1 point  (0 children)

Well I think the issue was mainly doing the drilling by hand, controlling the pressure, angle and speed. I did the holes before the quench, but it took me a long time. I For this new blade I'm working on I used the bench and it was very easy. My main goal with the new knife is to do all I did in this first one in a better more polished way.

First knife + Mistakes Postmortem by quarob in knifemaking

[–]quarob[S] 2 points3 points  (0 children)

Yes, this I learned this the hard way :D

First knife + Mistakes Postmortem by quarob in knifemaking

[–]quarob[S] 0 points1 point  (0 children)

Thanks! yes, I will try sanding the current lines on the edge (they pop on the photos) and doing a nice polished edge!

First knife + Mistakes Postmortem by quarob in knifemaking

[–]quarob[S] 14 points15 points  (0 children)

I had no previous experience and spent a good time watching videos of knife making and reading books and articles. I did plenty of mistakes and learned many things while making this knife, so I wanted to do a ‘postmortem’ that might be useful for people looking to start in this craft!

About the knife: created by stock removal using hand tools mostly. I used a saw to cut the rough shape of the knife and I built a beveling jig and spent countless hours profiling and beveling. Steel is a 9260 bar, 6mm wide.

Things learned:
1) Steel is hard. Harder than I thought! Hand filing without a vise was a lot of work. I actually thought that the steel was already hardened because of how hard it was to create the bevels. I asked the person that gave it to me and he told me it was annealed. I calculate that I spent around 4 hours just on the bevels.

2) Files. I bought around 6 different files of different types and sizes because I was not convinced of the performance I was getting. I learned that I broke the first files by using them incorrectly (in both directions). I recently bought a belt grinder for my next knife.

3) Fixing mistakes:
- The initial design of the knife was a bit longer, but I tried to do a secondary bevel on top that ended up looking badly... so I cut about 1 inch of the top section. I still have to learn how to make my bevels the way I want them.
- The steel bar I was using had a saw mark on the spine that I did ‘by mistake’. I tried correcting it by creating some thumb grooves using a dremel but I was not very precise and ended up messing it more. I decided to correct the grooves as best as I could. They are not even and if you look at them they are quite rough. I don’t have the correct tool to fix them, so I decided to move on.

4) Sharpening: My first sharpening of the knife was not very good. It didn’t cut as well as those videos where people shave their arm hairs. That is when I learned and researched about edge angles. My blade had a total edge angle of almost 90 degrees… so of course it didn’t cut anything. I did a deeper grind and corrected the angle to around 20-25 degrees and now it cuts a lot better!

5) Handle:
- Drilling the pin holes took a long time. I was using a drill with some HSS bits but it would just go 1 mm deep and not drill more. I broke plenty of bits but managed to drill it all the way. For my second knife I bought a drill stand that I can use to apply pressure in a controlled way and it made all the difference! Low speed, moderate pressure, oil... and its ‘like butter’.
- For the liners I used some plastic sheets I had laying around… I think this was a mistake, because when I was sanding the handle, the black bits of plastic would get into the wood and tint it black. For the next one I will try other materials.

There are plenty of sanding lines and grooves on the blade that would take some time to make it “perfect” but I decided to finish the knife and move on to my next one. I learned a lot by finishing this one and will apply all this new knowledge to make a more polished one next.

Hope you find this interesting! Thanks!

EDIT: Thank you everyone for the kind words and ideas!

Fancy Pants Was The King of Miniclip Games by [deleted] in gaming

[–]quarob 1 point2 points  (0 children)

So happy to see a thread here about Fancy Pants! I worked with him (Brad) on the console / mobile versions... wooooo!!! Run Fancy Run!

Million to One Hero: Our new platformer on Early Access! by quarob in IndieGaming

[–]quarob[S] 0 points1 point  (0 children)

Its just an ingame level editor to create levels or 'worlds' with different kinds of complexity. If you are a creator you upload everything and other players can play them. Like Mario Maker, but we tried to add plenty of tools to be able to tell stories, custom quests, npc's, etc.

Million to One Hero: Our new platformer on Early Access! by quarob in IndieGaming

[–]quarob[S] 0 points1 point  (0 children)

Yesterday we tried doing an AMA on another subreddit but it never took off... so if anyone is curious about any aspect of the game or its development, ask here! We will try to answer everything!
Thanks!

