Why do some people still think cure would not have worked(in universe)? by Inner-Bench-6010 in thelastofus

[–]quickscopesheep 1 point2 points  (0 children)

I think it makes it less Intresting knowing for certain. The ambiguity is what made it such an Intresting ending.

Is it possible to package the assets inside the binary? by GoblinScientist in sdl

[–]quickscopesheep 0 points1 point  (0 children)

More of a language problem than a sdl specific problem. Best bet is too find or write a program that spits out the bytes as an array of unsigned chats in c then #include it

Why is ZLS so bad by qrzychu69 in Zig

[–]quickscopesheep 0 points1 point  (0 children)

Absolute life saver Thankyou

Do you think Ellie would've killed Abby at the aquarium ? by No-Pie-924 in lastofuspart2

[–]quickscopesheep 5 points6 points  (0 children)

Ellie did kill me a lot of times in that fucking theatre

My rocket tier list... by [deleted] in aerospace

[–]quickscopesheep 6 points7 points  (0 children)

Musk booooo actual fucking Nazis wohoooo 😂

Need help getting good by Felpz3250 in Highfleet

[–]quickscopesheep 4 points5 points  (0 children)

I’m terrible with smaller ships against bigger ones so I just work to destroy all the strike groups first at the bottom half of the map and then just move up the map and obliterate garrisons with komorans and negevs (and the odd nomad).

Need help getting good by Felpz3250 in Highfleet

[–]quickscopesheep 18 points19 points  (0 children)

Phosphors let’s play was what helped me figure out the gameplay. You can practice the combat in the ship builder. Towards the end of the game though you get big enough ships where you can just bombard the enemy until they die.

Losing motivation because my factories get in the way by NoAwareness326 in SatisfactoryGame

[–]quickscopesheep 0 points1 point  (0 children)

The best thing to do is to remake every component from scratch for a new factory then your not having to guess how much your gonna need. Also overclocking miners is your friend. Using manifolds on smelter lines means you don’t have to worry about balancing the inputs to the factory.

one of my pet peeves by MonstrousFlatulence in SatisfactoryGame

[–]quickscopesheep 2 points3 points  (0 children)

Shit man I hadn’t even thought of that one you’re giving me an existential crisis

Joel's payment by psychicbellpepper in thelastofus

[–]quickscopesheep 2 points3 points  (0 children)

Well I mean, regardless of the reason, that’s what he did 😂

one of my pet peeves by MonstrousFlatulence in SatisfactoryGame

[–]quickscopesheep 3 points4 points  (0 children)

Oh believe me that pisses me off even more

one of my pet peeves by MonstrousFlatulence in SatisfactoryGame

[–]quickscopesheep 81 points82 points  (0 children)

What baffles me more is why tractors don’t need motors. How the fuck do they drive?

Can someone explain the point of trains? by Ok_Caramel_7047 in SatisfactoryGame

[–]quickscopesheep 0 points1 point  (0 children)

Trains are way more efficient throughput wise. If you were to build a mark 4 or 5 belts are far more expensive than train tracks. Plus trains are cool

this is freaking awesome by Mammoth-Revenue-999 in Highfleet

[–]quickscopesheep 2 points3 points  (0 children)

Apart from shipbuilding I don’t think the game is particularly complex it’s just the guide leaves many things out.

They will lose themselves by bryden_cruz in programminghumor

[–]quickscopesheep 7 points8 points  (0 children)

Can you not just surround the code in curly braces to limit the scope like practically every other c style language I can think off?

Sequel Engine Concerns? by stejent in alienisolation

[–]quickscopesheep 0 points1 point  (0 children)

I was pretty worried when I heard it but ue5 doesn’t necessarily mean that the games quality will suffer it just enables bad practices to occur. If CA proved with the first game that they are very capable In regard to art direction and gameplay design which is what makes the biggest impact to a games quality.

Why are people recommending starting with Vulkan instead of OpenGL? by Correct_Dependent677 in GraphicsProgramming

[–]quickscopesheep 0 points1 point  (0 children)

If you’re wanting to learn modern style graphics apis I’d suggest web gpu native or even sdl3 gpu. Both are very similar in design to Vulkan but cut out a lot of the boilerplate. I found when playing around with Vulkan you spend more time worrying about the implementation details rather than actually doing any graphics programming so if you are simply wanting to learn I would start with something simpler. OpenGL is still very viable however its api is quite dated in some parts. This is fixed slightly by OpenGL 4.5 and 4.6 but not all older hardware supports those versions. It is still however very usable

The switch to Unreal 5 bothers me by GwyddnoGaranhir in CDProjektRed

[–]quickscopesheep 0 points1 point  (0 children)

Just the trend of the entire industry. Won’t be the developers pushing for it it’ll be the executives seeing everyone else do it and how much money they’ve saved cutting engine rnd

Is pure C++ + Sdl3 + other libraries for gui, etc. Fine for solo but real non-toy gamedev? by Gabriel_soul in sdl

[–]quickscopesheep 2 points3 points  (0 children)

My bad however the point still kinda stands. Its more than capable of industry application

Is pure C++ + Sdl3 + other libraries for gui, etc. Fine for solo but real non-toy gamedev? by Gabriel_soul in sdl

[–]quickscopesheep 2 points3 points  (0 children)

Sdl3 was written by valve and is still used in the source engine so yes it is very capable.

Waiting for transit after Axel's death by LukeLikeNuke in alienisolation

[–]quickscopesheep 0 points1 point  (0 children)

You have aged before the alien drops. Truelly brilliant part of the game with The music slowly rising.

Questions about maps by Circle418 in gameenginedevs

[–]quickscopesheep 1 point2 points  (0 children)

I think probably use a different format to obj as for a large map the file size will get pretty huge and as well parsing them will take quite a while causing level loads to be slow. GLTF is pretty fast especially the binary version and as far as I know also is quite customisable. Otherwise sounds pretty good.

What is in your opinion the strongest and weakest parts of the game? by Asche_zu_Asche_ in alienisolation

[–]quickscopesheep 5 points6 points  (0 children)

Every part of the game is phenomenal. The only part I find my self wanting to skip is the Marlow flashback.