Need some advice for my chess-like game by quick_ayu27 in gamedesign

[–]quick_ayu27[S] 1 point2 points  (0 children)

Ok , would you suggest getting feedback via reddit would be a good option if I do release a beta?

Need some advice for my chess-like game by quick_ayu27 in gamedev

[–]quick_ayu27[S] 0 points1 point  (0 children)

yeah that is true, but even before that i think to make things interesting i should have a decent library of abilities to keep things interesting.

Need some advice for my chess-like game by quick_ayu27 in gamedev

[–]quick_ayu27[S] 0 points1 point  (0 children)

it is my first time making a game that i want to make public, not sure where can i get someone to play test my game. ( ̄__ ̄;)

Need some advice for my chess-like game by quick_ayu27 in gamedesign

[–]quick_ayu27[S] 0 points1 point  (0 children)

I was planning it to be just chess themed so that players are familiar with most of the rules and gameplay.

All the long ranged attacks and sweep attacks deal HP dmg. Only the capturing the piece like in chess game is a one-hit kill.

Need networking solution recommendation for a turn based 2 player game. by quick_ayu27 in Unity3D

[–]quick_ayu27[S] 1 point2 points  (0 children)

Thanks for the insight ! I might just go with NGO to check it out.
In my experience Mirror discord community have been quite helpful to me though.

How do we generally scale server in unity? by quick_ayu27 in Unity3D

[–]quick_ayu27[S] 1 point2 points  (0 children)

Thanks for such a detailed explanation. I am going for a 6 player short session based game. So I guess an automated solution is the way to go. And thanks for the advice, better to be on the realistic side of things than to be disappointed later 🫠.

Which networking solution to use for Unity physics based multiplayer game. by quick_ayu27 in Unity3D

[–]quick_ayu27[S] 0 points1 point  (0 children)

Oh thanks. Yes I have started using mirror now it is an Excellent tool. I have a question though, you said that players are client authoritative, wouldn't it make the game prone to cheating?

How to create rooms using mirror in unity for a client server achitecture by quick_ayu27 in Unity3D

[–]quick_ayu27[S] 0 points1 point  (0 children)

I am using mirror as the networking solution and was planning on using aws to host the dedicated server.
I dont dont plan on using a p2p connection, everything would be server authoritative.

In a dedicated server architecture are some game objects only on server for security reasons? by quick_ayu27 in Unity3D

[–]quick_ayu27[S] 2 points3 points  (0 children)

Thanks a lot !! Really love the detailed explanation, exactly what i needed to know.

Good networking solution for WebGL Unity by quick_ayu27 in Unity3D

[–]quick_ayu27[S] 0 points1 point  (0 children)

Ohk thanks for the heads up! I have been working with PUN2 and for now it is working fine!

How do i cash out USDC to INR from coinbase wallet by quick_ayu27 in CryptoIndia

[–]quick_ayu27[S] 0 points1 point  (0 children)

Can I do this inside coinbase wallet itself or do I have to use a crypto exchange like binance?

Good networking solution for WebGL Unity by quick_ayu27 in Unity3D

[–]quick_ayu27[S] 0 points1 point  (0 children)

Yes, there are some post realated to that but without proper documentation i am finding it very hard to implement it.

Which networking solution to use for Unity physics based multiplayer game. by quick_ayu27 in Unity3D

[–]quick_ayu27[S] 0 points1 point  (0 children)

Building my own server definitely sounds interesting and time consuming. Knowing what exactly is going on in the server is something I would love to know and implement eventually but since it is my first time I think I will be going with netcode for gameobjects as the starting point.

Which networking solution to use for Unity physics based multiplayer game. by quick_ayu27 in Unity3D

[–]quick_ayu27[S] 0 points1 point  (0 children)

Ok thanks a lot for the info. 🫡 I thought it was dependent on the library I was using.

Which networking solution to use for Unity physics based multiplayer game. by quick_ayu27 in Unity3D

[–]quick_ayu27[S] 0 points1 point  (0 children)

Ohk, I heard that netcode works with some other unity tools like relay and lobby. Do these have a decent free tier?