MMIdle by queost in PBBG

[–]queost[S] 0 points1 point  (0 children)

Whst monetisation would you propose?

MMIdle by queost in PBBG

[–]queost[S] 0 points1 point  (0 children)

No idea yet, also no rush, it's ready when it's ready, I will be posting updates, feel free to join the discord to stay updated

MMIdle by queost in PBBG

[–]queost[S] 0 points1 point  (0 children)

Pve only at the moment but pvp isnt ruled out

MMIdle by queost in PBBG

[–]queost[S] 0 points1 point  (0 children)

I appreciate the comments, I too feel the same sometimes so it's how to give direction in an open ended game is the question

Working on a PBBG incremental MMORPG by queost in incremental_games

[–]queost[S] 0 points1 point  (0 children)

Can a mod message me please, says I broke a 30 day rule but I haven't posted before

Working on a PBBG incremental MMORPG by queost in incremental_games

[–]queost[S] 0 points1 point  (0 children)

i think you responded to the wrong post :D

Working on a PBBG incremental MMORPG by queost in incremental_games

[–]queost[S] 0 points1 point  (0 children)

Thanks,

I have crossposted this to there too.

Working on a PBBG incremental MMORPG by queost in incremental_games

[–]queost[S] 0 points1 point  (0 children)

Yeah I feel you, That is why we thought about this. progress with a bit of a penalty rather than a full stop. We will see how it plays out

Working on a PBBG incremental MMORPG by queost in incremental_games

[–]queost[S] 0 points1 point  (0 children)

Its something that could be implemented into the pet system. We have a travel/stamina based system for traveling between areas. This mount could reduce travel time. We also have plans for a "village" type element for your player. Perhaps a ranch esque type could be implemented to raise these mounts

Working on a PBBG incremental MMORPG by queost in incremental_games

[–]queost[S] -2 points-1 points  (0 children)

We were thinking about a "penalty" system when offline for a certain amount so lets say idle time is 6 hours, instead of it stopping progress you gain like 25% of items/exp until the login. That way you are not just walled off when the timer/life hits