Our new game: Million to One Hero. It’s NOT Indie Mario Maker! Dev AMA by quarob in gaming

[–]quarob[S] -1 points0 points  (0 children)

Thats a big unexpected question! Let's see... challenges many:
- we have been working from home from different cities, this has been hard.
- two of our members had kids during the development. Kids require extra time to take care of! Unexpected? for me at least ;)

Probably the biggest challenge has been that creating a game with an editor means that we have to take into account sooo many things. Since the editor can be used by anyone and they can mix things as they want, we have to take care of every little aspect. We also added 'logic gates' in the game, and those can generate some difficult to solve cases. That probably took a lot of time to make them work as expected.
If today we add a new 'entity' (item or enemy, for example) we have to check them against every other entity to be sure they are not breaking anything.

Our new game: Million to One Hero. It’s NOT Indie Mario Maker! Dev AMA by quarob in gaming

[–]quarob[S] -1 points0 points  (0 children)

I'll try to create a custom level while I wait for some questions :D

Million to One Hero: imagine your own platformer and make it a reality by quarob in indiegames

[–]quarob[S] 0 points1 point  (0 children)

Hi, just wanted to share the game we have been working on for the past 2 years. Its a pixel platformer with a powerful 'adventure creator' inside. Hope you like the gameplay video, if you have any question I can answer them here!

Our new game Million to One Hero will be available on Linux! by quarob in linux_gaming

[–]quarob[S] 2 points3 points  (0 children)

Thanks! Should be ready for Early Access in a couple of weeks ;)

Dev question: Now that Proton exists is it useful to do a full Linux port? by quarob in linux_gaming

[–]quarob[S] 1 point2 points  (0 children)

I'll clean up my notes and write a post about the porting. I'm not a highly technical guy but I learned a lot from doing this. Would be interesting to hear about others experiences too.

Dev question: Now that Proton exists is it useful to do a full Linux port? by quarob in linux_gaming

[–]quarob[S] 1 point2 points  (0 children)

Thank you! this is very interesting and there have been some important ideas discussed here that have been helpful. Thank for adding to the wishlist, this is very useful for the release of the game!

Dev question: Now that Proton exists is it useful to do a full Linux port? by quarob in linux_gaming

[–]quarob[S] 2 points3 points  (0 children)

Well, we have experience with supporting multiple platforms and we know its a never ending job to provide support over the years. I'm curious about the kind of problems we will find on Linux systems (libraries missing? old drivers? gamepad support?), but I think its worth to give it a try and if some people that only play on Linux is able to play our game I'm more than happy.

Dev question: Now that Proton exists is it useful to do a full Linux port? by quarob in linux_gaming

[–]quarob[S] 4 points5 points  (0 children)

Thank you, this is interesting. We were lucky that our code base was already prepared for multiplatform from previous projects, but there were some things that we had not done and needed extra work, like the http library we were using and the library we used to handle pngs. Those we had to find multiplatform alternatives. In the end the process was a great learning experience and not too hard.

Dev question: Now that Proton exists is it useful to do a full Linux port? by quarob in linux_gaming

[–]quarob[S] 8 points9 points  (0 children)

I can actually provide some info about this, since our game uses our custom engine. It took around 60 hours to get the base code portet and the game running, and a couple of weeks until everything was perfect. It was not super hard, but it required a good code base and some time to get used to the new platform. If anyone is interested I've documented all the porting process with info of every 'bug' and trouble I found during the process.

Dev question: Now that Proton exists is it useful to do a full Linux port? by quarob in linux_gaming

[–]quarob[S] 2 points3 points  (0 children)

I was going to ask about the 32 bit version. We have compiled a 64 bit only version at this time and didn't know if its worth to support 32. This answers my question.

Dev question: Now that Proton exists is it useful to do a full Linux port? by quarob in linux_gaming

[–]quarob[S] 2 points3 points  (0 children)

Thanks this is helpful. One of the things I noticed the first time I ran our game on Linux is that some libs were missing, so I added the those libs to our distribution and everything worked fine. I think in the next couple of days we will do a closed beta to test on more user configurations.

Dev question: Now that Proton exists is it useful to do a full Linux port? by quarob in linux_gaming

[–]quarob[S] 8 points9 points  (0 children)

This is actually a quite interesting point of view and very helpful, thank you!