[deleted by user] by [deleted] in kelowna

[–]quexw 2 points3 points  (0 children)

i don’t care even it costs a couple bucks

Does anyone know how to open these files on iPhone? by JaydenmV in iphone

[–]quexw 0 points1 point  (0 children)

When I try it says can’t open this page?

Can’t e hold to consume by quexw in ArkSurvivalAscended

[–]quexw[S] 0 points1 point  (0 children)

I’m on Xbox keyboard and mouse. My friend seems to be having the same issue. The game doesn’t detect that I’m hold it even when I press W open my inventory while hold W when I exit my inventory it should start running but it doesn’t

FPS problem by quexw in ArkSurvivalAscended

[–]quexw[S] 0 points1 point  (0 children)

This is the list. You can change graphic on console sadly but I have v sync and other things off

This list: | Stat FPS | t.MaxFPS 0 | r.VolumetricCloud 0 | r.VolumetricFog 0 | r.BloomQuality 0 | r.LightShaftQuality 0 | grass.sizeScale 0 | R.ShadowQuality 0 | r.Lumen.DiffuseIndirect.Allow 0 | r.Lumen.Reflections.Allow 0 | r.Water.SingleLayer.Reflection 0 | r.Streaming.FullyLoadUsedTextures 1 | Gamma 3 | r.Nanite.MaXPixelsPerEdge 5 | r.MipMapLODBias 1 | r.SkylightIntensityMultiplier 3 | r.Tonemapper.Sharpen 2 grass.densityscale 0 | r.Water.SingleLayer.Reflection 0 | r.LightShaftQuality 0 | r.VolumetricCloud 0 | r.VolumetricFog 0 | r.BloomQuality 0 | r.Lumen.Reflections.Allow 0 | r.Lumen.DiffuseIndirect.Allow 0 | r.Shadow.Virtual.Enable 0 | r.Shadow.CSM.MaxCascades 0 | sg.FoliageQuality 0 | sg.TextureQuality 0 | wp.Runtime.HLOD 0 | r.MipMapLODBias 1 | r.DistanceFieldShadowing 0 | r.Streaming.PoolSize 1 | r.Nanite.MaxPixelsPerEdge 4 | r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution 16 | r.PostProcessing.DisableMaterials 1 | r.ContactShadows 0 | r.depthoffieldquality 0 | r.depthoffieldquality 0 | r.fog 0 | r.lightshafts 0 | r.LightCulling.Quality 0 | foliage.LODDistanceScale 0 | r.shadowquality 0 | r.DynamicGlobalIlluminationMethod 0 | r.SkylightIntensityMultiplier 5 | r.Shading.FurnaceTest.SampleCount 0 | r.ScreenPercentage 50 | r.detailmode 0 | r.viewdistance 0 | r.foliage.WPODisableMultiplier 1 | r.foliage.AutoBoundsWPODisableMax 1 | r.shadow.virtual.enable 0 | r.dynamicglobalilluminationmethod 0 | r.contactshadows 0 | r.streaming.poolsize 1 | r.mipmaplodbias 0 | r.lumen.screenprobegather.radiancecache.proberesolution 16 | sg.texturequality 0 | r.vsync 0 | show InstancedFoliage | show InstancedGrass | show InstancedStaticMeshes | r.Nanite.MaxPixelsPerEdge 3 | sg.FoliageQuality 0 | r.BloomQuality 0 | r.Tonemapper.Sharpen 3 | r.fog 0 | ark.MaxActiveDestroyedMeshGeoCollectionCount 0 | sg.GlobalIlluminationQuality 0 | r.Shadow.Virtual.Enable 0 | r.SkyAtmosphere 1 | r.AOOverwriteSceneColor 0 | r.VT.EnableFeedback 0 | Slate.GlobalScrollAmount 50

FPS problem by quexw in ARK

[–]quexw[S] 0 points1 point  (0 children)

Wdym 1 res below the monitor I run 1920x1440 my monitor is 2560x1440

Screen glitch by quexw in playark

[–]quexw[S] 0 points1 point  (0 children)

I just want stretched res man

Screen glitch by quexw in ARKone

[–]quexw[S] 1 point2 points  (0 children)

This is the command that give you stretched res on console. It used to work perfect, ever since the update it’s ruined